fix ffmpeg 1.1 builds... another way
This commit is contained in:
+2
-2
@@ -233,9 +233,9 @@ struct BannerTexture: public RageTexture
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/* Find a supported texture format. If it happens to match the stored
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* file, we won't have to do any conversion here, and that'll happen
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* often with paletted images. */
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PixelFormat pf = m_pImage->format->BitsPerPixel == 8? PixelFormat_PAL: PixelFormat_RGB5A1;
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RagePixelFormat pf = m_pImage->format->BitsPerPixel == 8? RagePixelFormat_PAL: RagePixelFormat_RGB5A1;
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if( !DISPLAY->SupportsTextureFormat(pf) )
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pf = PixelFormat_RGBA4;
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pf = RagePixelFormat_RGBA4;
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ASSERT( DISPLAY->SupportsTextureFormat(pf) );
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+12
-12
@@ -166,7 +166,7 @@ void RageBitmapTexture::Create()
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if( pImg->w != m_iImageWidth || pImg->h != m_iImageHeight )
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RageSurfaceUtils::Zoom( pImg, m_iImageWidth, m_iImageHeight );
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if( actualID.iGrayscaleBits != -1 && DISPLAY->SupportsTextureFormat(PixelFormat_PAL) )
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if( actualID.iGrayscaleBits != -1 && DISPLAY->SupportsTextureFormat(RagePixelFormat_PAL) )
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{
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RageSurface *pGrayscale = RageSurfaceUtils::PalettizeToGrayscale( pImg, actualID.iGrayscaleBits, actualID.iAlphaBits );
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@@ -175,12 +175,12 @@ void RageBitmapTexture::Create()
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}
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// Figure out which texture format we want the renderer to use.
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PixelFormat pixfmt;
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RagePixelFormat pixfmt;
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// If the source is palleted, always load as paletted if supported.
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if( pImg->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(PixelFormat_PAL) )
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if( pImg->format->BitsPerPixel == 8 && DISPLAY->SupportsTextureFormat(RagePixelFormat_PAL) )
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{
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pixfmt = PixelFormat_PAL;
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pixfmt = RagePixelFormat_PAL;
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}
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else
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{
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@@ -199,16 +199,16 @@ void RageBitmapTexture::Create()
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{
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case 0:
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case 1:
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pixfmt = PixelFormat_RGB5A1;
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pixfmt = RagePixelFormat_RGB5A1;
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break;
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default:
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pixfmt = PixelFormat_RGBA4;
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pixfmt = RagePixelFormat_RGBA4;
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break;
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}
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}
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break;
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case 32:
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pixfmt = PixelFormat_RGBA8;
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pixfmt = RagePixelFormat_RGBA8;
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break;
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default: FAIL_M( ssprintf("%i", actualID.iColorDepth) );
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}
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@@ -217,9 +217,9 @@ void RageBitmapTexture::Create()
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// Make we're using a supported format. Every card supports either RGBA8 or RGBA4.
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if( !DISPLAY->SupportsTextureFormat(pixfmt) )
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{
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pixfmt = PixelFormat_RGBA8;
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pixfmt = RagePixelFormat_RGBA8;
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if( !DISPLAY->SupportsTextureFormat(pixfmt) )
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pixfmt = PixelFormat_RGBA4;
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pixfmt = RagePixelFormat_RGBA4;
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}
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/* Dither if appropriate.
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@@ -228,10 +228,10 @@ void RageBitmapTexture::Create()
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* on at least one color channel than the source. For example, it doesn't
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* make sense to do this when pixfmt is RGBA5551 if the image is only RGBA555. */
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if( actualID.bDither &&
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(pixfmt==PixelFormat_RGBA4 || pixfmt==PixelFormat_RGB5A1) )
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(pixfmt==RagePixelFormat_RGBA4 || pixfmt==RagePixelFormat_RGB5A1) )
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{
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// Dither down to the destination format.
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const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
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const RageDisplay::RagePixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
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RageSurface *dst = CreateSurface( pImg->w, pImg->h, pfd->bpp,
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pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
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@@ -318,7 +318,7 @@ void RageBitmapTexture::Create()
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RString sProperties;
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sProperties += PixelFormatToString( pixfmt ) + " ";
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sProperties += RagePixelFormatToString( pixfmt ) + " ";
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if( actualID.iAlphaBits == 0 ) sProperties += "opaque ";
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if( actualID.iAlphaBits == 1 ) sProperties += "matte ";
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if( actualID.bStretch ) sProperties += "stretch ";
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+10
-10
@@ -48,7 +48,7 @@ RageDisplay* DISPLAY = NULL;
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Preference<bool> LOG_FPS( "LogFPS", true );
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Preference<float> g_fFrameLimitPercent( "FrameLimitPercent", 0.0f );
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static const char *PixelFormatNames[] = {
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static const char *RagePixelFormatNames[] = {
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"RGBA8",
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"BGRA8",
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"RGBA4",
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@@ -60,7 +60,7 @@ static const char *PixelFormatNames[] = {
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"A1BGR5",
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"X1RGB5",
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};
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XToString( PixelFormat );
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XToString( RagePixelFormat );
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/* bNeedReloadTextures is set to true if the device was re-created and we need
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* to reload textures. On failure, an error message is returned.
