Commit Graph
3490 Commits
Author SHA1 Message Date
Jason Felds d513d73bd2 Possible fix for bug 584:
Don't compress note data in the editor.

I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds 61000a1776 Better warning. This may help with debugging. 2011-11-07 02:04:25 -05:00
AJ Kelly 42d7a29ffa [GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621. 2011-11-06 22:15:54 -06:00
AJ Kelly 9793a08b16 [ScreenSelectMusic] Fixed Rave difficulties not being synced on late join. Fixes issue 577. 2011-11-06 16:44:23 -06:00
Jason Felds 4171a40d9d Been awhile since we had a conflict. 2011-11-06 10:37:03 -05:00
Jason Felds 34f3ff2c31 Add RefreshNoteSkinData lua binding.
If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
AJ Kelly f8da50b52f I don't know why in the hell these values were positive but i'm going to hit someone. fixes issue 622. 2011-11-04 15:37:23 -05:00
AJ Kelly 5b1d0bc8d9 revert my fix for issue 314 since apparently that wasn't the problem 2011-11-04 15:35:06 -05:00
Jason Felds 50f4f583a1 Thanks for the assist.
Adding Lua to new stuff is harder than you think.
2011-11-02 01:50:00 -04:00
Jason Felds 9de80fc607 This should be the last of the lua stuff. 2011-11-02 00:55:40 -04:00
Jason Felds ea5e8111f4 ...right, forgot to register the class. WHOOPS. 2011-11-02 00:42:51 -04:00
Jason Felds ebdffc8cf6 Add experimental lua binding GetArchName.
If this gets the requested results, it will stay and be documented.

Otherwise, it will be reverted or otherwise fixed later.
2011-11-02 00:10:08 -04:00
Jason Felds 81fc6bc24d Add the AppHasFocus lua binding. 2011-11-01 23:49:50 -04:00
Jason Felds d55fa26567 Fix warning, ifdef another LOG->Trace. 2011-11-01 22:24:44 -04:00
Jason Felds 4fee57442c In during commit. ;) 2011-11-01 15:25:05 -04:00
Jason Felds 1c28a06bb6 Fix Expand, possibly other mods, for 2nd player. 2011-11-01 15:20:20 -04:00
Jason Felds 8821b41127 Revert the revert.
Yeah, I know jpeg is messed up on Mac side.

I need someone else to test though...someone NOT on Lion.
2011-10-30 15:13:11 -04:00
AJ Kelly 5bde30c176 remove debug logging that I didn't mean to commit 2011-10-29 21:08:54 -05:00
AJ Kelly f06e4a2702 add songs to the export package thing. they still don't export though. 2011-10-29 15:10:40 -05:00
Jason Felds bbec5842f6 Add the ResetPlayerOptions lua binding. 2011-10-29 11:43:49 -04:00
AJ Kelly 0594303c3c [ScoreKeeperRave] Fix an issue where the super meter would not decrease back to 1 after hitting the end of 3. (Fixes issue 314.) 2011-10-28 16:35:57 -05:00
AJ Kelly b8757ace53 not happy with this 2011-10-27 22:30:05 -05:00
Jason Felds 71e33d7094 Revert of df937f7: it compiles now.
Behavior is still off though.
2011-10-27 23:21:40 -04:00
AJ Kelly 4cfc1af8db remove leftover catalog stuff 2011-10-27 21:31:34 -05:00
Jason Felds bbb829e4b0 More merging. 2011-10-20 23:49:41 -04:00
Jason Felds 4791141809 Temp test: remove game check on Noteskin refresh.
If this causes too many problems, this can be reverted.
2011-10-20 23:48:57 -04:00
Jonathan Payne 978e916557 [br:Defualt] do not show incompletename entry;
add comment for addition notetype
2011-10-19 21:51:54 -07:00
Mark Cannon 9385a71160 fix unintended early break 2011-10-19 02:16:05 -04:00
Mark Cannon cd0e37dbeb changed several aspects of LightsManager:
- states are zeroed at the beginning of Update(); anything not set true must be false, so don't re-zero or set false states unnecessarily
	- minor readability improvements, e.g. setting a CabinetLight in switch and assignint it outside of it
	- LightsMode_Menu variants now use song beat for lighting instead of GetTimeSinceStart
	- reformatted switch statements to be generally more readable
	- LightsMode_Demonstration now lights the pad arrows if enabled, similar to gameplay
	- Pressing custom gamebuttons during attract mode will light them
2011-10-18 17:09:11 -04:00
AJ Kelly 92fea1f748 shut warning up 2011-10-18 15:32:06 -05:00
Jason Felds d65b4ba714 Minor optimization: don't calc if not needed. 2011-10-17 22:58:04 -04:00
Jason Felds b86a82fb42 Fix issue 585: editor crash w/o saving.
This does not feel like a proper cure, but it does
stop the crashing.
2011-10-17 21:37:30 -04:00
Jason Felds 1f024cd739 [backwards] Switches in switches: need a break. 2011-10-16 16:43:20 -04:00
Jason Felds 68061b13c5 [backwards] Add appropriate comment for devs. 2011-10-16 16:33:33 -04:00
Jason Felds 142a62aa6e [backwards] Have Backwards fallback to Mirror.
Not all gametypes require Backwards: they will fall
through to Mirror. Otherwise, catch it here.
2011-10-16 15:50:13 -04:00
Jason Felds 23832ac653 [backwards] Compile fix: two "backwards" here. 2011-10-16 15:48:50 -04:00
Jason Felds e98ba68f2f [backwards] CodeDetector access.
By default, there is no code for Backwards.

Let the themers decide this one.
2011-10-16 15:44:44 -04:00
Jason Felds 9e486bec32 [backwards] Add option, Lua call GetBackwards(). 2011-10-16 15:41:26 -04:00
Jason Felds 0181d46225 [backwards] ScreenEdit can go Backwards.
Interestingly, en.ini already has this entry.
2011-10-16 15:37:28 -04:00
Jason Felds e8f95dd28e [backwards] Prepare PlayerOptions version. 2011-10-16 15:34:29 -04:00
Jason Felds 4e47b24597 New branch: [backwards]
Goal: implement a proper backwards mod to allow for
both actions on games where backwards != mirror.
2011-10-16 13:22:26 -04:00
ZipFile 038f76f180 How does it work before?
Fixed 338 bug and probably targeting with loadingwindow.
2011-10-16 02:32:06 +02:00
Jonathan Payne c6498250b2 [default] hotkey to refresh noteskins without having to refresh everything 2011-10-14 15:18:55 -07:00
ZipFile 5ac274edf6 Stop resizing. 2011-10-13 03:45:03 +02:00
AJ Kelly 3484470e9f [Steps] Fix a bug where e.g. ".SM" ".DWI" ".Sm" ".sM" files wouldn't properly load since the code was expecting lowercase. 2011-10-12 18:51:36 -05:00
AJ Kelly b49843debb make this message JUST a bit more informative. 2011-10-12 18:00:38 -05:00
Thai Pangsakulyanont 460d92f5e8 add time signature segments when handling time signatures when loading BMS.
something I have forgotten but should have not forgotten. :S
2011-10-11 00:26:54 +07:00
Thai Pangsakulyanont f7c1b9c9ff merge 2011-10-10 00:32:19 +07:00
Thai Pangsakulyanont 95fac0f969 fixed adpcm, bring back PMS (using BMSLoader) 2011-10-10 00:31:57 +07:00
Jason Felds d17643e907 Display the chartname instead of the description. 2011-10-09 13:02:24 -04:00