[backwards] CodeDetector access.
By default, there is no code for Backwards. Let the themers decide this one.
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@@ -323,6 +323,8 @@ SaveScreenshot1=GetCodeForGame("SaveScreenshot1")
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SaveScreenshot2=GetCodeForGame("SaveScreenshot2")
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# on the player options menu.
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CancelAllPlayerOptions=GetCodeForGame("CancelAllPlayerOptions")
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# unused codes:
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Backwards=""
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# deprecated codes:
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NextTheme=""
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NextTheme2=""
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@@ -23,6 +23,7 @@ const char *CodeNames[] = {
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"ModeMenu1",
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"ModeMenu2",
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"Mirror",
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"Backwards",
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"Left",
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"Right",
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"Shuffle",
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@@ -200,6 +201,7 @@ bool CodeDetector::DetectAndAdjustMusicOptions( GameController controller )
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switch( code )
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{
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case CODE_MIRROR: po.ToggleOneTurn( PlayerOptions::TURN_MIRROR ); break;
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case CODE_BACKWARDS: po.ToggleOneTurn( PlayerOptions::TURN_BACKWARDS ); break;
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case CODE_LEFT: po.ToggleOneTurn( PlayerOptions::TURN_LEFT ); break;
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case CODE_RIGHT: po.ToggleOneTurn( PlayerOptions::TURN_RIGHT ); break;
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case CODE_SHUFFLE: po.ToggleOneTurn( PlayerOptions::TURN_SHUFFLE ); break;
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@@ -17,6 +17,7 @@ enum Code {
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CODE_MODE_MENU1,
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CODE_MODE_MENU2,
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CODE_MIRROR,
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CODE_BACKWARDS,
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CODE_LEFT,
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CODE_RIGHT,
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CODE_SHUFFLE,
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