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@@ -626,10 +626,10 @@ RageMatrix RageDisplay::GetPerspectiveMatrix(float fovy, float aspect, float zNe
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return GetFrustumMatrix(xmin, xmax, ymin, ymax, zNear, zFar);
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}
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RageSurface *RageDisplay::CreateSurfaceFromPixfmt( PixelFormat pixfmt,
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RageSurface *RageDisplay::CreateSurfaceFromPixfmt( RagePixelFormat pixfmt,
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void *pixels, int width, int height, int pitch )
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{
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const PixelFormatDesc *tpf = GetPixelFormatDesc(pixfmt);
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const RagePixelFormatDesc *tpf = GetPixelFormatDesc(pixfmt);
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RageSurface *surf = CreateSurfaceFrom(
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width, height, tpf->bpp,
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@@ -639,14 +639,14 @@ RageSurface *RageDisplay::CreateSurfaceFromPixfmt( PixelFormat pixfmt,
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return surf;
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}
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PixelFormat RageDisplay::FindPixelFormat( int iBPP, unsigned iRmask, unsigned iGmask, unsigned iBmask, unsigned iAmask, bool bRealtime )
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RagePixelFormat RageDisplay::FindPixelFormat( int iBPP, unsigned iRmask, unsigned iGmask, unsigned iBmask, unsigned iAmask, bool bRealtime )
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{
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PixelFormatDesc tmp = { iBPP, { iRmask, iGmask, iBmask, iAmask } };
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RagePixelFormatDesc tmp = { iBPP, { iRmask, iGmask, iBmask, iAmask } };
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FOREACH_ENUM( PixelFormat, iPixFmt )
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FOREACH_ENUM( RagePixelFormat, iPixFmt )
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{
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const PixelFormatDesc *pf = GetPixelFormatDesc( PixelFormat(iPixFmt) );
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if( !SupportsTextureFormat(PixelFormat(iPixFmt), bRealtime) )
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const RagePixelFormatDesc *pf = GetPixelFormatDesc( RagePixelFormat(iPixFmt) );
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if( !SupportsTextureFormat(RagePixelFormat(iPixFmt), bRealtime) )
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continue;
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if( memcmp(pf, &tmp, sizeof(tmp)) )
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@@ -654,7 +654,7 @@ PixelFormat RageDisplay::FindPixelFormat( int iBPP, unsigned iRmask, unsigned iG
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return iPixFmt;
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}
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return PixelFormat_Invalid;
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return RagePixelFormat_Invalid;
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}
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/* These convert to OpenGL's coordinate system: -1,-1 is the bottom-left,
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+20
-20
@@ -51,25 +51,25 @@ protected:
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bool m_bAnyNeedsTextureMatrixScale;
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};
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enum PixelFormat
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enum RagePixelFormat
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{
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PixelFormat_RGBA8,
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PixelFormat_BGRA8,
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PixelFormat_RGBA4,
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PixelFormat_RGB5A1,
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PixelFormat_RGB5,
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PixelFormat_RGB8,
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PixelFormat_PAL,
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RagePixelFormat_RGBA8,
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RagePixelFormat_BGRA8,
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RagePixelFormat_RGBA4,
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RagePixelFormat_RGB5A1,
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RagePixelFormat_RGB5,
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RagePixelFormat_RGB8,
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RagePixelFormat_PAL,
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/* The above formats differ between OpenGL and D3D. These are provided as
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* alternatives for OpenGL that match some format in D3D. Don't use them
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* directly; they'll be matched automatically by FindPixelFormat. */
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PixelFormat_BGR8,
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PixelFormat_A1BGR5,
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PixelFormat_X1RGB5,
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NUM_PixelFormat,
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PixelFormat_Invalid
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RagePixelFormat_BGR8,
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RagePixelFormat_A1BGR5,
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RagePixelFormat_X1RGB5,
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NUM_RagePixelFormat,
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RagePixelFormat_Invalid
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};
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const RString& PixelFormatToString( PixelFormat i );
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const RString& RagePixelFormatToString( RagePixelFormat i );
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/** @brief The parameters used for the present Video Mode. */
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class VideoModeParams
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@@ -168,12 +168,12 @@ class RageDisplay
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public:
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struct PixelFormatDesc {
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struct RagePixelFormatDesc {
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int bpp;
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unsigned int masks[4];
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};
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virtual const PixelFormatDesc *GetPixelFormatDesc( PixelFormat pf ) const = 0;
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virtual const RagePixelFormatDesc *GetPixelFormatDesc( RagePixelFormat pf ) const = 0;
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RageDisplay();
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virtual ~RageDisplay();
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@@ -198,7 +198,7 @@ public:
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virtual void SetBlendMode( BlendMode mode ) = 0;
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virtual bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false ) = 0;
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virtual bool SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime=false ) = 0;
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virtual bool SupportsThreadedRendering() { return false; }
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virtual bool SupportsPerVertexMatrixScale() = 0;
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@@ -212,7 +212,7 @@ public:
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/* return 0 if failed or internal texture resource handle
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* (unsigned in OpenGL, texture pointer in D3D) */
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virtual unsigned CreateTexture(
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PixelFormat pixfmt, // format of img and of texture in video mem
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RagePixelFormat pixfmt, // format of img and of texture in video mem
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RageSurface* img, // must be in pixfmt
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bool bGenerateMipMaps
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) = 0;
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@@ -379,8 +379,8 @@ public:
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void CenteringPopMatrix();
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void ChangeCentering( int trans_x, int trans_y, int add_width, int add_height );
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RageSurface *CreateSurfaceFromPixfmt( PixelFormat pixfmt, void *pixels, int width, int height, int pitch );
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PixelFormat FindPixelFormat( int bpp, unsigned Rmask, unsigned Gmask, unsigned Bmask, unsigned Amask, bool realtime=false );
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RageSurface *CreateSurfaceFromPixfmt( RagePixelFormat pixfmt, void *pixels, int width, int height, int pitch );
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RagePixelFormat FindPixelFormat( int bpp, unsigned Rmask, unsigned Gmask, unsigned Bmask, unsigned Amask, bool realtime=false );
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// Lua
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void PushSelf( lua_State *L );
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+13
-13
@@ -101,7 +101,7 @@ static void SetPalette( unsigned TexResource )
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#define D3DFVF_RageModelVertex (D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1)
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static const RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
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static const RageDisplay::RagePixelFormatDesc PIXEL_FORMAT_DESC[NUM_RagePixelFormat] = {
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{
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/* A8B8G8R8 */
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32,
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@@ -155,7 +155,7 @@ static const RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
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}
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};
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static D3DFORMAT D3DFORMATS[NUM_PixelFormat] =
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static D3DFORMAT D3DFORMATS[NUM_RagePixelFormat] =
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{
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D3DFMT_A8R8G8B8,
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D3DFMT_UNKNOWN,
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@@ -169,9 +169,9 @@ static D3DFORMAT D3DFORMATS[NUM_PixelFormat] =
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D3DFMT_UNKNOWN, // X1R5G5B5
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};
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const RageDisplay::PixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(PixelFormat pf) const
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const RageDisplay::RagePixelFormatDesc *RageDisplay_D3D::GetPixelFormatDesc(RagePixelFormat pf) const
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{
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ASSERT( pf < NUM_PixelFormat );
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ASSERT( pf < NUM_RagePixelFormat );
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return &PIXEL_FORMAT_DESC[pf];
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}
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@@ -598,11 +598,11 @@ void RageDisplay_D3D::EndFrame()
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RageDisplay::EndFrame();
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}
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bool RageDisplay_D3D::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
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bool RageDisplay_D3D::SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime )
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{
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// Some cards (Savage) don't support alpha in palettes.
