Shenjoku
0792db752a
Removed the smnew macro and the call to _CrtSetDbgFlag() to get ready for
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merging with the main branch.
2013-04-19 20:34:11 -07:00
Jason Felds
20d94d4b7e
Cat is back in the bag. Revert commits.
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A-mods need to be tested more.
...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds
459ffe027f
Somehow the other options didn't get set.
2013-04-19 21:30:28 -04:00
Shenjoku
dac4493fe5
Fixed all remaining memory leaks that I could figure out except for a 4 byte
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leak that isn't being caught by the smnew macro for some reason. It might be in
one of the third party libraries or something, I'm not sure.
2013-04-18 22:27:24 -07:00
Shenjoku
01456ed0b9
Fixed a lot of memory leaks caused by static globals never getting
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deleted and some other objects not getting deleted properly due to missing
destructors.
2013-04-18 21:17:57 -07:00
Jason Felds
489a9312fc
Forced a merge. Should be good.
2013-04-18 22:58:30 -04:00
Jason Felds
bbb57b1600
Missed more of these darned spots.
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Gah, losing my touch.
2013-04-18 22:56:57 -04:00
Shenjoku
5f7001ef0a
Added a new branch that implements support for outputting all memory leaks to
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the debug output for the Debug and FastDebug project configurations. This
requires replacing all instances of new with a macro, smnew, that defines a
special form of new which outputs file and line number information along with
the memory leak details. This makes finding memory leaks much easier since you
can just double-click the leak in the output window and it will take you to the
line that caused it.
2013-04-17 20:42:29 -07:00
Jason Felds
de396800d8
Forgot this one.
2013-04-17 20:53:23 -04:00
Shenjoku
05cf6d8cd8
Cleaned up the paths in the VS2008 and VS2010 projects to use '\' character
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instead of '/' for consistency and general correctness.
Also added the DirectX include and library paths to the VS2010 project and fixed
the /MP switch for all configurations (it was conflicting with the minimal
rebuild setting).
2013-04-16 23:17:54 -07:00
Jason Felds
68e0be3595
No longer supporting these.
2013-04-16 00:16:31 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Jason Felds
1d7b5fe852
Round 2 of this.
2013-04-15 23:26:05 -04:00
Jason Felds
26399964cb
Update the 2011 project for DirectX 9.
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To JCG: welcome aboard. Please be careful about
new commits when you don't have the latest tools.
2013-04-14 12:10:55 -04:00
Shenjoku
ba0d2d1838
Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
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the latest SDK as well.
2013-04-08 21:13:47 -07:00
Shenjoku
19150cdf9e
Added DirectX SDK include and library paths to the 2008 project using the
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DXSDK_DIR macro, which is an environment variable added by the SDK installer.
This way the project no long requires messing with the visual studio options to
manually add the paths.
Fixed the Release-SSE2 build configuration so that the /MP switch works.
Some other minor tweaks resetting things to use the defaults that didn't need to
be changed.
2013-04-08 20:52:21 -07:00
Colby Klein
817ef820ab
Clean up the shell shader. Last commit from here.
2013-04-03 12:28:47 -07:00
Flameshadowxeroshin
1af058e2a1
One &pSteps->mTiming was still in the imported code.
2013-03-24 12:48:34 -05:00
Flameshadowxeroshin
f074ab61f3
merrrrge
2013-03-24 12:44:50 -05:00
Flameshadowxeroshin
e3e04f349f
bring in changes unrelated to new score mode that were removed in the previous commit.
2013-03-24 12:44:00 -05:00
Flameshadowxeroshin
d57aafa857
revert ScoreKeeperNormal to when it had Extreme scoring
2013-03-24 12:43:32 -05:00
Devin J. Pohly
4c2bfd7dc9
Add ChangeSort method to Lua MusicWheel
2013-03-24 00:12:17 -04:00
Devin J. Pohly
b7d74c6c0b
Register MusicWheel as a Lua class.
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Now Lua functions on MusicWheel actually exist.
2013-03-24 00:01:40 -04:00
Devin J. Pohly
a280f513b4
fix ffmpeg 1.1 builds... another way
2013-02-21 03:18:28 -05:00
Devin J. Pohly
a6bfbb19ac
Revert "make PixelFormat a typedef, fixes ffmpeg 1.1 compat"
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This reverts commit 4537a66481 .
