Merge pull request #37 from kyzentun/ComboGraph_height_fix
ComboGraph height fix
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@@ -4423,6 +4423,7 @@ BodyHeight=38
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[ComboGraph]
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BodyWidth=140
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BodyHeight=11
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# Arcade #################################
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[ScreenLogo]
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@@ -22,6 +22,11 @@ ComboGraph::ComboGraph()
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void ComboGraph::Load( RString sMetricsGroup )
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{
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BODY_WIDTH.Load( sMetricsGroup, "BodyWidth" );
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BODY_HEIGHT.Load( sMetricsGroup, "BodyHeight" );
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// These need to be set so that a theme can use zoomtowidth/zoomtoheight and get correct behavior.
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this->SetWidth(BODY_WIDTH);
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this->SetHeight(BODY_HEIGHT);
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Actor *pActor = NULL;
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@@ -29,6 +34,7 @@ void ComboGraph::Load( RString sMetricsGroup )
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if( m_pBacking != NULL )
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{
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m_pBacking->ZoomToWidth( BODY_WIDTH );
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m_pBacking->ZoomToHeight( BODY_HEIGHT );
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this->AddChild( m_pBacking );
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}
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@@ -36,6 +42,7 @@ void ComboGraph::Load( RString sMetricsGroup )
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if( m_pNormalCombo != NULL )
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{
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m_pNormalCombo->ZoomToWidth( BODY_WIDTH );
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m_pNormalCombo->ZoomToHeight( BODY_HEIGHT );
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this->AddChild( m_pNormalCombo );
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}
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@@ -43,6 +50,7 @@ void ComboGraph::Load( RString sMetricsGroup )
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if( m_pMaxCombo != NULL )
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{
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m_pMaxCombo->ZoomToWidth( BODY_WIDTH );
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m_pMaxCombo->ZoomToHeight( BODY_HEIGHT );
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this->AddChild( m_pMaxCombo );
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}
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@@ -24,6 +24,7 @@ public:
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private:
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ThemeMetric<float> BODY_WIDTH;
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ThemeMetric<float> BODY_HEIGHT;
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Actor *m_pBacking;
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Actor *m_pNormalCombo;
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Actor *m_pMaxCombo;
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