Steve Checkoway
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72aa78003c
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Fix memory leak. See stepmania-devs.
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2006-09-03 05:43:36 +00:00 |
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Steve Checkoway
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808c8019d6
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Simplify.
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2006-09-03 05:24:24 +00:00 |
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Steve Checkoway
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9954228e17
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Cleanup.
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2006-09-03 05:19:46 +00:00 |
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Steve Checkoway
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4606d68fdf
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Move warnings meant for the user to userlog.txt. These are as inconsistent in format as before but at least they're all in one place.
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2006-09-03 05:16:09 +00:00 |
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Steve Checkoway
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c6eb78a3cf
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Add a file for user warnings, userlog.txt. Until now, these types of warnings have either been cluttering info.txt or buried in log.txt where no sane user would want to look.
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2006-09-03 05:14:18 +00:00 |
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Steve Checkoway
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fe7a3e8127
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Do not remove these files. It is not even always the same location that they'd be written.
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2006-09-03 03:48:56 +00:00 |
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Steve Checkoway
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d47dd07956
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Cleanup. HOOKS isn't used.
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2006-09-03 03:45:05 +00:00 |
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Steve Checkoway
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d95d230875
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Remove unused files.
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2006-09-03 03:03:27 +00:00 |
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Steve Checkoway
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c2fc8b1fc1
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Add two debugging asserts. http://sourceforge.net/tracker/index.php?func=detail&aid=1550127&group_id=37892&atid=421366
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2006-09-03 02:29:11 +00:00 |
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Steve Checkoway
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0df9785a79
|
Fix input strangeness. I don't understand the rational for setting mp when GAMESTATE->m_bMultiplayer is false, but this preserves that changing Game, Style, and Menu inputs when it is false.
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2006-09-03 02:01:43 +00:00 |
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Steve Checkoway
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96804e2db5
|
Last beat hint and floating point validation text.
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2006-09-02 23:31:44 +00:00 |
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Steve Checkoway
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5af590ccba
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Allow setting the last beat hint in the editor.
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2006-09-02 23:27:46 +00:00 |
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Steve Checkoway
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dd71daeee4
|
Validation function for floating point values.
1
2.3
-4.5
-8.2e-10
are all valid.
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2006-09-02 23:27:27 +00:00 |
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Steve Checkoway
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dc98ba4190
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StringToFloat overload. Returns true if the entire string is a valid, finite float.
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2006-09-02 23:26:07 +00:00 |
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Steve Checkoway
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b939bdec8e
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Add a last beat hint. The real last beat will be at least as long as the hint.
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2006-09-02 22:22:57 +00:00 |
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Steve Checkoway
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9613079a92
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static
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2006-09-02 21:19:32 +00:00 |
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Steve Checkoway
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7f3f7b4d6f
|
Add the dance pad and the character as children so they tween fade along with the screen.
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2006-09-02 20:59:06 +00:00 |
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Steve Checkoway
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74ad63769f
|
fromString -> FromString
toString -> ToString const
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2006-09-02 20:24:39 +00:00 |
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Steve Checkoway
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cff13747a6
|
Cleanup.
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2006-09-02 20:17:17 +00:00 |
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Steve Checkoway
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136915b798
|
Simplify.
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2006-09-02 19:50:59 +00:00 |
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Steve Checkoway
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6b1aa1514b
|
Simple optimization, avoids allocating memory unnecessarily.
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2006-09-02 19:49:46 +00:00 |
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Steve Checkoway
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4f52b37aec
|
Singleton.
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2006-09-02 19:35:52 +00:00 |
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Steve Checkoway
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4300663c5e
|
Simplify. DeviceInputs are equal if their InputDevice and DeviceButton are equal.
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2006-09-02 19:34:54 +00:00 |
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Steve Checkoway
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a379ad2c29
|
Const.
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2006-09-02 19:33:49 +00:00 |
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Steve Checkoway
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818626a270
|
Add a patch to compile with altivec correctly. (Patch is up at http://stepmania.sf.net/ffmpeg-0.4.9-pre1-altivec.patch .)
