Commit Graph
17560 Commits
Author SHA1 Message Date
Chris Danford 7cb3a12722 move stats and skips into ScreenStatsOverlay 2005-10-04 06:02:18 +00:00
Chris Danford 4f4738c04c remove TimeStamping pref. This is shown in ScreenDebugOverlay 2005-10-04 05:54:13 +00:00
Chris Danford 7f71e22ef4 remove MAX_CHOICES 2005-10-04 02:48:33 +00:00
Chris Danford 4f3022ea79 Make it possible to specify a null OptionOrder if you want a key to not have any function.
Remove use of MAX_CHOICES
2005-10-04 02:34:10 +00:00
Chris Danford d7e96016db fix jumpy scrolling if one player holds 2 directions 2005-10-04 02:09:06 +00:00
Chris Danford 65cfea1be9 Only accept repeating input from one player at a time. Fixes "wild scrolling" when 2 players are holding opposite directions. 2005-10-04 01:40:58 +00:00
Chris Danford a1cc399f3f mute attract sounds inside of RageSound and don't mute everywhere that a sound might possibly be used in an attract screen 2005-10-03 23:54:40 +00:00
Chris Danford f02877b54f add sound API selection 2005-10-03 23:49:14 +00:00
Steve Checkoway 2a188c4ddd Add files. 2005-10-03 20:26:17 +00:00
Steve Checkoway 6ea0da1f43 Merge in changes from the 3.9 branch. 2005-10-03 20:26:00 +00:00
Glenn Maynard f0998a1dc5 store /sys/block name in Linux 2005-10-03 07:17:09 +00:00
Chris Danford c1b271600f fix voltage calculation 2005-10-03 00:57:12 +00:00
Glenn Maynard e844ff7c32 By default, don't use item numbers. On scrollers with lots of items, especially
with Subdivisions > 1, m_exprTransformFunction uses too much memory, and
very few scrollers use this.  Usually, per-item effects can be done better by
using DynamicActorScroller and doing the effects on item load (but this can
do some things that can't).
2005-10-03 00:02:41 +00:00
Chris Danford e0350a9946 Don't delete settings files on uninstall. It's a pain to have to reconfigure things after installing a new build.
We already leave behind score files in Data/ so leaving behind a couple more files on uninstall isn't a big deal.
2005-10-02 21:56:15 +00:00
Chris Danford edf332e075 fix "icon alpha is 50% on WinXP". XP will use the 8 bits alpha of alpha in a 32bpp bitmap instead of the mask, so we need to keep all 8 bits around in the bitmap. 2005-10-02 21:46:26 +00:00
Chris Danford 1716a16035 more constructive video card error message 2005-10-02 21:14:21 +00:00
Chris Danford eddf78aa5e lock difficulties in couple Styles 2005-10-02 20:17:19 +00:00
Chris Danford b390717cf0 fix compile error (accidental keyboard hit) 2005-10-02 20:01:53 +00:00
Chris Danford 8863adb31a fix wrong song number displayed in nonstop if one player fails and the other doesn't 2005-10-02 19:58:40 +00:00
Chris Danford db71996be1 add missing 2005-10-02 19:57:40 +00:00
Chris Danford 781850c043 fix crash changing songs in nonstop if one player failed and the other player hasn't 2005-10-02 19:23:08 +00:00
Chris Danford c19c1e614e debugging cleanup 2005-10-02 19:21:05 +00:00
Chris Danford 70fb93baaa cleanup 2005-10-02 19:19:14 +00:00
Chris Danford 227c0d19c1 fix "autoplay on rolls near mines hits the mines" 2005-10-02 17:55:47 +00:00
Chris Danford 7b345b5c75 make volume changes affect playing sounds 2005-10-02 08:35:46 +00:00
Chris Danford 4f44d6591f FindPixelFormat returns PixelFormat_INVALID, not NUM_PixelFormat 2005-10-02 04:55:27 +00:00
Chris Danford ced16a3cf5 troubleshooting failed directory create on some machines 2005-10-02 04:54:09 +00:00
Chris Danford 07c0617f2d fix GL_invalid_enum errror caused by my a mistake in my "PixelFormat cleanup" checkin 2005-10-02 03:35:56 +00:00
AJ Kelly 18db70de2b font is BitDarlingS10 by saru
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr

These graphics require modified metrics (so that the arrows just don't appear out of nowhere). I'd commit the modified metrics myself, but I'm unsure if I can do that with my status.

