Commit Graph

16 Commits

Author SHA1 Message Date
sukibaby 1c46342a95 Fix SongPosition variable initialization
Move SongPosition::Reset into the header file, and call it in the constructor.
2024-10-05 20:25:09 -07:00
teejusb e0abda3d24 Make use of the m_fVisualDelay value 2021-10-22 17:17:48 -07:00
Kyzentun 2b7ebb3729 Added lookup table system to TimingData so that GetBeatAndBPS and GetElapsedTime don't have to walk through the entire list of timing segments several times every frame during gameplay. 2015-03-14 23:17:35 -06:00
AJ Kelly 95291b15e8 add a comment and hopefully someone can explain why -2000 is used as the limit for m_fSongBeat 2012-02-19 13:45:00 -06:00
Jason Felds 0dc695b247 More comment throwaway stuff.
...now that I'm seeing this...
why does the timing data get the beat and BPS
from the elapsed time TWICE with each call?
2011-08-15 17:01:51 -04:00
Jason Felds 2fc1b291af Remove unneeded comment. 2011-08-15 17:00:00 -04:00
Jason Felds 2f83c16327 [splittiming] Minor typo. 2011-05-15 13:06:46 -04:00
Flameshadowxeroshin 84f2457aa4 [splittiming] Add PlayerState.GetSongPosition() and GameState.GetSongPosition() to Lua; add lua bindings to SongPosition 2011-05-15 07:53:06 -05:00
Flameshadowxeroshin 6b0a939290 [splittiming] new EffectModes (not available from Lua yet), clarified error message 2011-05-14 17:03:49 -05:00
Thai Pangsakulyanont 83c5b67647 [splittiming]
- #include "global.h" in SongPosition.cpp to make it build in MSVC.
- Add SongPosition.cpp to VC2008 project.
2011-05-12 23:34:57 +07:00
Thai Pangsakulyanont 1bf99bd528 [splittiming] make screenedit work with the steps' timing. 2011-05-11 20:53:40 +07:00
Thai Pangsakulyanont b8a4521f9c Move the reset code to SongPosition. 2011-05-10 21:22:01 +07:00
Thai Pangsakulyanont 990b6cb125 [splittiming] and a merge 2011-05-10 20:04:47 +07:00
Thai Pangsakulyanont e1e605b736 [splittiming] move bogus variables back to GameState (210) 2011-05-10 20:03:51 +07:00
Jason Felds d8068767bb [splittiming] Thai, your file. Your credit. 2011-05-10 09:02:31 -04:00
Thai Pangsakulyanont 241738c18b [splittiming] Let's break things again! (222)
We introduced a new class, called "SongPosition", that replaces some instance variables in the GameState class. (GameState::m_Position).
Then, you also have it in PlayerState class which keeps track of the position based on their steps. (PlayerState::m_Position).

Fixing the build errors:
- GAMESTATE->m_fSomething should now be:
  - GAMESTATE->m_Position.m_fSomething
  - pPlayerState->m_Position.m_fSomething (or m_pPlayerState for some instance!)
2011-05-10 19:54:05 +07:00