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2006-09-02 09:49:54 +00:00 |
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Steve Checkoway
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6fc2fbbc88
|
Bump.
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2006-09-02 06:12:45 +00:00 |
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Steve Checkoway
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a2975d3e4f
|
Write award#.
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2006-09-02 06:12:14 +00:00 |
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Steve Checkoway
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1d28ee0e42
|
Allow per song life gain. Conform to the DWI syntax, even though it is ugly.
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2006-09-02 06:06:15 +00:00 |
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Steve Checkoway
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4239a8cf7c
|
Cleanup.
|
2006-09-02 06:05:17 +00:00 |
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Jason Felds
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0cd3ab7575
|
DWI Wave -> Expand.
This is, admittedly, exploiting behavior from the DWI program, but it will allow courses to work in both programs.
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2006-09-02 01:54:18 +00:00 |
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Glenn Maynard
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9f1cd1e458
|
fix operator=
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2006-09-02 00:24:40 +00:00 |
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Glenn Maynard
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6d829011a3
|
bind
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2006-09-01 23:21:19 +00:00 |
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Steve Checkoway
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ee1d3212af
|
Revert. Screens should not maintain state across BeginScreen().
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2006-09-01 08:32:28 +00:00 |
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Steve Checkoway
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cc7e78d058
|
Only restart the options the first time BeginScreen is called. If you want the options restarted, call it explicitly. This combined with grouping of options screens allows for a much more intuitive options interface. Hunting for the one option you need is already hard enough, being forced to keep scrolling down every time you back out of one of the option screens is beyond annoying.
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2006-09-01 08:19:44 +00:00 |
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Steve Checkoway
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aa77643b3e
|
Use dwarf instead of stabs. (I'm not sure this actually does anything, maybe if building a debug build using gcc 4.)
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2006-09-01 08:15:29 +00:00 |
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Steve Checkoway
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176eb8aa5a
|
Group and persist option screens but do not preload any of them.
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2006-09-01 08:14:10 +00:00 |
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Steve Checkoway
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37dc530c0a
|
Don't rebuild the vector of human players for each row.
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2006-09-01 07:46:37 +00:00 |
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Steve Checkoway
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763738cafa
|
Const.
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2006-09-01 07:46:08 +00:00 |
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Glenn Maynard
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685e2e7412
|
Split part of OptionRow::GetThemedItemText into OptionRowHandler::GetThemedItemText.
(OptionRowHandler handles low-level option sets, including row and option
titles; OptionRow handles ScreenOption-specific parts, like "NextRow".)
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2006-09-01 04:54:15 +00:00 |
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Glenn Maynard
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8983d620c6
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PrepareItemText -> GetThemedItemText
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2006-09-01 04:44:30 +00:00 |
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Glenn Maynard
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e6d1712c27
|
move OptionRowDefinition into OptionRowHandler
(want OptionRowHandler to be easily usable without OptionRow; ORH is
really part of ORD, not OptionRow)
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2006-09-01 04:37:39 +00:00 |
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Glenn Maynard
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3f468cb30a
|
move OptionTitle into OptionRowHandler
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2006-09-01 04:29:24 +00:00 |
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AJ Kelly
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0630367edc
|
add missing ModsGroup.cpp
|
2006-09-01 03:36:59 +00:00 |
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Jason Felds
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dc8568caec
|
Whoops: forgot a mod at the end.
|
2006-09-01 03:06:32 +00:00 |
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Steve Checkoway
|
deacf2cffc
|
Newline.
|
2006-09-01 03:06:22 +00:00 |
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Steve Checkoway
|
076205f683
|
Bind.
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2006-09-01 03:05:47 +00:00 |
|
Steve Checkoway
|
0099258f5f
|
Cleanup.
|
2006-09-01 02:09:49 +00:00 |
|
Steve Checkoway
|
e3ee179531
|
Missing header.
|
2006-09-01 02:09:43 +00:00 |
|
Glenn Maynard
|
1a42ad7d4e
|
simplify
|
2006-08-31 23:06:22 +00:00 |
|
Glenn Maynard
|
70f3c3e6a1
|
simplify
|
2006-08-31 20:56:11 +00:00 |
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