Chris Danford
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7ca1ac3fff
|
SurviveSeconds -> AliveSeconds
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2007-10-27 01:51:58 +00:00 |
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Chris Danford
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41fda46bfd
|
support MultiPlayer
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2007-10-27 01:49:18 +00:00 |
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Chris Danford
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4dba7b9bbe
|
EffectColor -> effectcolor, ShadowLength -> shadowlength
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2007-10-26 21:51:23 +00:00 |
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Chris Danford
|
6258283f30
|
clean up multiplayer difficulty choosing logic
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2007-10-26 21:50:04 +00:00 |
|
Chris Danford
|
a770ba9d9d
|
add GetDummyPlayerInfo
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2007-10-26 10:09:43 +00:00 |
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Chris Danford
|
93ccbdd313
|
don't allow double in multiplayer
|
2007-10-26 07:41:15 +00:00 |
|
Chris Danford
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8df33321d3
|
remove WorkoutStepsType
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2007-10-26 07:40:54 +00:00 |
|
AJ Kelly
|
eb6522f828
|
simplify design
|
2007-10-24 16:01:38 +00:00 |
|
AJ Kelly
|
1a18cdfbb4
|
fix frame size
|
2007-10-24 15:55:54 +00:00 |
|
AJ Kelly
|
2260865eff
|
sharper main info text + psd files
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2007-10-24 15:55:02 +00:00 |
|
AJ Kelly
|
2ff1e05e62
|
new explanation graphic + psd version
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2007-10-24 15:51:04 +00:00 |
|
AJ Kelly
|
a066d023b1
|
fix uneven frame size
|
2007-10-24 15:43:34 +00:00 |
|
AJ Kelly
|
539624192f
|
smooth out pixels to make it look cleaner
|
2007-10-24 15:42:30 +00:00 |
|
Chris Danford
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e48a3add69
|
add Get/SetNumMultiplayerNoteFields
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2007-10-23 18:09:41 +00:00 |
|
Chris Danford
|
fe0f02f7e2
|
add debugging assert
|
2007-10-19 09:01:12 +00:00 |
|
Chris Danford
|
84bb380ae3
|
use enum types in Lua methods
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2007-10-19 09:00:54 +00:00 |
|
Chris Danford
|
aa4afd5474
|
fix inverted Selectable logic
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2007-10-19 09:00:18 +00:00 |
|
Chris Danford
|
dd4c27bc0f
|
fix Workout with non dance-single Styles
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2007-10-19 08:59:25 +00:00 |
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Chris Danford
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5fa0000bec
|
lua method GetValue: use Enum::Check<RadarCategory> for param
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2007-10-19 08:58:46 +00:00 |
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AJ Kelly
|
8a78d6e2a4
|
TextBanner functions, some ActorScroller functions, more Gamestate stuff
|
2007-10-12 17:40:36 +00:00 |
|
AJ Kelly
|
c3e0c494f0
|
add sorting by music length
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2007-10-07 21:09:52 +00:00 |
|
AJ Kelly
|
426747656a
|
more documentation
|
2007-10-07 20:24:58 +00:00 |
|
Glenn Maynard
|
8639024990
|
multichannel resampling fix
|
2007-10-06 17:03:58 +00:00 |
|
AJ Kelly
|
01554b9b41
|
fix score appearing over transitions
|
2007-10-05 07:38:37 +00:00 |
|
AJ Kelly
|
009c42b9f2
|
use suffixes for stage numbers instead of leaving them as just numbers
|
2007-10-05 00:51:01 +00:00 |
|
Steve Checkoway
|
9665623071
|
Random code from apple on a mailing list to make sure that apple's crash handler doesn't pop up after we've set up our crash handler.