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// Don't allow paletted textures if this is the case.
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if( pixfmt == PixelFormat_PAL && !(g_DeviceCaps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) )
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if( pixfmt == RagePixelFormat_PAL && !(g_DeviceCaps.TextureCaps & D3DPTEXTURECAPS_ALPHAPALETTE) )
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return false;
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if( D3DFORMATS[pixfmt] == D3DFMT_UNKNOWN )
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@@ -660,7 +660,7 @@ RageSurface* RageDisplay_D3D::CreateScreenshot()
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pCopy->LockRect( &lr, &rect, D3DLOCK_READONLY );
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}
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RageSurface *surface = CreateSurfaceFromPixfmt( PixelFormat_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch);
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RageSurface *surface = CreateSurfaceFromPixfmt( RagePixelFormat_RGBA8, lr.pBits, desc.Width, desc.Height, lr.Pitch);
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ASSERT( surface != NULL );
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// We need to make a copy, since lr.pBits will go away when we call UnlockRect().
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@@ -1342,7 +1342,7 @@ void RageDisplay_D3D::DeleteTexture( unsigned iTexHandle )
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unsigned RageDisplay_D3D::CreateTexture(
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PixelFormat pixfmt,
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RagePixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps )
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{
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@@ -1352,11 +1352,11 @@ unsigned RageDisplay_D3D::CreateTexture(
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if( FAILED(hr) )
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RageException::Throw( "CreateTexture(%i,%i,%s) failed: %s",
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img->w, img->h, PixelFormatToString(pixfmt).c_str(), GetErrorString(hr).c_str() );
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img->w, img->h, RagePixelFormatToString(pixfmt).c_str(), GetErrorString(hr).c_str() );
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unsigned uTexHandle = (unsigned)pTex;
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if( pixfmt == PixelFormat_PAL )
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if( pixfmt == RagePixelFormat_PAL )
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{
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// Save palette
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TexturePalette pal;
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@@ -1403,11 +1403,11 @@ void RageDisplay_D3D::UpdateTexture(
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// Copy bits
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int texpixfmt;
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for(texpixfmt = 0; texpixfmt < NUM_PixelFormat; ++texpixfmt)
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for(texpixfmt = 0; texpixfmt < NUM_RagePixelFormat; ++texpixfmt)
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if(D3DFORMATS[texpixfmt] == desc.Format) break;
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ASSERT( texpixfmt != NUM_PixelFormat );
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ASSERT( texpixfmt != NUM_RagePixelFormat );
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RageSurface *Texture = CreateSurfaceFromPixfmt(PixelFormat(texpixfmt), lr.pBits, width, height, lr.Pitch);
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RageSurface *Texture = CreateSurfaceFromPixfmt(RagePixelFormat(texpixfmt), lr.pBits, width, height, lr.Pitch);
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ASSERT( Texture != NULL );
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RageSurfaceUtils::Blit( img, Texture, width, height );
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@@ -13,17 +13,17 @@ public:
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virtual RString GetApiDescription() const { return "D3D"; }
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
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void ResolutionChanged();
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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const RagePixelFormatDesc *GetPixelFormatDesc(RagePixelFormat pf) const;
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bool BeginFrame();
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const;
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void SetBlendMode( BlendMode mode );
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bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
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bool SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime=false );
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bool SupportsThreadedRendering();
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bool SupportsPerVertexMatrixScale() { return false; }
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unsigned CreateTexture(
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PixelFormat pixfmt,
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RagePixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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+14
-14
@@ -23,8 +23,8 @@
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namespace
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{
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RageDisplay::PixelFormatDesc
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PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
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RageDisplay::RagePixelFormatDesc
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PIXEL_FORMAT_DESC[NUM_RagePixelFormat] = {
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{
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/* R8G8B8A8 */
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32,
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@@ -96,8 +96,8 @@ namespace
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};
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/* g_GLPixFmtInfo is used for both texture formats and surface formats.
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* For example, it's fine to ask for a PixelFormat_RGB5 texture, but to
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* supply a surface matching PixelFormat_RGB8. OpenGL will simply
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* For example, it's fine to ask for a RagePixelFormat_RGB5 texture, but to
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* supply a surface matching RagePixelFormat_RGB8. OpenGL will simply
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* discard the extra bits.
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*
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* It's possible for a format to be supported as a texture format but
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@@ -110,7 +110,7 @@ namespace
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GLenum internalfmt; /* target format */
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GLenum format; /* target format */
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GLenum type; /* data format */
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} const g_GLPixFmtInfo[NUM_PixelFormat] = {
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} const g_GLPixFmtInfo[NUM_RagePixelFormat] = {
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{
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/* R8G8B8A8 */
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GL_RGBA8,
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@@ -175,9 +175,9 @@ namespace
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return;
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bInitialized = true;
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for( int i = 0; i < NUM_PixelFormat; ++i )
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for( int i = 0; i < NUM_RagePixelFormat; ++i )
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{
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RageDisplay::PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
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RageDisplay::RagePixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
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/* OpenGL and RageSurface handle byte formats differently; we need
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* to flip non-paletted masks to make them line up. */
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@@ -453,7 +453,7 @@ RageDisplay_GLES2::GetDisplayResolutions( DisplayResolutions &out ) const
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||||
RageSurface*
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RageDisplay_GLES2::CreateScreenshot()
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||||
{
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||||
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGB8];
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||||
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[RagePixelFormat_RGB8];
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||||
RageSurface *image = CreateSurface(
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||||
640, 480, desc.bpp,
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||||
desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] );
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||||
@@ -463,10 +463,10 @@ RageDisplay_GLES2::CreateScreenshot()
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||||
return image;
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}
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|
||||
const RageDisplay::PixelFormatDesc*
|
||||
RageDisplay_GLES2::GetPixelFormatDesc(PixelFormat pf) const
|
||||
const RageDisplay::RagePixelFormatDesc*
|
||||
RageDisplay_GLES2::GetPixelFormatDesc(RagePixelFormat pf) const
|
||||
{
|
||||
ASSERT( pf >= 0 && pf < NUM_PixelFormat );
|
||||
ASSERT( pf >= 0 && pf < NUM_RagePixelFormat );
|
||||
return &PIXEL_FORMAT_DESC[pf];
|
||||
}
|
||||
|
||||
@@ -530,7 +530,7 @@ RageDisplay_GLES2::SetBlendMode( BlendMode mode )
|
||||
}
|
||||
|
||||
bool
|
||||
RageDisplay_GLES2::SupportsTextureFormat( PixelFormat pixfmt, bool realtime )
|
||||
RageDisplay_GLES2::SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime )
|
||||
{
|
||||
/* If we support a pixfmt for texture formats but not for surface formats, then
|
||||
* we'll have to convert the texture to a supported surface format before uploading.
