remove some hardcoded SetShadowLength() calls
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@@ -179,7 +179,6 @@ void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
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m_playerList[i] = new BitmapText;
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m_playerList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
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m_playerList[i]->SetName("PlayerListElement");
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m_playerList[i]->SetShadowLength( 0 );
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m_playerList[i]->SetHorizAlign( align_left );
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m_playerList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
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m_playerList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
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@@ -590,7 +590,6 @@ void ScreenGameplay::Init()
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ASSERT( pi->m_ptextCourseSongNumber == NULL );
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pi->m_ptextCourseSongNumber = new BitmapText;
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pi->m_ptextCourseSongNumber->LoadFromFont( THEME->GetPathF(m_sName,"SongNum") );
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pi->m_ptextCourseSongNumber->SetShadowLength( 0 );
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pi->m_ptextCourseSongNumber->SetName( ssprintf("SongNumber%s",pi->GetName().c_str()) );
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LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextCourseSongNumber );
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pi->m_ptextCourseSongNumber->SetText( "" );
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@@ -609,7 +608,6 @@ void ScreenGameplay::Init()
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ASSERT( pi->m_ptextPlayerOptions == NULL );
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pi->m_ptextPlayerOptions = new BitmapText;
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pi->m_ptextPlayerOptions->LoadFromFont( THEME->GetPathF(m_sName,"player options") );
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pi->m_ptextPlayerOptions->SetShadowLength( 0 );
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pi->m_ptextPlayerOptions->SetName( ssprintf("PlayerOptions%s",pi->GetName().c_str()) );
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LOAD_ALL_COMMANDS_AND_SET_XY( pi->m_ptextPlayerOptions );
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this->AddChild( pi->m_ptextPlayerOptions );
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