Devin J. Pohly
77ece5a414
Process FT_Xml as legacy actors
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Everything from here on out is edge cases.
2014-02-20 10:59:50 -05:00
Devin J. Pohly
60ce34cfaa
Reconnect legacy sprites
2014-02-20 10:59:50 -05:00
Devin J. Pohly
cd526b8e44
ActorUtil: add loading behavior for legacy actors
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Filetypes are not yet linked in, so this shouldn't change anything.
The loading/guessing logic is ported from OpenITG.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
58eddc2652
Annotate XNode trees with legacy attribute
2014-02-20 10:59:49 -05:00
Devin J. Pohly
a9d5931533
Command/LuaManager: add legacy command parsing
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Only enabled when compiling via CompileXNodeTree.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
c9ac7e7a53
Resurrect Annotate function for XNodes
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No-op. Function isn't actually used yet.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
da5eb84730
Player: broadcast StepPN message (compat)
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For backwards compatibility, broadcast the old StepP1/2 message in
addition to the new Step message. New themes, charts, etc. should of
course use the new message with parameters.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
59674ad6f2
BitmapText: check both File and Font as path
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Allow BitmapText to specify font from Theme/Fonts as well as locally,
using either the Font or the old-style File attribute.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
000498ba63
Foreground: don't issue a spurious OnCommand
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We don't need the ending beat until the change has already started, so
just use the legitimate On to calculate things rather than doing
anything hacky.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
9801ec52b2
Foreground: don't propagate OnCommand
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We load foreground changes at the beginning of the screen, but they
shouldn't be issued an OnCommand until it's time for them to start. The
Foreground layer, however, should get the OnCommand right away. So
don't propagate it, since we already issue On manually to changes.
2014-02-20 10:59:49 -05:00
Devin J. Pohly
3ac15cc1ce
Warn on failed command compilation
2014-02-20 10:59:48 -05:00
Devin J. Pohly
80bf2f8d93
Re-add FT_Xml and FT_Sprite to FileType enum
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Doesn't associate any behavior with them yet.
2014-02-20 10:59:48 -05:00
Devin J. Pohly
a8018575b8
Use non-const XNode in ActorUtil::LoadFromNode
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No-op aside from constness. Need this later.
2014-02-20 10:59:48 -05:00
freem
5644917565
update windows resources file for next version
2014-02-19 21:28:39 -06:00
freem
59600538da
Visual Studio was choking on isnan; it worked in StreamDisplay by including <float.h>, and that works here too.
2014-02-19 21:27:23 -06:00
Colby Klein
7133e5c90c
Bump version to 5.0 beta 3. Holding off on tagging until people get in their last minute fixes.
2014-02-19 11:07:11 -08:00
Colby Klein
b4682a2bd4
Merge pull request #49 from kyzentun/sprite_custom_pos_coords
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Added SetCustomPosCoords to Sprite.
2014-02-19 10:36:14 -08:00
Colby Klein
dfd693b916
Merge pull request #48 from kyzentun/text_distortion
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Added distort function to BitmapText.
2014-02-19 10:36:05 -08:00
Colby Klein
2f476af54c
Merge pull request #40 from kyzentun/GetCreditsRequired_fix
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GetCreditsRequiredToPlayStyle didn't check the coin mode.
2014-02-18 15:12:28 -08:00
Colby Klein
03fa5d0f2e
Merge pull request #52 from Suisse00/stepmania_pullrequest
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Upgrade to VC++ 2013
2014-02-18 14:57:55 -08:00
Colby Klein
907eeb9ba8
Merge pull request #47 from wolfman2000/wolf-mac-64-prep
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Attempt prep work for 64 bit just in case.
2014-02-18 14:44:24 -08:00
Colby Klein
52a5c69666
Merge pull request #42 from kyzentun/combo_list_and_life_record
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Added GetComboList and GetLifeRecord to PlayerStageStats.
