Commit Graph
112 Commits
Author SHA1 Message Date
Matt Denham 37a0ba1520 Separated BM and IIDX into separate modes, since IIDX 5-key isn't necessarily the same as the BM steps to the same song
Updated the cache version because SMs based off of a IIDX BMS will have the wrong steps type
2004-02-13 09:01:59 +00:00
Chris Danford 5e39cb5471 remove DEFAULT_RANKING_NAME. Empty string means "no name", and the default name should always be empty. 2004-02-11 04:06:27 +00:00
Chris Danford 4f439be739 split HighScore to separate file
move score data from ProfileManager to Profile
store score data in XML for easier forward/backward compatibility
2004-02-10 09:42:01 +00:00
Chris Danford 221b51c2b4 add loading of edits from a profile 2004-02-08 01:05:53 +00:00
Glenn Maynard c8ede67da3 add SORT_CHALLENGE_METER 2004-01-27 05:37:43 +00:00
Chris Danford 1cb29a82b5 add CourseDifficulty, use it instead of a bDifficult flag 2004-01-14 06:11:28 +00:00
Chris Danford 5b08f9dae2 split SORT_MENU into SORT_SORT_MENU and SORT_MODE_MENU 2004-01-11 08:15:44 +00:00
Chris Danford 40b2ecfee5 simplify mine scoring
add separate dance point weights for mines
2004-01-02 08:43:14 +00:00
Chris Danford d0a6176e13 better memory card assignment logic, add memory card icons, more memory card sounds 2003-12-19 04:52:07 +00:00
Glenn Maynard 11870a6072 continue phasing out BASE_PATH and SLASH 2003-12-10 09:26:05 +00:00
Chris Danford 8d6b19ad7a more stats.html categories 2003-12-09 10:20:18 +00:00
Chris Danford 9dafcc176e overhauling stats: keep per-player category info to simplify 2003-12-07 07:46:21 +00:00
Glenn Maynard 8ff5537419 add several cached note data values 2003-11-26 04:21:59 +00:00
Chris Danford 6366d979ce clear ranking "name to fill in" markers on save 2003-11-09 21:40:20 +00:00
Matt Denham 393c7f5e6e more Beatmania/IIDX support (bm-single7, bm-double, bm-double7 added) 2003-10-29 08:12:18 +00:00
Matt Denham 664524a4e9 fixes for BMS loader, along with commented-out items for other Beatmania modes 2003-10-28 06:36:11 +00:00
Glenn Maynard 3756ca554b avoid global CStrings in major headers 2003-10-14 21:44:20 +00:00
Chris Danford 668d1974f3 add top5 high score saving of Courses and Steps for memory cards/ranking screen 2003-10-14 17:06:30 +00:00
Andrew Livy 5af28f3fb1 Added: Pop'n Music Gametype. 2003-10-07 00:01:32 +00:00
Chris Danford c0c680317c profiles are usable 2003-09-08 07:21:41 +00:00
Glenn Maynard 5fd9adbe38 Move ARROW_SPACING into ArrowEffects.cpp.
Move ARROW_SIZE into GameConstantsAndTypes.h.
2003-09-04 04:57:54 +00:00
Chris Danford 0cd5766ba2 add Dance Maniax and Technomotion support 2003-09-03 04:30:29 +00:00
Chris Danford ffea51d6e6 consolidate battle modes 2003-08-19 04:27:50 +00:00
Chris Danford e9a452e8da course edit screen functional 2003-08-11 06:09:57 +00:00
Chris Danford 7bd15144cb add explosion graphic and sound if step on mine 2003-08-10 21:27:54 +00:00
Chris Danford 879fa6c37c NUM_NOTES_TYPES => NUM_STEPS_TYPES 2003-08-07 06:38:18 +00:00
Chris Danford f5cd95b4f9 NotesType => StepsType 2003-08-07 06:16:17 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard 5cb0b4f7cd Split up the course sort into four sorts: all courses, and one ofr each
course mode.

Fix score not tweening when switching sorts via the menu.

Rename SORT_SORT to SORT_MODE.  Add metrics to define what
sorts are listed.  This can also change modes, but this has only been
tested for changing the play mode, not the play style.
2003-07-20 08:54:31 +00:00
Glenn Maynard ba717617c2 simplify, add StringToSongSortOrder 2003-07-20 06:26:29 +00:00
Glenn Maynard 530ef62c4a Clean up course lists. Allow showing courses in SSM (not currently available). 2003-07-20 05:13:45 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Chris Danford 6edf835853 add sort by Artist, Top Grade 2003-06-16 20:23:07 +00:00
Chris Danford 32fd0062a9 use sections in SORT_BPM
choose sort from list in MusicWheel
2003-06-16 17:28:58 +00:00
Andrew Livy 5641af692a Added Pumps 'half-double' style 2003-05-22 01:34:03 +00:00
Chris Danford b72804294a working on Mesh support
- loads only Milkshape ASCII
- doesn't yet load textures or render with materials
2003-04-25 21:05:40 +00:00
Glenn Maynard ebe1b5c0c4 remove some globally-defined CStrings 2003-04-25 05:45:53 +00:00
Chris Danford e828fc3f5d working on GrooveGraph 2003-04-22 08:43:12 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Glenn Maynard 2fa39fed8a Deal with determining whether to use Marv. timing within TNStoDP.
Use IsCourseMode.

Remove old comment.
2003-02-28 08:12:47 +00:00