|
2007-10-04 06:21:04 +00:00 |
|
AJ Kelly
|
6a82818b97
|
lifemeter passing to normal again (less work for people making themes that fall back on default)
|
2007-10-04 03:43:43 +00:00 |
|
AJ Kelly
|
834995c6ca
|
remove start button in the credits layer in "press start"
|
2007-10-03 03:42:03 +00:00 |
|
AJ Kelly
|
6d4faf41b2
|
add EdgeWidth
|
2007-09-29 19:10:19 +00:00 |
|
AJ Kelly
|
de4d9d34cb
|
allow themers to set groove radar edge width
|
2007-09-29 19:09:54 +00:00 |
|
Vecais Dumais Laacis
|
2067ed2e95
|
add missing empty keys
|
2007-09-24 21:50:28 +00:00 |
|
Vecais Dumais Laacis
|
1fa16a9aa9
|
allow to continue if local profile count is less than human player count
|
2007-09-24 21:49:12 +00:00 |
|
AJ Kelly
|
9e6be5b399
|
mode Actor commands, add MenuTimer, PlayerStageStats, Profile, Steps, ThemeManager
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2007-09-24 14:54:20 +00:00 |
|
AJ Kelly
|
c9b69604e8
|
add more lua bindings for stats
|
2007-09-23 19:53:09 +00:00 |
|
AJ Kelly
|
c9f8d6304f
|
add SetTransformFromWidth
|
2007-09-23 18:04:16 +00:00 |
|
Steve Checkoway
|
15611d510b
|
Simplify. Remove the condition from the iterator. Almost nothing uses it (although other things could), it seems more trouble than it's worth.
|
2007-09-17 03:27:33 +00:00 |
|
Chris Danford
|
215fd9f2ad
|
fix TapNotes being given TNS_Miss after they were already judged (also caused non-checkpoint HoldNotes to LetGo)
fix HoldNotes never receive judgment because out of range ones were not being passed to UpdateHoldNotes.
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2007-09-17 00:03:43 +00:00 |
|
AJ Kelly
|
ab240c3fbc
|
add addx, addy, addz, GetX, GetY, GetZ, GetVisible, SetTextureFiltering
|
2007-09-16 22:37:08 +00:00 |
|
Chris Danford
|
5272d5994c
|
clean up GetVisible() optimization to not process things that won't show. Fixes editor crash on playback.
|
2007-09-16 21:22:09 +00:00 |
|
Chris Danford
|
2322929f9c
|
Intermediate-term hack fix for multiplayer trying to load difficulties of Steps that aren't present.
|
2007-09-16 19:43:14 +00:00 |
|
Chris Danford
|
1fcce84c9f
|
remove PercentageDisplay metrics
|
2007-09-16 19:36:46 +00:00 |
|
AJ Kelly
|
9a69e35c1d
|
let ScrollerX and ScrollerY handle the positioning
|
2007-09-16 05:44:43 +00:00 |
|
Steve Checkoway
|
07b16b641e
|
Remove code with no effect.
|
2007-09-16 01:00:49 +00:00 |
|
Steve Checkoway
|
b4cb0893ff
|
Use preincrement for iterators to prevent making a copy of the iterator and simplify making a pair.
|
2007-09-16 00:52:16 +00:00 |
|
Steve Checkoway
|
5a0ae85deb
|
Fix mines when PREFSMAN->m_fPadStickSeconds is zero.
|
2007-09-15 06:47:25 +00:00 |
|
AJ Kelly
|
4a9af0135d
|
add PercentScoreDecimalPlaces
|
2007-09-15 04:46:11 +00:00 |
|
Chris Danford
|
9558ec7bb1
|
fix crash if menu timer expires while on song section
|
2007-09-14 21:34:42 +00:00 |
|
Chris Danford
|
77940f76a2
|
Move percent formatting into PlayerStageStats and apply the truncating rules in GetPercentScore(). The percent score that ends up in HighScore should match what is shown on the screen.
|
2007-09-14 08:50:29 +00:00 |
|
Chris Danford
|
71cca3a067
|
add NumControllerSteps
|
2007-09-14 05:56:12 +00:00 |
|
Chris Danford
|
2ff23c4d01
|
fix: if multiple holds start on the same row, only the last one on the row was being updated
|
2007-09-13 05:26:59 +00:00 |
|