Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
b5f82fe4ae
remove nops, cleanup
2005-06-25 09:07:11 +00:00
Glenn Maynard
59a99ec624
remove nop
2005-06-25 09:03:29 +00:00
Chris Danford
3a726a1c9b
fix ScreenEnding shows stats when not using a memory card
...
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
12fde5d55c
move PlayerName texts out of code and into BGAnimations
2005-02-13 01:16:17 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford
8f1f39a675
show overall PercentComplete on ScreenEnding
2004-08-15 01:36:33 +00:00
Chris Danford
58d8d23a93
move awards to ScreenEvaluation
2004-06-22 08:41:25 +00:00
Glenn Maynard
e4d124dd91
license update
2004-06-08 05:22:33 +00:00
Chris Danford
83c0c4dda5
make Start exit ScreenEnding
2004-05-14 07:14:45 +00:00
Chris Danford
741ab63c14
change "total high score dance points" to "percent complete"
2004-05-02 18:49:41 +00:00
Chris Danford
111f5b3124
don't wait for memory card to be removed
2004-03-24 04:05:43 +00:00
Chris Danford
1090dcd2a0
add themed StepsType name
...
add "TotalHighScoreDancePoints" calculation to ScreenEnding
2004-03-11 06:31:30 +00:00
Glenn Maynard
c11c9fb909
conflicting name
2004-02-06 22:48:46 +00:00
Chris Danford
40d0062120
add remove memory card graphic to ScreenEnding
2004-01-07 04:37:00 +00:00