Apparently broke build on Windows somehow.
2013-02-20 16:23:04 -05:00
Devin J. Pohly
4537a66481
make PixelFormat a typedef, fixes ffmpeg 1.1 compat
2013-02-20 15:29:24 -05:00
Colby Klein
3f32d9114f
Revert "CoinMode_Pay->CoinMode_Free, step 1."
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This reverts commit 15b3ee1a9a .
2013-02-11 12:11:54 -08:00
Colby Klein
a1fc6a38b1
Revert "No point in saving CoinData anymore."
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This reverts commit 3d90a33394 .
2013-02-11 12:11:11 -08:00
Jason Felds
591bbae070
Compiles and links. Try at your own risk.
2013-02-10 20:38:14 -05:00
Jason Felds
eaad585fa8
Transplant revision b18dc32.
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Original message is as follows:
[Xcode4.4] wrong code: NSBitsPerPixelFromDepth seems to like to return 0.
instead, use a reimplementation of CGGetDisplayBitsPerPixel
2013-02-10 20:31:40 -05:00
Jason Felds
bf54a30dbb
Definitely confirmed these files are gone.
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Mac OS X still broken.
2013-02-10 11:32:43 -05:00
Jason Felds
3d90a33394
No point in saving CoinData anymore.
2013-02-10 10:32:11 -05:00
Jason Felds
d7518ef5b3
Bring Xcode up to 4.6 standards.
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Basically includes hi def image stuff and headers.
Note: Mac OS X build is broken. LowLevelWindow_MacOSX.mm refers to the removed RageDisplay_Legacy_Helpers files. The replacement is not immediately obvious.
2013-02-10 01:10:01 -05:00
Flameshadowxeroshin
15b3ee1a9a
CoinMode_Pay->CoinMode_Free, step 1.
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CoinMode_Pay is still a value for the CoinMode enum but is now the same as CoinMode_Free.
Any code that checks for CoinMode_Pay is gone.
2013-02-07 09:12:28 -06:00
Devin J. Pohly
4f7f4f4a51
TimingData: update misleading comment
2013-02-05 17:09:25 -05:00
Jason Felds
28708187c9
Fakes too.
2013-02-05 17:03:36 -05:00
Jason Felds
0e494a3b44
Address warp issue if never passed a warp yet.
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Thanks to phantom again for catching this.
2013-02-05 17:02:39 -05:00
Devin J. Pohly
1973091a7f
ArchHooks: remove Data from per-user directory, move UserPackages to Packages
2013-02-05 00:01:08 -05:00
Devin J. Pohly
4eb8d72325
Player: add column as a parameter to StepMessage
2013-02-04 22:25:54 -05:00
Jason Felds
1b8da256e1
Fix warp/mine stutter that could take place.
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Fixes commit 535ef4d : thanks phantom.
2013-02-03 14:14:05 -05:00
Jason Felds
413538170e
Add the <cstring> header......wait.
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Did this file change new lines AGAIN?!?
OY.
2013-02-02 00:27:03 -05:00
Jason Felds
04644ed3c3
Only do the _MSC_VER calculations if defined.
2013-02-01 23:04:46 -05:00
Jason Felds
1e9ffd1a64
Reasonably sure that mingw won't use d3d.
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If mistaken...well, deal with it then.
2013-02-01 22:57:28 -05:00
Jason Felds
2ae401940a
Don't redefine if already defined.
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Looks like some MinGW setups already have this.
Also...line endings. OY.
2013-02-01 22:50:17 -05:00
Devin J. Pohly
106838cf64
fix warning about const float
2013-01-31 13:35:39 -05:00
Devin J. Pohly
1bf8e07584
NoteDataUtil: I thought this control structure looked familiar...
2013-01-26 00:05:46 -05:00
Devin J. Pohly
e31558ab8f
PaneDisplay: move fake loop to helper function
2013-01-25 23:56:12 -05:00
Devin J. Pohly
1a150b96d5
Player: remove fake loop, simplify hopo logic
2013-01-25 18:18:13 -05:00
Devin J. Pohly
0b32d2bf9a
ActorUtil: retry is simpler and more obvious with tail-calls
2013-01-25 18:08:00 -05:00
Devin J. Pohly
f68d921d4c
we don't need an extra variable here
2013-01-25 18:02:57 -05:00