AJ Kelly
377b10df91
small cleanup and comment
2012-02-13 01:15:15 -06:00
Jason Felds
d3e9cea312
[editorKeysounds -> default] Let's do this.
...
I expect there to be issues, bugs, etc.
I cannot find all of them. Let the people do that.
2012-02-12 14:53:14 -05:00
Jason Felds
cdaaeeafd6
[editorKeysounds] This shouldn't crash I think.
...
This should also be in default.
2012-02-12 14:20:37 -05:00
AJ Kelly
862e19710d
revert a change I had made a while ago since I was not aware this was causing stroked fonts to look odd.
2012-02-11 16:27:45 -06:00
Jason Felds
baae57d9d5
[editorKeysounds] No KSes in this mode, thanks.
2012-02-11 15:16:34 -05:00
Jason Felds
4151f20327
[editorKeysounds] Removing Keysounds successful.
2012-02-11 15:11:44 -05:00
Jason Felds
216286c3f1
[editorKeysounds] keep keysound names unique.
2012-02-11 14:52:41 -05:00
Jason Felds
0bf91fffd3
[editorKeysound] Add menu to remove keysounds.
...
Next up: the actual removing.
2012-02-11 14:45:09 -05:00
Jason Felds
1f68f7afe4
[editorKeysounds] minor comment.
2012-02-11 14:40:24 -05:00
Jason Felds
fb7bc1edcb
[editorKeysounds] Don't show AKs in gameplay.
...
We still need a better editor noteskin for
the auto keysounds though.
2012-02-11 02:07:57 -05:00
Jason Felds
effa33eaec
[editorKeysounds] autoKeys shouldn't be pressed.
2012-02-11 01:30:08 -05:00
Jason Felds
8deb166ab2
[editorKeysounds] Judgments are back.
...
Still could use someone to check it over though.
2012-02-11 01:27:13 -05:00
Jason Felds
d7d56f525e
[editorKeysounds] Right, doesn't hit here either.
2012-02-11 01:21:22 -05:00
Jason Felds
b2f4365fe5
[editorKeysounds] Right, never hits here.
2012-02-11 01:10:11 -05:00
Jason Felds
22033113a5
[editorKeysounds] More attempts, need help.
...
Anyone want a stab?
Main issue: tap + autoKeysound means skipped judgment.
2012-02-10 23:16:00 -05:00
Jason Felds
2f6240d372
[editorKeysounds] autoKeysounds is auto now.
2012-02-10 21:30:48 -05:00
Jason Felds
a353e659d0
[editorKeysounds] Can add KS, but...
...
1) A physical note is shown in the editor.
We do need a separate graphic for auto keysounds.
2) The keysound only plays if you "hit" the note.
Auto keysound notes should play regardless of hit or miss.
Time to make this branch public.
Anyone want to help tackle this?
2012-02-10 19:49:53 -05:00
Jason Felds
e1af1eb2b6
[editorKeysounds] Stop an editor closing crash.
...
If you close the program while in the editor
in debug mode, it can occasionally cause
a bad access violation with the mutexes.
If someone really wants this back, go ahead and
put it back in.
...this really should have gone in default first.
2012-02-10 19:18:40 -05:00
Jason Felds
f3d260bc88
[editorKeysounds] Modifying KS works.
2012-02-10 19:17:00 -05:00
Jason Felds
3b3e8df2f4
[editorKeysounds] Removing KS successful.
2012-02-10 19:07:13 -05:00
Jason Felds
84a20cf6da
[editorKeysounds] Right, answers based on start.
2012-02-10 18:47:24 -05:00
AJ Kelly
9114fbea47
init max scroll bpm and speed of max scroll bpm in PlayerOptions constructor.
2012-02-10 17:33:03 -06:00
AJ Kelly
dc3300ae90
[WheelBase, WheelItemBase] Turned WheelItemDataType into a Lua type, made WheelBase:GetSelectedType() return the enum instead of a number.