|
||||
@@ -561,7 +561,7 @@ RageDisplay_GLES2::SupportsPerVertexMatrixScale()
|
||||
|
||||
unsigned
|
||||
RageDisplay_GLES2::CreateTexture(
|
||||
PixelFormat pixfmt,
|
||||
RagePixelFormat pixfmt,
|
||||
RageSurface* img,
|
||||
bool bGenerateMipMaps
|
||||
)
|
||||
@@ -968,7 +968,7 @@ RageDisplay_GLES2::DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], i
|
||||
}
|
||||
|
||||
bool
|
||||
RageDisplay_GLES2::SupportsSurfaceFormat( PixelFormat pixfmt )
|
||||
RageDisplay_GLES2::SupportsSurfaceFormat( RagePixelFormat pixfmt )
|
||||
{
|
||||
switch (g_GLPixFmtInfo[pixfmt].type)
|
||||
{
|
||||
|
||||
@@ -10,16 +10,16 @@ public:
|
||||
|
||||
virtual RString GetApiDescription() const;
|
||||
virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
|
||||
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
|
||||
const RagePixelFormatDesc *GetPixelFormatDesc(RagePixelFormat pf) const;
|
||||
|
||||
bool BeginFrame();
|
||||
void EndFrame();
|
||||
VideoModeParams GetActualVideoModeParams() const;
|
||||
void SetBlendMode( BlendMode mode );
|
||||
bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
|
||||
bool SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime=false );
|
||||
bool SupportsPerVertexMatrixScale();
|
||||
unsigned CreateTexture(
|
||||
PixelFormat pixfmt,
|
||||
RagePixelFormat pixfmt,
|
||||
RageSurface* img,
|
||||
bool bGenerateMipMaps );
|
||||
void UpdateTexture(
|
||||
@@ -80,7 +80,7 @@ protected:
|
||||
RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
|
||||
RageSurface* CreateScreenshot();
|
||||
RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
|
||||
bool SupportsSurfaceFormat( PixelFormat pixfmt );
|
||||
bool SupportsSurfaceFormat( RagePixelFormat pixfmt );
|
||||
bool SupportsRenderToTexture() const { return true; }
|
||||
};
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#include "RageSurface.h"
|
||||
#include "DisplayResolutions.h"
|
||||
|
||||
static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
|
||||
static RageDisplay::RagePixelFormatDesc PIXEL_FORMAT_DESC[NUM_RagePixelFormat] = {
|
||||
{
|
||||
/* R8G8B8A8 */
|
||||
32,
|
||||
@@ -90,7 +90,7 @@ void RageDisplay_Null::GetDisplayResolutions( DisplayResolutions &out ) const
|
||||
|
||||
RageSurface* RageDisplay_Null::CreateScreenshot()
|
||||
{
|
||||
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGB8];
|
||||
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[RagePixelFormat_RGB8];
|
||||
RageSurface *image = CreateSurface(
|
||||
640, 480, desc.bpp,
|
||||
desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] );
|
||||
@@ -100,9 +100,9 @@ RageSurface* RageDisplay_Null::CreateScreenshot()
|
||||
return image;
|
||||
}
|
||||
|
||||
const RageDisplay::PixelFormatDesc *RageDisplay_Null::GetPixelFormatDesc(PixelFormat pf) const
|
||||
const RageDisplay::RagePixelFormatDesc *RageDisplay_Null::GetPixelFormatDesc(RagePixelFormat pf) const
|
||||
{
|
||||
ASSERT( pf >= 0 && pf < NUM_PixelFormat );
|
||||
ASSERT( pf >= 0 && pf < NUM_RagePixelFormat );
|
||||
return &PIXEL_FORMAT_DESC[pf];
|
||||
}
|
||||
|
||||
|
||||
@@ -11,16 +11,16 @@ public:
|
||||
|
||||
virtual RString GetApiDescription() const { return "Null"; }
|
||||
virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
|
||||
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
|
||||
const RagePixelFormatDesc *GetPixelFormatDesc(RagePixelFormat pf) const;
|
||||
|
||||
bool BeginFrame() { return true; }
|
||||
void EndFrame();
|
||||
VideoModeParams GetActualVideoModeParams() const { return m_Params; }
|
||||
void SetBlendMode( BlendMode ) { }
|
||||
bool SupportsTextureFormat( PixelFormat, bool /* realtime */ =false ) { return true; }
|
||||
bool SupportsTextureFormat( RagePixelFormat, bool /* realtime */ =false ) { return true; }
|
||||
bool SupportsPerVertexMatrixScale() { return false; }
|
||||
unsigned CreateTexture(
|
||||
PixelFormat,
|
||||
RagePixelFormat,
|
||||
RageSurface* /* img */,
|
||||
bool /* bGenerateMipMaps */ ) { return 1; }
|
||||
void UpdateTexture(
|
||||
@@ -80,7 +80,7 @@ protected:
|
||||
RString TryVideoMode( const VideoModeParams &p, bool & /* bNewDeviceOut */ ) { m_Params = p; return RString(); }
|
||||
RageSurface* CreateScreenshot();
|
||||
RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
|
||||
bool SupportsSurfaceFormat( PixelFormat ) { return true; }
|
||||
bool SupportsSurfaceFormat( RagePixelFormat ) { return true; }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
+32
-32
@@ -72,7 +72,7 @@ static bool g_bInvertY = false;
|
||||
|
||||
static void InvalidateObjects();
|
||||
|
||||
static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
|
||||
static RageDisplay::RagePixelFormatDesc PIXEL_FORMAT_DESC[NUM_RagePixelFormat] = {
|
||||
{
|
||||
/* R8G8B8A8 */
|
||||
32,
|
||||
@@ -144,8 +144,8 @@ static RageDisplay::PixelFormatDesc PIXEL_FORMAT_DESC[NUM_PixelFormat] = {
|
||||
};
|
||||
|
||||
/* g_GLPixFmtInfo is used for both texture formats and surface formats. For example,
|
||||
* it's fine to ask for a PixelFormat_RGB5 texture, but to supply a surface matching
|
||||
* PixelFormat_RGB8. OpenGL will simply discard the extra bits.
