phase out bEnableTimer
This commit is contained in:
@@ -64,7 +64,7 @@ OptionRow g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
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};
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ScreenAppearanceOptions::ScreenAppearanceOptions() :
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ScreenOptions("ScreenAppearanceOptions",false)
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ScreenOptions("ScreenAppearanceOptions")
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{
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LOG->Trace( "ScreenAppearanceOptions::ScreenAppearanceOptions()" );
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@@ -34,7 +34,7 @@ OptionRow g_AutogenOptionsLines[NUM_AUTOGEN_OPTIONS_LINES] = {
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};
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ScreenAutogenOptions::ScreenAutogenOptions() :
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ScreenOptions("ScreenAutogenOptions",false)
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ScreenOptions("ScreenAutogenOptions")
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{
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LOG->Trace( "ScreenAutogenOptions::ScreenAutogenOptions()" );
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@@ -43,7 +43,7 @@ OptionRow g_BackgroundOptionsLines[NUM_BACKGROUND_OPTIONS_LINES] = {
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};
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ScreenBackgroundOptions::ScreenBackgroundOptions() :
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ScreenOptions("ScreenBackgroundOptions",false)
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ScreenOptions("ScreenBackgroundOptions")
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{
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LOG->Trace( "ScreenBackgroundOptions::ScreenBackgroundOptions()" );
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@@ -44,7 +44,7 @@ ScreenEditCoursesMenu::ScreenEditCoursesMenu() : Screen("ScreenEditCoursesMenu")
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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m_Menu.Load( "ScreenEditCoursesMenu", false ); // disable timer
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m_Menu.Load( "ScreenEditCoursesMenu" );
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this->AddChild( &m_Menu );
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@@ -44,7 +44,7 @@ ScreenEditMenu::ScreenEditMenu() : Screen("ScreenEditMenu")
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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m_Menu.Load( "ScreenEditMenu", false ); // disable timer
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m_Menu.Load( "ScreenEditMenu" );
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this->AddChild( &m_Menu );
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@@ -43,7 +43,7 @@ OptionRow g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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};
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ScreenGameplayOptions::ScreenGameplayOptions() :
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ScreenOptions("ScreenGameplayOptions",false)
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ScreenOptions("ScreenGameplayOptions")
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{
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LOG->Trace( "ScreenGameplayOptions::ScreenGameplayOptions()" );
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@@ -59,7 +59,7 @@ static const int TextureRes[] = {
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};
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ScreenGraphicOptions::ScreenGraphicOptions() :
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ScreenOptions("ScreenGraphicOptions",false)
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ScreenOptions("ScreenGraphicOptions")
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{
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LOG->Trace( "ScreenGraphicOptions::ScreenGraphicOptions()" );
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@@ -44,7 +44,7 @@ OptionRow g_InputOptionsLines[NUM_INPUT_OPTIONS_LINES] = {
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};
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ScreenInputOptions::ScreenInputOptions() :
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ScreenOptions("ScreenInputOptions",false)
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ScreenOptions("ScreenInputOptions")
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{
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LOG->Trace( "ScreenInputOptions::ScreenInputOptions()" );
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@@ -43,7 +43,7 @@ ScreenJukeboxMenu::ScreenJukeboxMenu() : Screen("ScreenJukeboxMenu")
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// m_Selector.AllowNewNotes();
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this->AddChild( &m_Selector );
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m_Menu.Load( "ScreenJukeboxMenu", false ); // disable timer
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m_Menu.Load( "ScreenJukeboxMenu" );
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this->AddChild( &m_Menu );
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@@ -58,7 +58,7 @@ OptionRow g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = {
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};
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ScreenMachineOptions::ScreenMachineOptions() :
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ScreenOptions("ScreenMachineOptions",false)
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ScreenOptions("ScreenMachineOptions")
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{
