Fix up AVI timing
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@@ -340,11 +340,12 @@ void MovieTexture_FFMpeg::CreateTexture()
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void MovieTexture_FFMpeg::DecoderThread()
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{
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bool GetNextTimestamp = true;
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float CurrentTimestamp = 0, LastGoodTimestamp = 0, Last_IP_Timestamp=0;
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float CurrentTimestamp = 0, Last_IP_Timestamp = 0;
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bool FrameSkipMode = false;
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unsigned Frame = 0;
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float LastFrameDelay = 0;
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CHECKPOINT;
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while( m_State != DECODER_QUIT )
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{
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@@ -394,12 +395,15 @@ void MovieTexture_FFMpeg::DecoderThread()
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{
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if ( GetNextTimestamp )
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{
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if (pkt.pts == AV_NOPTS_VALUE)
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CurrentTimestamp = 0;
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else
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if (pkt.pts != AV_NOPTS_VALUE)
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CurrentTimestamp = (float)pkt.pts * m_fctx->pts_num / m_fctx->pts_den;
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if( CurrentTimestamp != 0 )
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LastGoodTimestamp = CurrentTimestamp;
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else
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{
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/* If the timestamp is zero, this frame is to be played at the
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* time of the last frame plus the length of the last frame. */
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CurrentTimestamp += LastFrameDelay;
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}
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GetNextTimestamp = false;
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}
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@@ -424,6 +428,10 @@ void MovieTexture_FFMpeg::DecoderThread()
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++Frame;
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/* Length of this frame: */
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LastFrameDelay = (float)m_stream->codec.frame_rate_base / m_stream->codec.frame_rate;
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LastFrameDelay += frame.repeat_pict * (LastFrameDelay * 0.5f);
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/* We got a frame. Convert it. */
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avcodec::AVPicture pict;
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pict.data[0] = (unsigned char *)m_img->pixels;
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@@ -433,19 +441,6 @@ void MovieTexture_FFMpeg::DecoderThread()
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frame.pict_type != FF_B_TYPE )
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swap( CurrentTimestamp, Last_IP_Timestamp );
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if( CurrentTimestamp != 0 )
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LastGoodTimestamp = CurrentTimestamp;
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else {
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/* If the timestamp is zero, guess what the timestamp
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* would be. */
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CurrentTimestamp = LastGoodTimestamp;
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const float frame_delay = (float)m_stream->codec.frame_rate_base /
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(float)m_stream->codec.frame_rate;
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CurrentTimestamp += frame_delay;
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CurrentTimestamp += frame.repeat_pict * (frame_delay * 0.5f);
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}
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m_Position = CurrentTimestamp;
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const float Offset = CurrentTimestamp - m_Timer;
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