|
||||
* it's fine to ask for a RagePixelFormat_RGB5 texture, but to supply a surface matching
|
||||
* RagePixelFormat_RGB8. OpenGL will simply discard the extra bits.
|
||||
*
|
||||
* It's possible for a format to be supported as a texture format but not as a
|
||||
* surface format. For example, if packed pixels aren't supported, we can still
|
||||
@@ -157,7 +157,7 @@ struct GLPixFmtInfo_t {
|
||||
GLenum internalfmt; /* target format */
|
||||
GLenum format; /* target format */
|
||||
GLenum type; /* data format */
|
||||
} const g_GLPixFmtInfo[NUM_PixelFormat] = {
|
||||
} const g_GLPixFmtInfo[NUM_RagePixelFormat] = {
|
||||
{
|
||||
/* R8G8B8A8 */
|
||||
GL_RGBA8,
|
||||
@@ -220,9 +220,9 @@ static void FixLittleEndian()
|
||||
return;
|
||||
bInitialized = true;
|
||||
|
||||
for( int i = 0; i < NUM_PixelFormat; ++i )
|
||||
for( int i = 0; i < NUM_RagePixelFormat; ++i )
|
||||
{
|
||||
RageDisplay::PixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
|
||||
RageDisplay::RagePixelFormatDesc &pf = PIXEL_FORMAT_DESC[i];
|
||||
|
||||
/* OpenGL and RageSurface handle byte formats differently; we need
|
||||
* to flip non-paletted masks to make them line up. */
|
||||
@@ -579,9 +579,9 @@ static void CheckPalettedTextures()
|
||||
}
|
||||
|
||||
/* Check to see if paletted textures really work. */
|
||||
GLenum glTexFormat = g_GLPixFmtInfo[PixelFormat_PAL].internalfmt;
|
||||
GLenum glImageFormat = g_GLPixFmtInfo[PixelFormat_PAL].format;
|
||||
GLenum glImageType = g_GLPixFmtInfo[PixelFormat_PAL].type;
|
||||
GLenum glTexFormat = g_GLPixFmtInfo[RagePixelFormat_PAL].internalfmt;
|
||||
GLenum glImageFormat = g_GLPixFmtInfo[RagePixelFormat_PAL].format;
|
||||
GLenum glImageType = g_GLPixFmtInfo[RagePixelFormat_PAL].type;
|
||||
|
||||
int iBits = 8;
|
||||
|
||||
@@ -814,7 +814,7 @@ RageSurface* RageDisplay_Legacy::CreateScreenshot()
|
||||
int width = g_pWind->GetActualVideoModeParams().width;
|
||||
int height = g_pWind->GetActualVideoModeParams().height;
|
||||
|
||||
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[PixelFormat_RGBA8];
|
||||
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[RagePixelFormat_RGBA8];
|
||||
RageSurface *image = CreateSurface( width, height, desc.bpp,
|
||||
desc.masks[0], desc.masks[1], desc.masks[2], 0 );
|
||||
|
||||
@@ -844,9 +844,9 @@ RageSurface *RageDisplay_Legacy::GetTexture( unsigned iTexture )
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &iHeight );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &iWidth );
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &iAlphaBits );
|
||||
int iFormat = iAlphaBits? PixelFormat_RGBA8:PixelFormat_RGB8;
|
||||
int iFormat = iAlphaBits? RagePixelFormat_RGBA8:RagePixelFormat_RGB8;
|
||||
|
||||
const PixelFormatDesc &desc = PIXEL_FORMAT_DESC[iFormat];
|
||||
const RagePixelFormatDesc &desc = PIXEL_FORMAT_DESC[iFormat];
|
||||
RageSurface *pImage = CreateSurface( iWidth, iHeight, desc.bpp,
|
||||
desc.masks[0], desc.masks[1], desc.masks[2], desc.masks[3] );
|
||||
|
||||
@@ -1947,9 +1947,9 @@ void RageDisplay_Legacy::SetCullMode( CullMode mode )
|
||||
}
|
||||
}
|
||||
|
||||
const RageDisplay::PixelFormatDesc *RageDisplay_Legacy::GetPixelFormatDesc(PixelFormat pf) const
|
||||
const RageDisplay::RagePixelFormatDesc *RageDisplay_Legacy::GetPixelFormatDesc(RagePixelFormat pf) const
|
||||
{
|
||||
ASSERT( pf < NUM_PixelFormat );
|
||||
ASSERT( pf < NUM_RagePixelFormat );
|
||||
return &PIXEL_FORMAT_DESC[pf];
|
||||
}
|
||||
|
||||
@@ -1997,9 +1997,9 @@ void RageDisplay_Legacy::DeleteTexture( unsigned iTexture )
|
||||
}
|
||||
|
||||
|
||||
PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
|
||||
RagePixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFreeImg, int width, int height, bool bPalettedTexture )
|
||||
{
|
||||
PixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
|
||||
RagePixelFormat pixfmt = FindPixelFormat( img->format->BitsPerPixel, img->format->Rmask, img->format->Gmask, img->format->Bmask, img->format->Amask );
|
||||
|
||||
/* If img is paletted, we're setting up a non-paletted texture, and color indexes
|
||||
* are too small, depalettize. */
|
||||
@@ -2007,7 +2007,7 @@ PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFre
|
||||
if (!bPalettedTexture && img->fmt.BytesPerPixel == 1 && !g_bColorIndexTableWorks)
|
||||
bSupported = false;
