Jason Felds
fc9f07158a
99% fix scoring with warps and fakes.
...
Now all charts can seek 100%.
This does force yet another cache reload.
Hopefully it won't slow first loads too much.
2011-06-08 16:14:11 -04:00
Jason Felds
fec932e153
More prep work for better radar calculations.
2011-06-08 15:02:54 -04:00
Jason Felds
0a7b9ce170
Some respect for OOP. (MasterPlayerNumber)
2011-06-06 20:40:11 -04:00
Jason Felds
963cc9d4f1
Fix a Player 2 assist tick / clap bug.
2011-06-06 20:23:23 -04:00
AJ Kelly
785a9f93a5
small todo comment
2011-06-05 00:45:25 -05:00
Jason Felds
461deced3a
Let's be doubly sure Survivals work.
...
If a themer uses a non-existant default noteskin...
...well, at this point we're not responsible I think.
2011-05-27 23:28:14 -04:00
Jason Felds
6588753328
Comment no longer needed.
2011-05-27 11:14:14 -04:00
Jason Felds
002ea6c11a
I want others to read this comment.
...
Check the diff.
2011-05-27 10:12:19 -04:00
Jason Felds
0f1e2c59ed
Updated comment/TODO.
2011-05-23 11:26:53 -04:00
Jason Felds
d076b13894
Assist clapping respects Split Timing.
...
Versus mode still follows the first player though.
That is a holdover from previous versions.
2011-05-23 11:22:32 -04:00
Jason Felds
2526413d45
[default -> splittiming] Right, forgot this.
2011-05-16 20:39:20 -04:00
AJ Kelly
f8f4453637
[ScreenGameplay] Removed hardcoded commands for Debug (give up text) and replace them with DebugStartOnCommand, DebugBackOnCommand, and DebugTweenOffCommand.
2011-05-15 13:38:41 -05:00
Thai Pangsakulyanont
2507cf7c0a
[splittiming] merge
2011-05-12 16:56:15 +07:00
Thai Pangsakulyanont
eda727ddf9
[splittiming]
...
- load split timing from BMS files
- fix a crash because autogen'd steps don't inherit the timing from parent
- be more verbose in UpdateSongPosition
2011-05-12 16:44:24 +07:00
Jason Felds
8de6ddb7e3
[default -> splittiming] Cleanliness.
2011-05-11 17:07:20 -04:00
Jason Felds
da51e26d07
Standardize conversion processes.
...
Too many arguments for or against the many methods:
stick to one inside a common function.
This commit will force recompilation of many files.
2011-05-11 15:58:31 -04:00
Jason Felds
fb8b387fb7
[splittiming] Compiles and links.
...
Not guaranteed to work. Adjustments to GameState
and SongPosition may still be needed.
2011-05-10 14:53:59 -04:00
Jason Felds
9cb41af5f4
[splittiming] All but ScreenEdit. (67)
2011-05-09 21:11:33 -04:00
Jason Felds
f7d1b46f72
[splittiming] Bringing it down. (91)
2011-05-09 21:03:30 -04:00
Thai Pangsakulyanont
6162fe519b
[splittiming] ArrowEffects and ScreenGameplay (222)
2011-05-09 23:00:29 +07:00
AJ Kelly
01d9e955ba
make this work with BeginnerHelper
2011-04-28 19:13:44 -05:00
AJ Kelly
438930f794
[ScreenGameplay] Added SongNumberFormat metric.
2011-04-21 13:49:54 -05:00
AJ Kelly
6681e062dd
remove some hardcoded SetShadowLength() calls
2011-04-16 22:03:28 -05:00
AJ Kelly
54415fa8fb
[ScreenGameplay] Announcers say combo messages again.
2011-03-29 12:56:39 -05:00
Jason Felds
220e4e168d
Re-revert, implement right.
...
Pay attention to your compiler warnings everyone.
(And also don't test exclusively in the editor.)
2011-03-21 00:58:56 -04:00
Jason Felds
22c3027133
Reverting recent initialization list attempt.
...
The old code was behaving better...by that I mean not crashing on me.
Steve is right: time to use different tools to improve our code.
2011-03-21 00:42:30 -04:00
Jason Felds
c4b0b77ab8
More warning fixes.
...
Editor didn't break with my NoteData changes.
2011-03-19 16:18:53 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
Jason Felds
81ccc7daba
Quickly variables! Into the magic mirror!
2011-03-14 03:32:07 -04:00
Jason Felds
e9df4832f6
Bring shadowed variables back from the dark side.
...
Alright Colby, happy now?
2011-03-14 02:54:11 -04:00
AJ Kelly
4eb8117ee7
whitespace, commenting...
2011-02-25 04:14:34 -06:00
AJ Kelly
48b9e6bb38
kill alternative input
2011-02-23 01:54:32 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
...
Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
Jason Felds
00257e7995
Consistent semicolon use.
...
This is C++, not Python!
2011-02-18 20:40:51 -05:00
AJ Kelly
0139f8e201
small changes
2011-02-13 16:57:31 -06:00
AJ Kelly
17a76a3dbe
fix compile by using the old code I guess.
2010-12-31 15:11:55 -06:00
AJ Kelly
b28244b3fc
port neothe0ne's "Fixed "Gameplay ### combo" announcer messages." from rsr-sandbox
2010-12-31 14:34:25 -06:00
Alberto Ramos
902d2d4368
small barely notable changes
2010-12-14 17:41:29 -07:00
AJ Kelly
b0f321f188
fix compile
2010-07-19 11:42:41 -05:00
AJ Kelly
cec320d923
slight change; UnpauseOnStart -> UnpauseWithStart to match internal metric name
2010-07-19 11:19:01 -05:00
Alberto Ramos
02a469f287
Allow unpause metric was too wordy, shortened to 'UnpauseOnStart'
2010-07-18 19:10:31 -06:00
Alberto Ramos
daa32fc3f8
Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)
2010-07-18 18:54:37 -06:00
AJ Kelly
eb504b5963
comment/cleanup
2010-07-17 02:33:13 -05:00
AJ Kelly
53c69088e2
Fix crashes in Rave/Battle mode.
2010-06-10 14:23:31 -05:00
AJ Kelly
32ad5f4e43
some cleanup
2010-05-26 15:59:07 -05:00
AJ Kelly
ce58334d58
Un-hardcode a diffuse command being played on course song number.
2010-05-05 08:17:13 -05:00
AJ Kelly
4bd7076334
Mostly cleanup, but allow lines starting with ';' in .ini files to be treated as comments.
2010-03-26 01:02:49 -05:00
AJ Kelly
5ef1c42e3b
ScoreKeeperNormal double shot.
...
1) convert toasty trigger from a single number to a Lua table. Only problem is, the toasty only triggers on the first one. Since this makes it equivalent to how it was set up before, I'm okay with this.
2) FSX submitted a patch that supposedly fixes the broken combo problem. I can't fully test this, so I'm committing it in the hopes that someone else tests it too.
----
Various theme fixes/changes as well.
2010-03-14 19:24:17 -05:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
5c5ef54a48
various changes from sm4 and sm-ssc (svn); see updated changelog for the full information
2010-02-18 23:17:24 -06:00