Remove empty ctor and dtor. This class has no member variables. It would probably work just as well as a namespace but I don't know how that would interact with lua.

This commit is contained in:
Steve Checkoway
2006-07-24 05:56:16 +00:00
parent f40b729eda
commit c72c23f035
2 changed files with 0 additions and 12 deletions
-9
View File
@@ -2646,15 +2646,6 @@ static Style g_Styles[] =
#define NUM_STYLES ARRAYSIZE(g_Styles)
GameManager::GameManager()
{
}
GameManager::~GameManager()
{
}
void GameManager::GetStylesForGame( const Game *pGame, vector<const Style*>& aStylesAddTo, bool editor ) const
{
for( unsigned s=0; s<NUM_STYLES; s++ )
-3
View File
@@ -14,9 +14,6 @@ struct lua_State;
class GameManager
{
public:
GameManager();
~GameManager();
void GetStylesForGame( const Game* pGame, vector<const Style*>& aStylesAddTo, bool editor=false ) const;
void GetStepsTypesForGame( const Game* pGame, vector<StepsType>& aStepsTypeAddTo ) const;
const Style* GetEditorStyleForStepsType( StepsType st ) const;