|
||||
|
||||
if (pixfmt == PixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt))
|
||||
if (pixfmt == RagePixelFormat_Invalid || !SupportsSurfaceFormat(pixfmt))
|
||||
bSupported = false;
|
||||
|
||||
if (!bSupported)
|
||||
@@ -2016,10 +2016,10 @@ PixelFormat RageDisplay_Legacy::GetImgPixelFormat( RageSurface* &img, bool &bFre
|
||||
* it ourself. Just convert it to RGBA8, and let OpenGL convert it back
|
||||
* down to whatever the actual pixel format is. This is a very slow code
|
||||
* path, which should almost never be used. */
|
||||
pixfmt = PixelFormat_RGBA8;
|
||||
pixfmt = RagePixelFormat_RGBA8;
|
||||
ASSERT( SupportsSurfaceFormat(pixfmt) );
|
||||
|
||||
const PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
|
||||
const RagePixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
|
||||
|
||||
RageSurface *imgconv = CreateSurface( img->w, img->h,
|
||||
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
|
||||
@@ -2065,17 +2065,17 @@ void SetPixelMapForSurface( int glImageFormat, int glTexFormat, const RageSurfac
|
||||
}
|
||||
|
||||
unsigned RageDisplay_Legacy::CreateTexture(
|
||||
PixelFormat pixfmt,
|
||||
RagePixelFormat pixfmt,
|
||||
RageSurface* pImg,
|
||||
bool bGenerateMipMaps )
|
||||
{
|
||||
ASSERT( pixfmt < NUM_PixelFormat );
|
||||
ASSERT( pixfmt < NUM_RagePixelFormat );
|
||||
|
||||
|
||||
/* Find the pixel format of the surface we've been given. */
|
||||
bool bFreeImg;
|
||||
PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == PixelFormat_PAL );
|
||||
ASSERT( SurfacePixFmt != PixelFormat_Invalid );
|
||||
RagePixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, pImg->w, pImg->h, pixfmt == RagePixelFormat_PAL );
|
||||
ASSERT( SurfacePixFmt != RagePixelFormat_Invalid );
|
||||
|
||||
GLenum glTexFormat = g_GLPixFmtInfo[pixfmt].internalfmt;
|
||||
GLenum glImageFormat = g_GLPixFmtInfo[SurfacePixFmt].format;
|
||||
@@ -2093,10 +2093,10 @@ unsigned RageDisplay_Legacy::CreateTexture(
|
||||
switch( pixfmt )
|
||||
{
|
||||
// OpenGL 1.1 types
|
||||
case PixelFormat_RGBA8:
|
||||
case PixelFormat_RGB8:
|
||||
case PixelFormat_PAL:
|
||||
case PixelFormat_BGR8:
|
||||
case RagePixelFormat_RGBA8:
|
||||
case RagePixelFormat_RGB8:
|
||||
case RagePixelFormat_PAL:
|
||||
case RagePixelFormat_BGR8:
|
||||
break;
|
||||
// OpenGL 1.2 types
|
||||
default:
|
||||
@@ -2129,7 +2129,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
|
||||
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
|
||||
|
||||
|
||||
if (pixfmt == PixelFormat_PAL)
|
||||
if (pixfmt == RagePixelFormat_PAL)
|
||||
{
|
||||
/* The texture is paletted; set the texture palette. */
|
||||
GLubyte palette[256*4];
|
||||
@@ -2186,7 +2186,7 @@ unsigned RageDisplay_Legacy::CreateTexture(
|
||||
|
||||
|
||||
/* Sanity check: */
|
||||
if (pixfmt == PixelFormat_PAL)
|
||||
if (pixfmt == RagePixelFormat_PAL)
|
||||
{
|
||||
GLint iSize = 0;
|
||||
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GLenum(GL_TEXTURE_INDEX_SIZE_EXT), &iSize );
|
||||
@@ -2290,7 +2290,7 @@ void RageDisplay_Legacy::UpdateTexture(
|
||||
glBindTexture( GL_TEXTURE_2D, iTexHandle );
|
||||
|
||||
bool bFreeImg;
|
||||
PixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false );
|
||||
RagePixelFormat SurfacePixFmt = GetImgPixelFormat( pImg, bFreeImg, iWidth, iHeight, false );
|
||||
|
||||
glPixelStorei( GL_UNPACK_ROW_LENGTH, pImg->pitch / pImg->format->BytesPerPixel );
|
||||
|
||||
@@ -2606,7 +2606,7 @@ void RageDisplay_Legacy::SetAlphaTest(bool b)
|
||||
* Another case of this is incomplete packed pixels support. Some implementations
|
||||
* neglect GL_UNSIGNED_SHORT_*_REV.
|
||||
*/
|
||||
bool RageDisplay_Legacy::SupportsSurfaceFormat(PixelFormat pixfmt)
|
||||
bool RageDisplay_Legacy::SupportsSurfaceFormat(RagePixelFormat pixfmt)
|
||||
{
|
||||
switch (g_GLPixFmtInfo[pixfmt].type)
|
||||
{
|
||||
@@ -2618,7 +2618,7 @@ bool RageDisplay_Legacy::SupportsSurfaceFormat(PixelFormat pixfmt)
|
||||
}
|
||||
|
||||
|
||||
bool RageDisplay_Legacy::SupportsTextureFormat(PixelFormat pixfmt, bool bRealtime)
|
||||
bool RageDisplay_Legacy::SupportsTextureFormat(RagePixelFormat pixfmt, bool bRealtime)
|
||||
{
|
||||
/* If we support a pixfmt for texture formats but not for surface formats, then
|
||||
* we'll have to convert the texture to a supported surface format before uploading.
