Kevin Slaughter
cfc49824dc
Adding function for getting an appropriate background for ScreenEndlessBreak
2003-09-29 12:30:56 +00:00
Chris Danford
be62c37d30
add char icons to SelectCharacter screen
2003-08-31 22:37:09 +00:00
Chris Danford
84b6b282a7
fix clipping not taking effect on some banners
2003-07-04 22:46:31 +00:00
Chris Danford
9c9aef37c7
fold CroppedSprite functionality into Sprite
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more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
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The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Glenn Maynard
69e303605e
Add Banner::BannerTex().
2003-04-19 22:11:08 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
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Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Chris Danford
8fbbda9e79
Added separate banner for RANDOM. We need an artist to replace this graphic with something better...
2003-03-13 23:45:52 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
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Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
0ff6f863ee
s/Song.h/song.h/
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I'd prefer "Song.h", but it's not worth losing history for, and SF will
choke on that rename anyway.
2003-02-16 04:28:17 +00:00
Glenn Maynard
71599a7596
cleanup
2003-01-02 01:39:58 +00:00
Glenn Maynard
e0b472f33e
Textures are now fully ID'd by a single struct.
2002-12-30 02:43:52 +00:00
Glenn Maynard
6045fb0dd8
fix FadingBanner when scrolling is on (scrolling was being reset
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during the fade)
2002-12-16 07:33:32 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
487b4e9527
Readded texture stretch, texture dither, and 16 bit textures.
2002-11-14 01:26:19 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
7800df57a1
no message
2002-05-27 18:36:01 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d641cb4ae3
middle of working on 1.90
2002-03-31 07:55:25 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
044ac127da
no message
2002-03-06 08:25:09 +00:00
Chris Danford
2713332a43
no message
2002-01-29 21:56:14 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
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WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00