Chris Danford
4ac936cfbf
GrayArrow => ReceptorArrow
...
move ReceptorArrow metrics into NoteSkin
ReceptorArrow metrics, code cleanup
2003-12-22 10:30:10 +00:00
Glenn Maynard
448174a04f
fix comment
2003-12-22 06:22:49 +00:00
Glenn Maynard
222e7d3630
fix crash
2003-12-17 04:50:39 +00:00
Glenn Maynard
60aee74847
implement edge fade
2003-11-08 19:38:38 +00:00
Glenn Maynard
c77ddb2107
Reduce dependencies, const fix.
2003-11-07 20:55:30 +00:00
Glenn Maynard
a9c98610ba
add StretchTexCoords, StretchTexCoords command
2003-10-30 22:56:45 +00:00
Glenn Maynard
c311bff4a4
Add texture commands.
2003-10-30 21:58:18 +00:00
Glenn Maynard
e2c2ae4941
use GetExtension, Dirname, Basename
2003-10-29 20:46:37 +00:00
Glenn Maynard
cd195dc6b7
comment
2003-10-16 06:50:53 +00:00
Chris Danford
8ac398d192
optimize Actor::BeginDraw
2003-10-07 04:26:14 +00:00
Glenn Maynard
b13cb43aa6
IniFile::GetValueB->GetValue, etc. Cleanup.
2003-10-02 02:03:29 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Chris Danford
8158ca8770
compiles on Xbox (still a CRT linking error though)
2003-07-11 03:15:28 +00:00
Chris Danford
3ee5463de7
battle stuff
2003-07-09 02:27:05 +00:00
Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
Glenn Maynard
c56c8ab5a3
Remove unused SetCroppedSize.
...
By the way, be careful when adding prototypes: don't add them between
another prototype and a comment about it, or you'll cause confusion later
on.
2003-07-03 18:54:22 +00:00
Sean Burke
ff6af2f72d
Add missing Sprite::SetCroppedSize to make it compile again.
2003-07-03 17:31:00 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
...
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard
0dac6150c5
remove strange space-like characters that aren't actually spaces
2003-06-24 22:00:38 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
177421b705
Don't sleep for movie decoding to catch up.
...
The DShow threads seem to be getting enough time anyway. With sleeping removed, my P2-450 still doesn't drop any movie frames.
2003-06-22 17:48:45 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Chris Danford
02016ae442
Reorganize RageDisplay
...
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard
650611f0e2
fix comments
2003-05-20 05:26:12 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
80d16e87e8
make sprite files a wildcard match, which is more robust
...
handle case-insensitivity
2003-05-05 08:26:30 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
b7c56989f4
disable blending hack
2003-05-04 05:13:30 +00:00
Glenn Maynard
368375ca01
handle some obscure rounding errors
2003-05-04 05:10:51 +00:00
Glenn Maynard
fe33dec385
Partial s/GetString/c_str/.
...
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Chris Danford
977ad34638
move timespacing on player options screen
2003-04-24 06:16:04 +00:00
Glenn Maynard
5f791e1510
Add simpler accessors.
...
Default wrapping to on when custom coords are enabled.
2003-04-21 02:45:00 +00:00
Glenn Maynard
8d84695bfc
Change custom coordinate order from ( bottom left, top left,
...
bottom right, top right ) to ( top left, bottom left, bottom right, top right ).
This matches the vertex order, which is simpler. (Couldn't do the
opposite, since the old ordering wasn't wrapped correctly to form
a quad.)
2003-04-21 01:50:03 +00:00
Glenn Maynard
9ac592bf2b
always honor m_bTextureWrapping; I can think of obvious uses for
...
it when using custom texture coords
2003-04-21 01:36:53 +00:00
Glenn Maynard
c48ade0eb5
break rect -> texture coord array into a function
2003-04-21 01:35:37 +00:00
Glenn Maynard
6e6c60858a
consolidate Enable/DisableTextureWrapping
2003-04-10 18:25:17 +00:00
Chris Danford
a798cc954c
added ScreenEnding
2003-04-03 22:10:40 +00:00
Glenn Maynard
d515fba524
change rotations to degrees
2003-04-02 07:24:40 +00:00
Glenn Maynard
9822eff40b
pull songs out of the header that don't really need to be there
2003-03-23 18:52:18 +00:00
Glenn Maynard
1ab0823940
Fix oddities in the music wheel when two songs use the default
...
banner in a row (m_size wasn't being reset so CroppedSprite messed
up)
2003-03-16 00:45:06 +00:00
Chris Danford
4a239b0c35
fixed some ScreenGameplay transition glitches
...
fix cracks in BGAnimation tiles (mostly)
2003-03-12 01:26:44 +00:00
Chris Danford
080a92450c
SelectGroup animations converted to commands
...
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford
267fcec652
added TransitionBGAnimation
2003-03-05 08:48:35 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
...
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
6ca905ef9d
use SDL_Delay to sleep
2003-02-14 06:31:09 +00:00
Glenn Maynard
8a9feafd62
add GetCurrentTextureCoordRect
2003-02-08 23:45:06 +00:00
Glenn Maynard
5b8d5e49da
simplify
2003-02-07 05:48:30 +00:00
Chris Danford
4ff98e0442
added flexable NoteType coloring to NoteDisplay, optimized note texture usage
2003-02-06 07:32:57 +00:00