Glenn Maynard
578c6d5726
simplify singleton registration
2006-09-21 04:42:45 +00:00
Glenn Maynard
518a9fce85
GetFirstStepsTypeForCurrentGame -> GetFirstStepsTypeForGame
...
to remove GameState dependency
2006-09-15 07:56:34 +00:00
Glenn Maynard
3183dcf60b
GameInputToStyleInput -> GameInputToColumn
2006-09-13 09:22:24 +00:00
Glenn Maynard
9da4770fe0
StyleInput_INVALID -> Column_INVALID
2006-09-13 09:14:03 +00:00
Glenn Maynard
1ceac53825
phase out StyleInput; it's just a column number now
2006-09-13 09:07:04 +00:00
Glenn Maynard
e206261b80
ARRAYSIZE -> ARRAYLEN
2006-09-13 03:11:38 +00:00
Glenn Maynard
1ca5c9a4b7
reduce StyleInput to an int
2006-09-13 00:46:21 +00:00
Steve Checkoway
22dfc2a81b
Yes it should.
2006-07-30 23:55:56 +00:00
Steve Checkoway
c72c23f035
Remove empty ctor and dtor. This class has no member variables. It would probably work just as well as a namespace but I don't know how that would interact with lua.
2006-07-24 05:56:16 +00:00
Steve Checkoway
52d48a1eac
CanAutoGenStepsType. For some reason lights cannot be autogenned. I've moved that from Song to GameManager. Whenever this restriction is lifted (I don't know why the restriction exists), it should be changed to ST_FLAGS_NONE.
2006-07-24 05:01:48 +00:00
Steve Checkoway
a07e194cf1
Revert. Fixes Linux build.
2006-07-18 05:51:37 +00:00
Jason Felds
366c3440d4
Fix VC8 macro redef warning. (more to come)
2006-07-18 03:56:37 +00:00
Chris Danford
26ce4fa74d
split strings and metrics
2006-06-24 05:13:54 +00:00
Steve Checkoway
d008b0aa8b
Use doubles track spacing and revert m_iInputColumn.
2006-06-24 04:02:43 +00:00
Steve Checkoway
190fa9d8de
Fix inputs.
2006-06-24 00:11:01 +00:00
Steve Checkoway
57ffea9e7d
Add dance-routine steps/style.
2006-06-16 23:46:36 +00:00
Steve Checkoway
f4639fb139
Spacing cleanup. Ugh, this file is long.
2006-06-16 22:51:12 +00:00
Steve Checkoway
df6d8cb6ba
Make the default NoteSkin a theme metric. That means we can't call GetNoteSkinNames() before the theme is loaded so split out the code to get the names of the the skins for a particular game.
2006-05-20 08:58:53 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
9122e2f935
localize more strings
2006-01-08 19:38:33 +00:00
Chris Danford
fc18dbd342
make more strings localizable
2006-01-08 18:40:20 +00:00
Chris Danford
44225ad379
XToThemedString -> XToLocalizedString
2006-01-07 04:11:29 +00:00
Glenn Maynard
9597cf13a4
fixup (this worked because NO_DEFAULT_KEY is defined to -1: "-1-1-1-1")
2005-12-28 08:23:25 +00:00
Glenn Maynard
b01308783e
unused headers
2005-12-19 00:42:29 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
1333bfd2d8
remove references to specific games for things that are only specific to the controller type
2005-10-07 05:00:52 +00:00
Chris Danford
eddf78aa5e
lock difficulties in couple Styles
2005-10-02 20:17:19 +00:00
Chris Danford
65d71a4f23
expermienting with DEFINE_METHOD macro for Lua methods
2005-09-10 02:47:04 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Glenn Maynard
94ea3cb9e0
cleanup
2005-09-03 00:30:46 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Chris Danford
0e6767c8bc
add default key mappings for Select on P2 side
2005-08-03 03:14:39 +00:00
Chris Danford
6dc9a3bbc1
add lua bindings
...
add default key mapping for Select
2005-08-01 05:14:29 +00:00
Chris Danford
1cef761253
specify StyleTypes to use in ScreenDemonstration
2005-05-21 06:19:57 +00:00
Chris Danford
3db3500226
remove size on statc CString arrays so that XToString can catch size differences
2005-05-05 19:55:04 +00:00
Sean Burke
a411e17e57
Fix warnings, edit for consistency, implement BM-style row judgment (this last one needs a bit of work, specifically more information on how BM judges and scores rows; it shouldn't affect DDR-style scoring at all)
2005-05-05 06:58:20 +00:00
Glenn Maynard
e700aae4e1
Add "Select". Nothing currently uses this directly, but it can be mapped
...
to codes.
2005-04-24 04:35:59 +00:00
Glenn Maynard
5affc1cef4
more table fixes
2005-04-24 04:06:01 +00:00
Glenn Maynard
b6e5391f9e
fix table (this compiled because "NO_DEFAULT_KEY NO_DEFAULT_KEY" becomes "-1-1" = -2)
2005-04-24 04:03:52 +00:00
Chris Danford
a29ac7a5fc
prettier test input
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don't show secondary mappings if OnlyDedicatedMenuButtons is on
2005-04-23 22:50:13 +00:00
Geoff Benson
8ec79348bc
Updated to allow techno-8 styles to become playable again.
2005-01-16 16:34:54 +00:00
Glenn Maynard
783e492b0b
GetSecondaryMenuButtonName -> GetMenuButtonSecondaryFunction
2004-12-04 04:50:18 +00:00
Glenn Maynard
bc9ad4169d
remove m_szSecondaryFunction
2004-12-04 04:44:52 +00:00
Glenn Maynard
36d462ffd6
figure out secondary button names dynamically
2004-12-04 04:39:51 +00:00
Glenn Maynard
d7a03bb37f
fix style table glitches
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const fixes
2004-12-04 04:30:39 +00:00
Glenn Maynard
e3030248cb
cleanup
2004-12-04 03:31:21 +00:00
Glenn Maynard
b6bb0fca3c
use column-specific names to rename "scratch"
2004-12-03 22:36:29 +00:00
Glenn Maynard
b383b5dd3a
Reverse the column<->GameInput mapping; instead of allowing a button
...
to map to more than one column (useless), allow more than one button
to map to a column. This allows handling both UP and DOWN inputs for
a single SCRATCH column. (more work still needed for correct scratch
handling; also, due to the massive number of styles we have, some of these
entries may be incorrect)
2004-12-03 21:47:57 +00:00