Re-add FT_Xml and FT_Sprite to FileType enum
Doesn't associate any behavior with them yet.
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+3
-1
@@ -375,11 +375,13 @@ void ActorUtil::SortByZPosition( vector<Actor*> &vActors )
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static const char *FileTypeNames[] = {
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"Bitmap",
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"Sprite",
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"Sound",
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"Movie",
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"Directory",
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"Lua",
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"Xml",
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"Model",
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"Lua",
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};
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XToString( FileType );
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LuaXType( FileType );
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+3
-1
@@ -31,11 +31,13 @@ Actor *CreateActor() { return new T; }
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enum FileType
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{
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FT_Bitmap,
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FT_Sprite,
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FT_Sound,
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FT_Movie,
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FT_Directory,
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FT_Lua,
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FT_Xml,
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FT_Model,
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FT_Lua,
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NUM_FileType,
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FileType_Invalid
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};
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