Jason Felds
d513d73bd2
Possible fix for bug 584:
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Don't compress note data in the editor.
I need confirmation that this works as intended before
it goes into the changelog and whatnot.
2011-11-07 14:59:50 -05:00
Jason Felds
61000a1776
Better warning. This may help with debugging.
2011-11-07 02:04:25 -05:00
AJ Kelly
42d7a29ffa
[GameplayAssist] Don't play sounds if the player is dead. Fixes issue 621.
2011-11-06 22:15:54 -06:00
AJ Kelly
9793a08b16
[ScreenSelectMusic] Fixed Rave difficulties not being synced on late join. Fixes issue 577.
2011-11-06 16:44:23 -06:00
Jason Felds
4171a40d9d
Been awhile since we had a conflict.
2011-11-06 10:37:03 -05:00
Jason Felds
34f3ff2c31
Add RefreshNoteSkinData lua binding.
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If anyone recalls the other ways of getting
arbitrary games, a similar binding could be
added to NoteSkinManager.
2011-11-06 10:36:08 -05:00
AJ Kelly
f8da50b52f
I don't know why in the hell these values were positive but i'm going to hit someone. fixes issue 622.
2011-11-04 15:37:23 -05:00
AJ Kelly
5b1d0bc8d9
revert my fix for issue 314 since apparently that wasn't the problem
2011-11-04 15:35:06 -05:00
Jason Felds
50f4f583a1
Thanks for the assist.
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Adding Lua to new stuff is harder than you think.
2011-11-02 01:50:00 -04:00
Jason Felds
9de80fc607
This should be the last of the lua stuff.
2011-11-02 00:55:40 -04:00
Jason Felds
ea5e8111f4
...right, forgot to register the class. WHOOPS.
2011-11-02 00:42:51 -04:00
Jason Felds
ebdffc8cf6
Add experimental lua binding GetArchName.
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If this gets the requested results, it will stay and be documented.
Otherwise, it will be reverted or otherwise fixed later.
2011-11-02 00:10:08 -04:00
Jason Felds
81fc6bc24d
Add the AppHasFocus lua binding.
2011-11-01 23:49:50 -04:00
Jason Felds
d55fa26567
Fix warning, ifdef another LOG->Trace.
2011-11-01 22:24:44 -04:00
Jason Felds
4fee57442c
In during commit. ;)
2011-11-01 15:25:05 -04:00
Jason Felds
1c28a06bb6
Fix Expand, possibly other mods, for 2nd player.
2011-11-01 15:20:20 -04:00
Jason Felds
8821b41127
Revert the revert.
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Yeah, I know jpeg is messed up on Mac side.
I need someone else to test though...someone NOT on Lion.
2011-10-30 15:13:11 -04:00
AJ Kelly
5bde30c176
remove debug logging that I didn't mean to commit
2011-10-29 21:08:54 -05:00
AJ Kelly
f06e4a2702
add songs to the export package thing. they still don't export though.
2011-10-29 15:10:40 -05:00
Jason Felds
bbec5842f6
Add the ResetPlayerOptions lua binding.
2011-10-29 11:43:49 -04:00
AJ Kelly
0594303c3c
[ScoreKeeperRave] Fix an issue where the super meter would not decrease back to 1 after hitting the end of 3. (Fixes issue 314.)
2011-10-28 16:35:57 -05:00
AJ Kelly
b8757ace53
not happy with this
2011-10-27 22:30:05 -05:00
Jason Felds
71e33d7094
Revert of df937f7: it compiles now.
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Behavior is still off though.
2011-10-27 23:21:40 -04:00
AJ Kelly
4cfc1af8db
remove leftover catalog stuff
2011-10-27 21:31:34 -05:00
Jason Felds
bbb829e4b0
More merging.
2011-10-20 23:49:41 -04:00
Jason Felds
4791141809
Temp test: remove game check on Noteskin refresh.
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If this causes too many problems, this can be reverted.
