small changes

This commit is contained in:
AJ Kelly
2011-02-13 16:57:31 -06:00
parent ce043d595b
commit 0139f8e201
+2 -2
View File
@@ -1856,7 +1856,7 @@ void ScreenGameplay::Update( float fDeltaTime )
case PLAY_MODE_RAVE:
if( GAMESTATE->OneIsHot() )
PlayAnnouncer( "gameplay comment hot", SECONDS_BETWEEN_COMMENTS );
else if( GAMESTATE->AllAreInDangerOrWorse() )
else if( GAMESTATE->AllAreInDangerOrWorse() )
PlayAnnouncer( "gameplay comment danger", SECONDS_BETWEEN_COMMENTS );
else
PlayAnnouncer( "gameplay comment good", SECONDS_BETWEEN_COMMENTS );
@@ -2578,7 +2578,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
}
else if( SM >= SM_100Combo && SM <= SM_1000Combo )
{
int iCombo = (SM-SM_100Combo+1) * 100;
int iCombo = ( SM-(SM_100Combo+1) ) * 100;
PlayAnnouncer( ssprintf("gameplay %d combo",iCombo), 2 );
}
else if( SM == SM_ComboStopped )