small barely notable changes
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@@ -184,7 +184,10 @@ void Screen::Input( const InputEventPlus &input )
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{
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Message msg("");
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if( m_Codes.InputMessage(input, msg) )
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{
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this->HandleMessage( msg );
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return;
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}
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// Don't send release messages with the default handler.
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switch( input.type )
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@@ -2174,8 +2174,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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if( m_PauseController == GameController_Invalid || m_PauseController == input.GameI.controller )
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{
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// IMO, it's better to have this configurable. -DaisuMaster
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if( UNPAUSE_WITH_START )
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this->PauseGame( false );
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if( UNPAUSE_WITH_START ) this->PauseGame( false );
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}
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}
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return;
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@@ -385,6 +385,8 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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{
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// LOG->Trace( "ScreenSelectMusic::Input()" );
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ScreenWithMenuElements::Input( input );
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bool bHoldingCtrl =
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LCTRL)) ||
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INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_RCTRL));
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@@ -825,7 +827,7 @@ void ScreenSelectMusic::Input( const InputEventPlus &input )
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if( input.type == IET_FIRST_PRESS && DetectCodes(input) )
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return;
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ScreenWithMenuElements::Input( input );
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//ScreenWithMenuElements::Input( input );
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}
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bool ScreenSelectMusic::DetectCodes( const InputEventPlus &input )
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