Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
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Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
4b7d640324
support noteskin-changing attacks
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cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Glenn Maynard
f23bffe84e
fix misses
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(how did we all miss *that*? :)
2003-04-22 03:55:23 +00:00
Chris Danford
15a54aee79
options cleanup
2003-04-21 23:43:51 +00:00
Glenn Maynard
0a4afe592b
quiet warning
2003-04-21 22:31:27 +00:00
Kevin Slaughter
af7e9cfad9
Fixed double-definition error of NoCheating boolean value, so it will compile
2003-04-21 05:08:20 +00:00
Glenn Maynard
fce50f2f9c
Okay, let's not have functional, oft-changing code inside #ifdef DEBUG.
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This has broken three or four times since few people have time to test
compiling in both release and debug before committing. Put a
check inside and do the logic outside.
2003-04-21 04:11:01 +00:00
Glenn Maynard
2faec36fec
fix m_fJudgeWindowScale
2003-04-21 03:24:42 +00:00
Chris Danford
e15dcc2ab5
Load AI difficulty data at runtime from AI.ini
2003-04-21 02:41:10 +00:00
Glenn Maynard
a3aebd8dfc
remove backdrop position (do it within the backdrop)
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add hold judgement position
2003-04-17 23:21:22 +00:00
Glenn Maynard
924cb3f1bc
allow positioning per-player
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allow moving overlay graphics
2003-04-17 22:53:36 +00:00
Glenn Maynard
d3048641b1
update
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add clip plane control
fix INI silliness
2003-04-17 21:16:56 +00:00
Chris Danford
228c9ba96b
fix various graphical glitches
2003-04-15 18:32:34 +00:00
Glenn Maynard
f17e4ceaea
Simplify, so I don't have to wrap every call to Mode.
2003-04-15 02:52:58 +00:00
Glenn Maynard
577c8567d4
get rid of the frame; it helps less now than it did when I added it,
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and the combo needs to be above the backdrop
2003-04-14 23:09:35 +00:00
Glenn Maynard
51a15b2ab2
use arrowbackdrop
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Put everything that's aligned with arrows in a frame
2003-04-14 22:32:08 +00:00
Chris Danford
44598724ce
Add win/lose BGAnimations
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Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford
82199383a8
Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
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Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford
7f40e36919
eliminate TransitionOniFade
2003-04-13 00:44:50 +00:00
Chris Danford
e148806d1b
add name to Actor
2003-04-12 06:16:12 +00:00
Chris Danford
6af055ddef
fix sloppy assert in Player. Oops
2003-04-11 00:12:07 +00:00
Glenn Maynard
476de3d690
fix compile
2003-04-10 08:40:40 +00:00
Chris Danford
04145caf72
fix subtle bugs that caused inaccurate judgment totals with AI player
2003-04-10 05:46:31 +00:00
Chris Danford
14cbdd2ce7
working on player AI
2003-04-07 22:07:44 +00:00
Chris Danford
0d9880c6a9
working on Player AI
2003-04-07 21:24:14 +00:00
Glenn Maynard
64bdcec8dc
Fix warning.
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No need to push/pop the matrix when entering and exiting perspective;
it's done already.
No need to push/pop otherwise, either.
2003-04-02 18:24:00 +00:00
Chris Danford
5797abc611
Added Use3D metric to MusicWheel
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Added GrooveGraph class
2003-04-02 04:41:49 +00:00
Chris Danford
40195e81c7
header2 -> Common title
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Created new PlayerOption group: Perspective
Added pref: DefaultModifiers
Land -> Brake
2003-04-01 19:31:27 +00:00
Chris Danford
eba90a4b0b
HoldNote life snaps to 1 when button is pressed (instead of refilling slowly)
2003-03-27 00:06:16 +00:00
Glenn Maynard
d97838ebaa
whoops; stored offsets were reversed
2003-03-26 22:22:10 +00:00
Glenn Maynard
c51f77902b
UpdateTapNotesMissedOlderThan's return value is never used; remove it
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Make HandleTapRowScore figure out its values for itself, so we don't
duplicate logic
2003-03-26 21:35:15 +00:00
Glenn Maynard
5604e312f6
Store tap offsets. This lets us derive the order notes were hit in;
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hopefully ScoreKeeper can be made a little more generic.
2003-03-26 19:34:59 +00:00
Chris Danford
7e1f393413
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
2003-03-26 19:15:38 +00:00
Glenn Maynard
fdcad04705
pull autosync into a separate function
2003-03-26 18:48:19 +00:00
Glenn Maynard
14b4200f1b
use IsRowComplete
2003-03-26 18:42:44 +00:00
Glenn Maynard
194bb88b1d
reverse conditional; all else is whitespace changes
2003-03-26 17:38:19 +00:00
Glenn Maynard
0d0de7d336
unused code
2003-03-26 17:36:35 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
7192afab51
Clean up some ScoreKeeper names
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Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford
b8d8eb589d
Add Skippy to PlayerOptions
2003-03-13 09:25:57 +00:00
Jared Roberts
20707a9978
compile fix
2003-03-10 02:07:52 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
6071bf6fac
cleanup: actors generally shouldn't move themselves
2003-03-02 06:16:03 +00:00
Glenn Maynard
1808b6838c
remove hardcoded values, make it work for 2P
2003-02-28 10:20:07 +00:00
Glenn Maynard
b18edf2507
clean this up
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don't compare booleans to "true" or "false"; it's redundant
(this is still a hack, but I don't feel like puzzling out the right way to
do this)
2003-02-28 08:19:10 +00:00
Kevin Slaughter
4f55de1074
Enhanced ScreenSelectDifficultyEX for even more accuracy, and to include battle mode. Added `solo singles', to allow 4-panel solo mode like 4th mix.. Also made new piccies for Battle mode ^_^
2003-02-27 10:56:37 +00:00
Chris Danford
66a6f0017f
Most PlayerOptions now represented by floats
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Appearance PlayerOptions are now not mutually exclusive
Accel PlayerOptions are now not mutually exclusive
Most PlayerOptions linearly interpolate if changed during song
2003-02-26 23:26:57 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00