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LOG->Trace( "ScreenMachineOptions::ScreenMachineOptions()" );
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@@ -100,7 +100,7 @@ ScreenMapControllers::ScreenMapControllers() : Screen("ScreenMapControllers")
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m_iWaitingForPress = 0;
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m_Menu.Load( "ScreenMapControllers", false ); // no timer
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m_Menu.Load( "ScreenMapControllers" );
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this->AddChild( &m_Menu );
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SOUND->PlayMusic( THEME->GetPathToS("ScreenMapControllers music") );
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@@ -57,7 +57,7 @@ OptionRow g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = {
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};
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ScreenOptionsMenu::ScreenOptionsMenu() :
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ScreenOptions("ScreenOptionsMenu",false)
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ScreenOptions("ScreenOptionsMenu")
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{
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LOG->Trace( "ScreenOptionsMenu::ScreenOptionsMenu()" );
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@@ -79,7 +79,7 @@ static const PlayerOptions::Effect ChoosableEffects[] =
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};
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ScreenPlayerOptions::ScreenPlayerOptions() :
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ScreenOptions("ScreenPlayerOptions",true)
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ScreenOptions("ScreenPlayerOptions")
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{
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LOG->Trace( "ScreenPlayerOptions::ScreenPlayerOptions()" );
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@@ -38,7 +38,7 @@ OptionRow g_ProfileOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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};
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ScreenProfileOptions::ScreenProfileOptions() :
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ScreenOptions("ScreenProfileOptions",false)
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ScreenOptions("ScreenProfileOptions")
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{
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LOG->Trace( "ScreenProfileOptions::ScreenProfileOptions()" );
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@@ -41,7 +41,7 @@ OptionRow g_RaveOptionsLines[NUM_RAVE_OPTIONS_LINES] = {
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PlayerNumber OPPOSITE_PLAYER[NUM_PLAYERS] = { PLAYER_2, PLAYER_1 };
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ScreenRaveOptions::ScreenRaveOptions() :
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ScreenOptions("ScreenRaveOptions",true)
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ScreenOptions("ScreenRaveOptions")
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{
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LOG->Trace( "ScreenRaveOptions::ScreenRaveOptions()" );
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@@ -34,7 +34,7 @@ OptionRow g_SelectGameLines[NUM_SELECT_GAME_LINES] =
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ScreenSelectGame::ScreenSelectGame() :
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ScreenOptions("ScreenSelectGame",false)
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ScreenOptions("ScreenSelectGame")
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{
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LOG->Trace( "ScreenSelectGame::ScreenSelectGame()" );
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@@ -53,7 +53,7 @@ CString ScreenSongOptions::GetNextScreen()
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ScreenSongOptions::ScreenSongOptions() :
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ScreenOptions("ScreenSongOptions",true)
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ScreenOptions("ScreenSongOptions")
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{
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LOG->Trace( "ScreenSongOptions::ScreenSongOptions()" );
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@@ -42,7 +42,7 @@ OptionRow g_SoundOptionsLines[NUM_SOUND_OPTIONS_LINES] = {
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};
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ScreenSoundOptions::ScreenSoundOptions() :
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ScreenOptions("ScreenSoundOptions",false)
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ScreenOptions("ScreenSoundOptions")
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{
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LOG->Trace( "ScreenSoundOptions::ScreenSoundOptions()" );
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@@ -50,7 +50,7 @@ ScreenStyleSplash::ScreenStyleSplash() : Screen("ScreenStyleSplash")
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m_Background.LoadFromAniDir( THEME->GetPathToB(ssprintf("ScreenStyleSplash-%s-%s-%d",sGameName.c_str(),sStyleName.c_str(),iDifficulty) ) );
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this->AddChild( &m_Background );
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m_Menu.Load( "ScreenStyleSplash", false );
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m_Menu.Load( "ScreenStyleSplash" );
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this->AddChild( &m_Menu );
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this->PostScreenMessage( SM_StartClosing, 2 );
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