2012-02-10 13:57:24 -06:00
Jason Felds
baa9b20e6a
[editorKeysounds] Prepare screen message.
2012-02-10 14:44:48 -05:00
Jason Felds
5757247144
[editorKeysounds] First menu is working.
2012-02-10 14:29:11 -05:00
Jason Felds
616f0742be
[editorKeysounds] Allow pushing string vectors.
...
This will save me a headache for later.
2012-02-10 14:14:42 -05:00
Jason Felds
a25fa01b34
[editorKeysounds] Some of the menu code.
2012-02-10 14:09:12 -05:00
Jason Felds
8a98bcdff7
[editorKeysounds] Prepare the eventual menu.
2012-02-10 13:51:29 -05:00
Jason Felds
0b3737cfc4
[editorKeysounds] New menu to test.
2012-02-10 13:41:40 -05:00
AJ Kelly
778ce8a288
[ScreenOptionsMaster] Added StepsRowLayoutType metric. (Valid values are ShowAllInRow or ShowOneInRow.)
2012-02-08 23:49:42 -06:00
Alberto Ramos
367f29f132
awesome fix for sounds: this is possible now
2012-02-02 00:09:40 -07:00
Flameshadowxeroshin
e19fe5a949
redo mine combo control code by hooking wolfman's SetMineJudgment thing (guaranteed to build)
2012-01-23 22:03:11 -06:00
Flameshadowxeroshin
80a0621cbb
once and for all
2012-01-23 21:57:56 -06:00
Flameshadowxeroshin
b26759a1b8
make good time
2012-01-23 21:55:08 -06:00
Flameshadowxeroshin
fc4cdfbad9
revert?
2012-01-24 03:39:30 +00:00
Flameshadowxeroshin
516d010378
god awful ugly commit
2012-01-24 03:26:11 +00:00
Jason Felds
535ef4db29
Two new options for JudgmentMessageCommand.
...
You can now use AvoidMine and HitMine.
Obviously, not at the same time.
Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
Jason Felds
d909714249
Cue rage in 3... 2... 1...
2012-01-16 18:04:40 -05:00
Flameshadowxeroshin
e5c4ad0e5b
add some log stuff for debugging
2012-01-16 21:30:52 +00:00
Jason Felds
9750255b36
Disable View Steps Data for practice mode.
...
Temporary workaround, I know.
The mode has bigger problems.
2012-01-16 14:22:38 -05:00
Jason Felds
c09920bb4b
More explicit fail messages.
...
Now if only I could see why I crashed here...
2012-01-16 13:52:50 -05:00
AJ Kelly
359324d3c6
just some formatting crap
2012-01-16 12:12:37 -06:00
Jason Felds
0e3f16118c
Why do we even support this format still?
2012-01-16 13:10:27 -05:00
Jason Felds
44d8eaa10a
Don't write empty labels.
...
Not worth a cache increase I think.
2012-01-16 13:10:10 -05:00
AJ Kelly
9e1286120e
remove complaint about bmp files; enjoy crashes when loading files that are BMP and two colors only...
2012-01-16 10:52:17 -06:00
AJ Kelly
33372bf05e
fix the crash I was getting when leaving the options. turns out approach for the m-mods was commented for a reason...
2012-01-16 00:31:18 -06:00
AJ Kelly
3fdfc1c4d4
[PlayerOptions] Fix a problem with m-mods where you would get m200 as the default speed modifier.
2012-01-15 23:39:53 -06:00
Jason Felds
edc98d8e83
Add the NumIconsToShow metric.
2012-01-15 17:34:26 -05:00
Jason Felds
bc8eae8935
Place obj files with the others for consistency.
...
Note: you MUST rebuild the solution. Otherwise,
linker errors may result.
2012-01-13 00:39:02 -05:00
Jason Felds
fbb3cb6c42
Fix a floating point issue with speed segments.
...
This is why ints rule.
2012-01-11 22:50:55 -05:00