Commit Graph

5755 Commits

Author SHA1 Message Date
Glenn Maynard 84689fe441 Apply and ApplyToAllPlayers are const.
DescribesCurrentMode is a per-player operation.  Add DescribesCurrentModeForAllPlayers.
ModeChoice::Apply fix.
Check modifiers in DescribesCurrentMode.
2003-09-27 19:23:34 +00:00
Glenn Maynard 048828e544 Add ComparePlayerOptions and CompareSongOptions.
Fix "c200" never parsing.
2003-09-27 19:23:15 +00:00
Glenn Maynard 09897c0241 Make NoteDataWithScoring::LastTapNoteScoreTrack work
as documented.
2003-09-27 18:50:38 +00:00
Glenn Maynard 53ee62f5d5 Allow ModeChoice to set modifiers. 2003-09-27 08:01:17 +00:00
Glenn Maynard 6849530325 Default ctor for OptionRow.
Remove redundant m_sName (it's in Actor, too).
2003-09-27 08:00:10 +00:00
Glenn Maynard 40d5240536 Allow modifier strings to set the level of a modifier, eg. "75% drunk".
Allow disabling modifiers, eg. "no left".
2003-09-27 07:30:54 +00:00
Glenn Maynard 45e1f3566d Don't mess with the FailType if it was set with DefaultOptions. 2003-09-27 06:38:16 +00:00
Glenn Maynard d145a90560 remove MenuElements::Load( bool bEnableTimer ) 2003-09-27 05:02:04 +00:00
Glenn Maynard 380b73b3c1 remove ScreenOptions( bool bEnableTimer ) 2003-09-27 04:58:30 +00:00
Glenn Maynard d294640a3e phase out bEnableTimer 2003-09-27 04:57:32 +00:00
Glenn Maynard 11d92e0f6a Give screens individual control over whether the timer is displayed and used. 2003-09-27 04:52:21 +00:00
Glenn Maynard 08a6c28a31 simplify 2003-09-27 04:42:19 +00:00
Glenn Maynard d41f91e3ed unused 2003-09-27 04:39:58 +00:00
Glenn Maynard eec4fb3d78 formatting fix 2003-09-27 04:39:12 +00:00
Glenn Maynard 13e1a3767b simplify 2003-09-27 04:38:48 +00:00
Glenn Maynard 5d1c0a5891 missing metric 2003-09-27 04:37:33 +00:00
Glenn Maynard cdd452f202 Fix asset name. 2003-09-27 04:34:34 +00:00
Glenn Maynard 21fdbbcead add null metric 2003-09-27 04:34:07 +00:00
Glenn Maynard 1b220f678f missing metrics 2003-09-27 04:32:10 +00:00
Glenn Maynard f502c210db Give screens individual control over whether the style icon is displayed. 2003-09-27 04:28:13 +00:00
Glenn Maynard 3a0e7fc3df Fix eval time display again. 2003-09-27 04:19:51 +00:00
Glenn Maynard 400793d5a4 Simplify. Fix eval time display. 2003-09-27 03:54:31 +00:00
Glenn Maynard 4a2cf95995 Hide the sandbox 2003-09-27 03:34:03 +00:00
Glenn Maynard d7e8b54367 remove GameState::IsPlayable 2003-09-27 03:24:50 +00:00
Glenn Maynard d8363395e3 use ModeChoice::IsPlayable 2003-09-27 03:24:03 +00:00
Glenn Maynard 315daef127 use ModeChoice::IsPlayable 2003-09-27 03:11:37 +00:00
Glenn Maynard 53c0a7b02e add ModeChoice::IsPlayable 2003-09-27 03:06:35 +00:00
Glenn Maynard 8d351ab429 Make ScreenTitleMenu a ScreenSelect. 2003-09-27 01:55:04 +00:00
Glenn Maynard 010c04ea15 ScreenExit 2003-09-27 01:51:25 +00:00
Glenn Maynard a1b960be35 Allow read-only access to the lsit of currently-playing sounds. 2003-09-27 01:47:19 +00:00
Glenn Maynard 20ae157b0a unused 2003-09-27 01:46:06 +00:00
Glenn Maynard e18cbfc422 Allow ModeChoices to set the next screen.
(Don't use this with the current ScreenSelects yet.)
2003-09-27 01:45:46 +00:00
Glenn Maynard d19db22151 metric fix 2003-09-27 01:19:32 +00:00
Glenn Maynard 2903e02f74 Add ScreenExit. 2003-09-27 00:14:38 +00:00
Glenn Maynard c3df5b5984 Cleanup. Allow disabling the timer completely. 2003-09-26 23:27:22 +00:00
Glenn Maynard e97b5fe587 Remove duplicate code 2003-09-26 22:37:38 +00:00
Glenn Maynard 8610d7050f simplify 2003-09-26 09:03:48 +00:00
Christopher Pitman 56cf66195c StartRandom now uses SongManager->GetRandomSong() instead of a shuffling method.
I made the change because I could notice to many recurring patterns in the songs being played, the distribution of random songs was too clumped.
2003-09-26 08:44:10 +00:00
Glenn Maynard 78130f2ec6 Simplify. Fix rare, harmless coin loss (press start after pressing back). 2003-09-26 07:23:25 +00:00
Glenn Maynard d3f991ee47 simplify 2003-09-26 07:18:28 +00:00
Chris Danford c975ef04e6 use PrntScrn for saving a screenshot 2003-09-26 05:45:24 +00:00
Chris Danford 64e4a4260a fix difficulty icon frame checking bug 2003-09-26 05:44:36 +00:00
Glenn Maynard 7be871b13a Nothing ever uses YOffset directly; everything sends it to either
ArrowGetYPosWithoutReverse or ArrowGetYPos.  ArrowGetYPos
sends it to ArrowGetYPosWithoutReverse.

Fold ArrowGetYPosWithoutReverse into ArrowGetYOffset.
2003-09-26 03:31:58 +00:00
Glenn Maynard 48d8017fa7 Move functions around. 2003-09-26 03:21:53 +00:00
Steve Checkoway d34d09587c Do the same with hold notes as with tap notes. 2003-09-26 01:05:49 +00:00
Steve Checkoway 81aa716f7d If a percentage is being displayed when playing oni mode, only count marvelous as 2 dance points. This makes the percentage consistent with Max2 and also playing a single song on battery and playing a single song oni course will be graded the same. 2003-09-26 00:47:51 +00:00
Steve Checkoway 5ab83410aa revert 2003-09-26 00:43:44 +00:00
Steve Checkoway 02b39c51c0 Clean up indenting. Should be whitespace only. 2003-09-26 00:08:50 +00:00
Glenn Maynard c16abcc8e8 Fix a couple possible overflows 2003-09-25 23:27:25 +00:00
Glenn Maynard ff8196712e Fix GameState::GetCharacters always returning nothing.
Fix GetRandomCharacter if we have no characters.
2003-09-25 23:24:10 +00:00