2014-02-17 14:46:09 -08:00
Colby Klein
5e52c4f37e
Merge branch 'ComboContinuesBetweenSongs_readd' of https://github.com/kyzentun/stepmania into kyzentun-ComboContinuesBetweenSongs_readd
2014-02-17 14:41:33 -08:00
Suisse00
d7ce7cfff1
Upgraded the solution to VC++2013
2014-02-16 20:48:20 -05:00
Suisse00
f7b7e3a1ca
Added VC++2013 projects/solution
2014-02-16 20:48:14 -05:00
Suisse00
ae3a056b2d
Fixed compiling issue with lrintf() on VC++ 2013
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Added a preprocessing condition which don't implement lrintf() with VC++
>= 2013 because it is in the SDK
2014-02-16 20:48:05 -05:00
Kyzentun
3c7bb93bbc
Added ComboContinuesBetweenSongs back in. And if that line in ResetStageStatistics is committed as FOREACH_HumanPlayer, I'm going to punch git.
2014-02-16 11:43:28 -07:00
Jason Felds
8151afc602
Merge pull request #41 from kyzentun/resetspeed_mod
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Added resetspeed mod to PlayerOptions.
2014-02-15 09:51:44 -05:00
Kyzentun
0c9728a8a9
Changed resetspeed to use SET_FLOAT so it can be tweened to the way other mods can.
2014-02-14 22:26:03 -07:00
Jason Felds
6d51648bbf
Merge pull request #46 from kyzentun/PlayMusicPart_loopable
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Made SOUND:PlayMusicPart pass on the loop and applyRate args.
2014-02-14 20:56:27 -05:00
Kyzentun
a02e7528d2
Fixed misplaced comma in docs for PlayMusicPart.
2014-02-14 18:51:10 -07:00
Kyzentun
6ba6fbf21d
Merge branch 'master' of http://github.com/stepmania/stepmania into PlayMusicPart_loopable
2014-02-14 18:49:32 -07:00
Jason Felds
875d6bd48b
Merge pull request #45 from kyzentun/SetAllowLateJoin
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Added SetAllowLateJoin to ScreenWithMenuElements.
2014-02-14 19:21:41 -05:00
Jason Felds
5db9840dd8
Merge pull request #43 from kyzentun/expose_joininput
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Exposing GameState::JoinInput to Lua.
2014-02-14 19:19:48 -05:00
Jason Felds
6cfedbc7f3
Merge pull request #39 from kyzentun/miscounted_hold_points
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Hold notes were added to possible score twice.
2014-02-14 19:13:47 -05:00
Jason Felds
3adfce9857
Merge pull request #37 from kyzentun/ComboGraph_height_fix
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ComboGraph height fix
2014-02-13 21:32:21 -05:00
Kyzentun
d9b38234dd
Added SetCustomPosCoords to Sprite.
2014-02-12 18:43:42 -07:00
Kyzentun
88ad09d293
Added distort function to BitmapText.
2014-02-12 18:13:49 -07:00
Jason Felds
9bbefe2240
Attempt prep work for 64 bit just in case.
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If SDL2 fails, someone (not me) will have to try to
keep these updated.
2014-02-12 19:40:27 -05:00
Kyzentun
901ba529e8
Made SOUND:PlayMusicPart pass on the loop and applyRate args.
2014-02-12 17:36:43 -07:00
Kyzentun
779e3da286
Added SetAllowLateJoin to ScreenWithMenuElements.
2014-02-12 17:18:13 -07:00
Kyzentun
17ea38576c
Added GetComboList and GetLifeRecord to PlayerStageStats.
2014-02-12 16:19:16 -07:00
Kyzentun
13a4cccfb5
Added resetspeed mod to PlayerOptions.
2014-02-12 15:49:51 -07:00
Kyzentun
5bde20e897
Exposing GameState::JoinInput to Lua.
2014-02-12 15:45:26 -07:00
Kyzentun
56cd5fb961
GetCreditsRequiredToPlayStyle didn't check the coin mode.
2014-02-12 15:08:54 -07:00
Jason Felds
3f1c96d10f
Merge pull request #38 from kyzentun/misleading_style_comment
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Comment in Style.h was misleading.
2014-02-12 17:02:38 -05:00
Kyzentun
392fabc45f
Hold notes were added to possible score twice.
2014-02-12 14:59:48 -07:00
Kyzentun
272b55ff7c
Comment in Style.h was misleading.
2014-02-12 14:49:32 -07:00
Kyzentun
13c99c1814
Added BodyHeight metric to ComboGraph and set width and height to make zoomtowidth/height work.
2014-02-12 14:38:54 -07:00
freem
0715c38475
Luadoc: update GetPlayableSteps to show that it returns a table
2014-02-12 15:14:41 -06:00