Also, ScreenGameplay oni life frame should be redir'ed to ScreenGameplay life frame with this setup.
2005-10-02 00:07:34 +00:00
AJ Kelly c3e551eaa3 font is BitDarlingS10 by saru
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-10-02 00:05:37 +00:00
Glenn Maynard eccfe81012 fix current StepsType ignored 2005-10-01 01:03:08 +00:00
Chris Danford fa2a5bddc3 Don't give awards if GaveUp or UsedAutoplay
Move bGaveUp into StageStats.  It's not really a per-player value.
2005-10-01 00:18:13 +00:00
Chris Danford bc6c7c89bc move PixelFormat outside of RageDisplay because so many classes outside of RageDisplay use it.
Log PixelFormat strings instead of numbers for easier to read logs.
2005-09-29 17:15:12 +00:00
Chris Danford 4f15363eed add missing DynamicActorScroller.* 2005-09-29 17:08:14 +00:00
AJ Kelly 66d679767b fixed image size from 256x72 to 256x80.
last comment on these banners still applies.
2005-09-29 16:08:53 +00:00
Glenn Maynard 08bbfd215d work around VC brain damage 2005-09-29 06:35:30 +00:00
Chris Danford 1c9f10be42 default DancingCharacters to random, not off 2005-09-29 06:30:09 +00:00
Chris Danford 7ca3c3c6aa move "simulate disconnect' to RShift 2005-09-29 06:29:30 +00:00
Glenn Maynard 9a86f82a15 partial compile fix 2005-09-29 06:23:39 +00:00
Glenn Maynard b8accdb7ec compile fix 2005-09-29 06:19:45 +00:00
AJ Kelly bd723a9050 font is BitDarlingS10 by saru
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-09-29 03:58:08 +00:00
Glenn Maynard d05224c544 increase timeout 2005-09-29 02:36:10 +00:00
Glenn Maynard 87ddfb4c41 Up until now, we've been backing up profile data by copying it to the
backup directory immediately after a successful load.  This ensures that
the data we're copying is valid, so after a successful copy, the backup
is valid, too.  This has a couple problems:

 - Copying takes a while.  It's much faster to move data.
 - Data shouldn't be written during a profile read.  Players should be able
   to assume that it's safe to remove the memory card at any time except
   when the game is explicitly saving.
 - Copying good data from one place to another is just as prone to error as
   initially writing it.  It's at least as easy for the backup copy to fail
   and result in a bad backup as it is for a save to fail in the first place.

Instead, when we successfully load profile data (and not from a backup),
set a flag.  Later, when we save over that data, we'll clear the flag and
move the data we're about to overwrite to the backup.
2005-09-29 00:33:22 +00:00
Glenn Maynard 14ab43b2aa RageFileManager::MoveFile 2005-09-28 23:00:34 +00:00
Glenn Maynard 04ec4e66f4 add optional RageFileDriver::MoveFile override; implement for RageFileDriverDirect and RageFileDriverTimeout 2005-09-28 22:59:12 +00:00
Chris Danford 6698a2ba91 add button to open StepMania.ini 2005-09-28 17:51:16 +00:00
AJ Kelly acf8ca0104 Taken from original system zero theme - image is in the public domain as I made it myself 2005-09-28 03:57:52 +00:00
Glenn Maynard ca1309c49d basealpha 2005-09-28 03:50:00 +00:00
AJ Kelly 29cad667dd Taken from original system zero theme - image is in the public domain as I made it myself 2005-09-28 03:47:44 +00:00
Glenn Maynard c4150955bd split ScreenRanking specializations into ScreenRankingScroller (for
PAGE_TYPE_ALL_STEPS, PAGE_TYPE_*_COURSES) and ScreenRankingLines
(PAGE_TYPE_CATEGORY, PAGE_TYPE_TRAIL).

Use DynamicActorScroller for ScreenRankingScroller; reduces overhead
significantly.
2005-09-27 19:10:09 +00:00