Glenn Maynard
7f96a91be9
Cleanup.
...
Implement looping.
2003-09-02 06:08:02 +00:00
Glenn Maynard
834195f462
fix more output truncation
2003-09-02 06:01:28 +00:00
Glenn Maynard
75cfaad0bf
add log
2003-09-02 05:33:04 +00:00
Glenn Maynard
d8caa8ae59
this breaks some AVIs for some reason
2003-09-02 05:32:30 +00:00
Glenn Maynard
f269a2a73a
Fix up AVI timing
2003-09-02 05:31:47 +00:00
Glenn Maynard
250b70fcae
Add MovieDrivers preference.
...
Move DEFAULT_MOVIE_DRIVER_LIST to arch.cpp.
2003-09-02 04:52:00 +00:00
Glenn Maynard
aa8947f004
Add MovieDrivers preference.
2003-09-02 04:51:36 +00:00
Glenn Maynard
35fcd5dea2
Move DEFAULT_MOVIE_DRIVER_LIST to arch.cpp.
2003-09-02 04:50:33 +00:00
Glenn Maynard
f4ef27b0a0
enable FFMpeg in Windows
2003-09-02 04:34:36 +00:00
Glenn Maynard
866b97845a
update
2003-09-02 04:34:02 +00:00
Glenn Maynard
a06250f07f
rest of ffmpeg
2003-09-02 04:33:12 +00:00
Glenn Maynard
ce07d63144
add ffmpeg dlls
2003-09-02 04:32:32 +00:00
Glenn Maynard
2bb3053f6f
cleanup
2003-09-02 04:19:02 +00:00
Glenn Maynard
76a7249ffe
add ffmpeg headers
2003-09-02 04:07:02 +00:00
Glenn Maynard
92349937f8
s/AVCodec/FFMpeg/
2003-09-02 04:01:01 +00:00
Glenn Maynard
3a54183ce1
fix ksf reading in *nix
2003-09-02 03:19:33 +00:00
Andrew Wong
7ee2fd74e8
wait a few steps before regaining life after a player fails
2003-09-02 02:57:40 +00:00
Glenn Maynard
8f5633e377
namespace fixes
2003-09-02 01:41:48 +00:00
Andrew Wong
4bf1af1014
metrics update.
2003-09-02 00:45:47 +00:00
Andrew Wong
e01ddb0263
add metric for menu items when title menu is created (updated metrics any moment now...)
2003-09-02 00:45:02 +00:00
Glenn Maynard
0440cddcca
avoid using int64_t
2003-09-02 00:40:28 +00:00
Glenn Maynard
d1db9209eb
fix movie sync bug
2003-09-02 00:38:01 +00:00
Glenn Maynard
587b331ee2
fix warning
2003-09-01 23:24:01 +00:00
Glenn Maynard
081bb9bea2
Fix movie background layers with Type=1.
2003-09-01 21:45:45 +00:00
Glenn Maynard
57f21d13d0
fix output truncation
2003-09-01 19:49:49 +00:00
Glenn Maynard
0e1e192c24
unused
2003-09-01 19:25:50 +00:00
Glenn Maynard
9f04db3152
This is done within the movie decoder.
2003-09-01 19:25:08 +00:00
Glenn Maynard
02e39d7f67
Handle first frame rendering correctly
2003-09-01 19:22:14 +00:00
Glenn Maynard
21cf140aa4
remove unused MovieTexture_DShow::Stop
2003-09-01 17:38:09 +00:00
Glenn Maynard
58c81413fc
Handle a still frame when we pause
2003-09-01 17:32:55 +00:00
Glenn Maynard
d44c5d2890
Minor simplifications and fixes
2003-09-01 17:20:55 +00:00
Glenn Maynard
3e691d58cd
Fix input mappings being lost if we abort before we read them
2003-09-01 17:12:36 +00:00
Thad Ward
bbe5f50de0
and the offending call is located.
2003-09-01 11:27:41 +00:00
Thad Ward
29c7e41594
Handle a missing pad model gracefully
2003-09-01 11:21:52 +00:00
Thad Ward
b01f17894c
Fix slashes for safety.
2003-09-01 11:21:12 +00:00
Steve Checkoway
b24129130e
Replace magic constant with the flags.
2003-09-01 10:18:38 +00:00
Steve Checkoway
6074513c61
Use CoreAudio driver.
2003-09-01 10:16:57 +00:00
Steve Checkoway
b3c4de2ce4
Old update I never commited
2003-09-01 09:49:29 +00:00
Chris Danford
5e764d2a7e
fix multiple Steps assigned same Difficulty when loading from BMS
2003-09-01 07:56:22 +00:00
Glenn Maynard
355048e4ea
cleanup
2003-09-01 06:39:08 +00:00
Chris Danford
d968ee1011
bounce on mapping screen while waiting for input
2003-09-01 04:21:16 +00:00
Glenn Maynard
10641321ba
fix compile
2003-09-01 02:56:07 +00:00
Glenn Maynard
6e79f781bd
Remove the disassembler.
2003-09-01 02:49:58 +00:00
Glenn Maynard
3fdc0ff8a4
Remove the disassembler. It's never been useful, and it's a lot of code--
...
a lot of extra room for error in code we really want to be robust (the error
handler).
Remove "crashdump.dat". It was only useful for tracing crashes in
the disassembler.
2003-09-01 02:47:24 +00:00
Chris Gomez
0aebf25ccb
Save mines to SM files
...
Ignore mines when saving DWI files (feels more appropriate than saving them as steps)
2003-09-01 02:33:42 +00:00
Glenn Maynard
5b17149520
Fix warning.
...
WRAP is only safe for the int range, since it needs to cast to int to
negate; so only allow int.
When possible, use a (possibly templated) inline function instead of
a #define.
2003-09-01 02:04:16 +00:00
Glenn Maynard
985a040f49
fix warnings
2003-09-01 01:47:47 +00:00
Glenn Maynard
6f3edb3cc9
Coordinates should almost always be floating-point (fixes warning)
2003-09-01 01:47:01 +00:00
Glenn Maynard
38345ac64c
fix warning
2003-09-01 01:38:49 +00:00
Andrew Wong
9508282670
don't save high score when score = 0 (e.g. autoplay)
2003-09-01 00:36:26 +00:00