2011-10-20 23:48:57 -04:00
Jonathan Payne
978e916557
[br:Defualt] do not show incompletename entry;
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add comment for addition notetype
2011-10-19 21:51:54 -07:00
Mark Cannon
9385a71160
fix unintended early break
2011-10-19 02:16:05 -04:00
Mark Cannon
cd0e37dbeb
changed several aspects of LightsManager:
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- states are zeroed at the beginning of Update(); anything not set true must be false, so don't re-zero or set false states unnecessarily
- minor readability improvements, e.g. setting a CabinetLight in switch and assignint it outside of it
- LightsMode_Menu variants now use song beat for lighting instead of GetTimeSinceStart
- reformatted switch statements to be generally more readable
- LightsMode_Demonstration now lights the pad arrows if enabled, similar to gameplay
- Pressing custom gamebuttons during attract mode will light them
2011-10-18 17:09:11 -04:00
AJ Kelly
92fea1f748
shut warning up
2011-10-18 15:32:06 -05:00
Jason Felds
d65b4ba714
Minor optimization: don't calc if not needed.
2011-10-17 22:58:04 -04:00
Jason Felds
b86a82fb42
Fix issue 585: editor crash w/o saving.
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This does not feel like a proper cure, but it does
stop the crashing.
2011-10-17 21:37:30 -04:00
Jason Felds
1f024cd739
[backwards] Switches in switches: need a break.
2011-10-16 16:43:20 -04:00
Jason Felds
68061b13c5
[backwards] Add appropriate comment for devs.
2011-10-16 16:33:33 -04:00
Jason Felds
142a62aa6e
[backwards] Have Backwards fallback to Mirror.
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Not all gametypes require Backwards: they will fall
through to Mirror. Otherwise, catch it here.
2011-10-16 15:50:13 -04:00
Jason Felds
23832ac653
[backwards] Compile fix: two "backwards" here.
2011-10-16 15:48:50 -04:00
Jason Felds
e98ba68f2f
[backwards] CodeDetector access.
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By default, there is no code for Backwards.
Let the themers decide this one.
2011-10-16 15:44:44 -04:00
Jason Felds
9e486bec32
[backwards] Add option, Lua call GetBackwards().
2011-10-16 15:41:26 -04:00
Jason Felds
0181d46225
[backwards] ScreenEdit can go Backwards.
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Interestingly, en.ini already has this entry.
2011-10-16 15:37:28 -04:00
Jason Felds
e8f95dd28e
[backwards] Prepare PlayerOptions version.
2011-10-16 15:34:29 -04:00
Jason Felds
4e47b24597
New branch: [backwards]
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Goal: implement a proper backwards mod to allow for
both actions on games where backwards != mirror.
2011-10-16 13:22:26 -04:00
ZipFile
038f76f180
How does it work before?
...
Fixed 338 bug and probably targeting with loadingwindow.
2011-10-16 02:32:06 +02:00
Jonathan Payne
c6498250b2
[default] hotkey to refresh noteskins without having to refresh everything
2011-10-14 15:18:55 -07:00
ZipFile
5ac274edf6
Stop resizing.
2011-10-13 03:45:03 +02:00
AJ Kelly
3484470e9f
[Steps] Fix a bug where e.g. ".SM" ".DWI" ".Sm" ".sM" files wouldn't properly load since the code was expecting lowercase.
2011-10-12 18:51:36 -05:00
AJ Kelly
b49843debb
make this message JUST a bit more informative.
2011-10-12 18:00:38 -05:00
Thai Pangsakulyanont
460d92f5e8
add time signature segments when handling time signatures when loading BMS.
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something I have forgotten but should have not forgotten. :S
2011-10-11 00:26:54 +07:00
Thai Pangsakulyanont
f7c1b9c9ff
merge
2011-10-10 00:32:19 +07:00
Thai Pangsakulyanont
95fac0f969
fixed adpcm, bring back PMS (using BMSLoader)
2011-10-10 00:31:57 +07:00
Jason Felds
d17643e907
Display the chartname instead of the description.
2011-10-09 13:02:24 -04:00