|
||||
|
||||
@@ -33,7 +33,7 @@ public:
|
||||
virtual RString GetApiDescription() const { return "OpenGL"; }
|
||||
virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
|
||||
void ResolutionChanged();
|
||||
const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
|
||||
const RagePixelFormatDesc *GetPixelFormatDesc(RagePixelFormat pf) const;
|
||||
|
||||
bool SupportsThreadedRendering();
|
||||
void BeginConcurrentRenderingMainThread();
|
||||
@@ -45,10 +45,10 @@ public:
|
||||
void EndFrame();
|
||||
VideoModeParams GetActualVideoModeParams() const;
|
||||
void SetBlendMode( BlendMode mode );
|
||||
bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
|
||||
bool SupportsTextureFormat( RagePixelFormat pixfmt, bool realtime=false );
|
||||
bool SupportsPerVertexMatrixScale();
|
||||
unsigned CreateTexture(
|
||||
PixelFormat pixfmt,
|
||||
RagePixelFormat pixfmt,
|
||||
RageSurface* img,
|
||||
bool bGenerateMipMaps );
|
||||
void UpdateTexture(
|
||||
@@ -120,8 +120,8 @@ protected:
|
||||
|
||||
RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
|
||||
RageSurface* CreateScreenshot();
|
||||
PixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
|
||||
bool SupportsSurfaceFormat( PixelFormat pixfmt );
|
||||
RagePixelFormat GetImgPixelFormat( RageSurface* &img, bool &FreeImg, int width, int height, bool bPalettedTexture );
|
||||
bool SupportsSurfaceFormat( RagePixelFormat pixfmt );
|
||||
|
||||
void SendCurrentMatrices();
|
||||
};
|
||||
|
||||
@@ -64,20 +64,20 @@ void LowLevelWindow_Win32::GetDisplayResolutions( DisplayResolutions &out ) cons
|
||||
GraphicsWindow::GetDisplayResolutions( out );
|
||||
}
|
||||
|
||||
int ChooseWindowPixelFormat( const VideoModeParams &p, PIXELFORMATDESCRIPTOR *PixelFormat )
|
||||
int ChooseWindowPixelFormat( const VideoModeParams &p, PIXELFORMATDESCRIPTOR *pixfmt )
|
||||
{
|
||||
ASSERT( GraphicsWindow::GetHwnd() != NULL );
|
||||
ASSERT( GraphicsWindow::GetHDC() != NULL );
|
||||
|
||||
ZERO( *PixelFormat );
|
||||
PixelFormat->nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
||||
PixelFormat->nVersion = 1;
|
||||
PixelFormat->dwFlags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL;
|
||||
PixelFormat->iPixelType = PFD_TYPE_RGBA;
|
||||
PixelFormat->cColorBits = p.bpp == 16? 16:24;
|
||||
PixelFormat->cDepthBits = 16;
|
||||
ZERO( *pixfmt );
|
||||
pixfmt->nSize = sizeof(PIXELFORMATDESCRIPTOR);
|
||||
pixfmt->nVersion = 1;
|
||||
pixfmt->dwFlags = PFD_DRAW_TO_WINDOW | PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL;
|
||||
pixfmt->iPixelType = PFD_TYPE_RGBA;
|
||||
pixfmt->cColorBits = p.bpp == 16? 16:24;
|
||||
pixfmt->cDepthBits = 16;
|
||||
|
||||
return ChoosePixelFormat( GraphicsWindow::GetHDC(), PixelFormat );
|
||||
return ChoosePixelFormat( GraphicsWindow::GetHDC(), pixfmt );
|
||||
}
|
||||
|
||||
void DumpPixelFormat( const PIXELFORMATDESCRIPTOR &pfd )
|
||||
@@ -148,8 +148,8 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
|
||||
if( !sErr.empty() )
|
||||
return sErr;
|
||||
|
||||
PIXELFORMATDESCRIPTOR PixelFormat;
|
||||
int iPixelFormat = ChooseWindowPixelFormat( p, &PixelFormat );
|
||||
PIXELFORMATDESCRIPTOR pixfmt;
|
||||
int iPixelFormat = ChooseWindowPixelFormat( p, &pixfmt );
|
||||
if( iPixelFormat == 0 )
|
||||
{
|
||||
/* Destroy the window. */
|
||||
@@ -201,7 +201,7 @@ RString LowLevelWindow_Win32::TryVideoMode( const VideoModeParams &p, bool &bNew
|
||||
if( bNeedToSetPixelFormat )
|
||||
{
|
||||
/* Set the pixel format. */
|
||||
if( !SetPixelFormat(GraphicsWindow::GetHDC(), iPixelFormat, &PixelFormat) )
|
||||
if( !SetPixelFormat(GraphicsWindow::GetHDC(), iPixelFormat, &pixfmt) )
|
||||
{
|
||||
/* Destroy the window. */
|
||||
DestroyGraphicsWindowAndOpenGLContext();
|
||||
|
||||
@@ -451,32 +451,32 @@ void MovieTexture_DShow::CreateTexture()
|
||||
if( m_uTexHandle )
|
||||
return;
|
||||
|
||||
PixelFormat pixfmt;
|
||||
RagePixelFormat pixfmt;
|
||||
int depth = TEXTUREMAN->GetPrefs().m_iMovieColorDepth;
|
||||
switch( depth )
|
||||
{
|
||||
default:
|
||||
FAIL_M(ssprintf("Unsupported movie color depth: %i", depth));
|
||||
case 16:
|
||||
if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) )
|
||||
pixfmt = PixelFormat_RGB5;
|
||||
if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB5) )
|
||||
pixfmt = RagePixelFormat_RGB5;
|
||||
else
|
||||
pixfmt = PixelFormat_RGBA4; // everything supports RGBA4
|
||||
pixfmt = RagePixelFormat_RGBA4; // everything supports RGBA4
|
||||
break;
|
||||
case 32:
|
||||
if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB8) )
|
||||
pixfmt = PixelFormat_RGB8;
|
||||
else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGBA8) )
|
||||
pixfmt = PixelFormat_RGBA8;
|
||||
else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) )
|
||||
pixfmt = PixelFormat_RGB5;
|
||||
