Let's be doubly sure Survivals work.
If a themer uses a non-existant default noteskin... ...well, at this point we're not responsible I think.
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@@ -804,7 +804,11 @@ void ScreenGameplay::InitSongQueues()
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// In a survival course, override stored mods
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if( pCourse->GetCourseType() == COURSE_TYPE_SURVIVAL )
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{
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pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage, "clearall,"+CommonMetrics::DEFAULT_MODIFIERS.GetValue() );
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pi->GetPlayerState()->m_PlayerOptions.FromString( ModsLevel_Stage,
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"clearall,"
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+ CommonMetrics::DEFAULT_NOTESKIN_NAME.GetValue()
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+ ","
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+ CommonMetrics::DEFAULT_MODIFIERS.GetValue() );
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pi->GetPlayerState()->RebuildPlayerOptionsFromActiveAttacks();
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}
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}
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