if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB8) )
|
||||
pixfmt = RagePixelFormat_RGB8;
|
||||
else if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGBA8) )
|
||||
pixfmt = RagePixelFormat_RGBA8;
|
||||
else if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB5) )
|
||||
pixfmt = RagePixelFormat_RGB5;
|
||||
else
|
||||
pixfmt = PixelFormat_RGBA4; // everything supports RGBA4
|
||||
pixfmt = RagePixelFormat_RGBA4; // everything supports RGBA4
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
|
||||
const RageDisplay::RagePixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc(pixfmt);
|
||||
RageSurface *img = CreateSurface( m_iTextureWidth, m_iTextureHeight,
|
||||
pfd->bpp, pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
|
||||
|
||||
|
||||
@@ -179,7 +179,7 @@ static int FindCompatibleAVFormat( bool bHighColor )
|
||||
continue;
|
||||
}
|
||||
|
||||
PixelFormat pixfmt = DISPLAY->FindPixelFormat( fmt.bpp,
|
||||
RagePixelFormat pixfmt = DISPLAY->FindPixelFormat( fmt.bpp,
|
||||
fmt.masks[0],
|
||||
fmt.masks[1],
|
||||
fmt.masks[2],
|
||||
@@ -187,7 +187,7 @@ static int FindCompatibleAVFormat( bool bHighColor )
|
||||
true /* realtime */
|
||||
);
|
||||
|
||||
if( pixfmt == PixelFormat_Invalid )
|
||||
if( pixfmt == RagePixelFormat_Invalid )
|
||||
continue;
|
||||
|
||||
return i;
|
||||
|
||||
@@ -110,7 +110,7 @@ class RageMovieTexture_Generic_Intermediate : public RageTexture
|
||||
public:
|
||||
RageMovieTexture_Generic_Intermediate( RageTextureID ID, int iWidth, int iHeight,
|
||||
int iImageWidth, int iImageHeight, int iTextureWidth, int iTextureHeight,
|
||||
RageSurfaceFormat SurfaceFormat, PixelFormat pixfmt ):
|
||||
RageSurfaceFormat SurfaceFormat, RagePixelFormat pixfmt ):
|
||||
RageTexture(ID),
|
||||
m_SurfaceFormat( SurfaceFormat )
|
||||
{
|
||||
@@ -170,7 +170,7 @@ private:
|
||||
|
||||
unsigned m_uTexHandle;
|
||||
RageSurfaceFormat m_SurfaceFormat;
|
||||
PixelFormat m_PixFmt;
|
||||
RagePixelFormat m_PixFmt;
|
||||
};
|
||||
|
||||
void MovieTexture_Generic::Invalidate()
|
||||
@@ -222,13 +222,13 @@ void MovieTexture_Generic::CreateTexture()
|
||||
|
||||
}
|
||||
|
||||
PixelFormat pixfmt = DISPLAY->FindPixelFormat( m_pSurface->format->BitsPerPixel,
|
||||
RagePixelFormat pixfmt = DISPLAY->FindPixelFormat( m_pSurface->format->BitsPerPixel,
|
||||
m_pSurface->format->Mask[0],
|
||||
m_pSurface->format->Mask[1],
|
||||
m_pSurface->format->Mask[2],
|
||||
m_pSurface->format->Mask[3] );
|
||||
|
||||
if( pixfmt == PixelFormat_Invalid )
|
||||
if( pixfmt == RagePixelFormat_Invalid )
|
||||
{
|
||||
/* We weren't given a natively-supported pixel format. Pick a supported
|
||||
* one. This is a fallback case, and implies a second conversion. */
|
||||
@@ -238,22 +238,22 @@ void MovieTexture_Generic::CreateTexture()
|
||||
default:
|
||||
FAIL_M(ssprintf("Unsupported movie color depth: %i", depth));
|
||||
case 16:
|
||||
if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) )
|
||||
pixfmt = PixelFormat_RGB5;
|
||||
if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB5) )
|
||||
pixfmt = RagePixelFormat_RGB5;
|
||||
else
|
||||
pixfmt = PixelFormat_RGBA4;
|
||||
pixfmt = RagePixelFormat_RGBA4;
|
||||
|
||||
break;
|
||||
|
||||
case 32:
|
||||
if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB8) )
|
||||
pixfmt = PixelFormat_RGB8;
|
||||
else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGBA8) )
|
||||
pixfmt = PixelFormat_RGBA8;
|
||||
else if( DISPLAY->SupportsTextureFormat(PixelFormat_RGB5) )
|
||||
pixfmt = PixelFormat_RGB5;
|
||||
if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB8) )
|
||||
pixfmt = RagePixelFormat_RGB8;
|
||||
else if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGBA8) )
|
||||
pixfmt = RagePixelFormat_RGBA8;
|
||||
else if( DISPLAY->SupportsTextureFormat(RagePixelFormat_RGB5) )
|
||||
pixfmt = RagePixelFormat_RGB5;
|
||||
else
|
||||
pixfmt = PixelFormat_RGBA4;
|
||||
pixfmt = RagePixelFormat_RGBA4;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,12 +44,12 @@ MovieTexture_Null::MovieTexture_Null(RageTextureID ID) : RageMovieTexture(ID)
|
||||
|
||||
CreateFrameRects();
|
||||
|
||||
PixelFormat pixfmt = PixelFormat_RGBA4;
|
||||
RagePixelFormat pixfmt = RagePixelFormat_RGBA4;
|
||||
if( !DISPLAY->SupportsTextureFormat(pixfmt) )
|
||||
pixfmt = PixelFormat_RGBA8;
|
||||
pixfmt = RagePixelFormat_RGBA8;
|
||||
ASSERT( DISPLAY->SupportsTextureFormat(pixfmt) );
|
||||
|
||||
const RageDisplay::PixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc( pixfmt );
|
||||
const RageDisplay::RagePixelFormatDesc *pfd = DISPLAY->GetPixelFormatDesc( pixfmt );
|
||||
RageSurface *img = CreateSurface( size, size, pfd->bpp,
|
||||
pfd->masks[0], pfd->masks[1], pfd->masks[2], pfd->masks[3] );
|
||||
memset( img->pixels, 0, img->pitch*img->h );
|
||||
|
||||
Reference in New Issue
Block a user