This commit is contained in:
Steve Checkoway
2006-09-02 20:17:17 +00:00
parent 136915b798
commit cff13747a6
7 changed files with 16 additions and 16 deletions
+3 -3
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@@ -1,7 +1,7 @@
/* GameInput - An input event specific to a Game definied by an instrument and a button space. */
#ifndef GAMEINPUT_H
#define GAMEINPUT_H
#ifndef GAME_INPUT_H
#define GAME_INPUT_H
#include "EnumHelper.h"
@@ -245,7 +245,7 @@ struct GameInput
GameInput( GameController c, GameButton b ): controller(c), button(b) { }
GameController controller;
GameButton button;
GameButton button;
bool operator==( const GameInput &other ) const { return controller == other.controller && button == other.button; };
bool operator<( const GameInput &other ) const
+2 -2
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@@ -1,7 +1,7 @@
/* InputFilter - Checks RageInput and generates a list of InputEvents, representing button presses, releases, and repeats. */
#ifndef INPUTFILTER_H
#define INPUTFILTER_H
#ifndef INPUT_FILTER_H
#define INPUT_FILTER_H
#include "RageInputDevice.h"
+2 -2
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@@ -1,7 +1,7 @@
/* InputMapper - Holds user-chosen input preferences and saves it between sessions. */
#ifndef INPUTMAPPER_H
#define INPUTMAPPER_H
#ifndef INPUT_MAPPER_H
#define INPUT_MAPPER_H
#include "RageInputDevice.h"
#include "GameInput.h"
+2 -2
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@@ -1,7 +1,7 @@
/* InputQueue - Stores a list of the most recently pressed MenuInputs for each player. */
#ifndef INPUTQUEUE_H
#define INPUTQUEUE_H
#ifndef INPUT_QUEUE_H
#define INPUT_QUEUE_H
#include "GameConstantsAndTypes.h"
#include "GameInput.h"
+3 -3
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@@ -1,7 +1,7 @@
/* MenuInput - An input event specific to a menu navigation. This is generated based on a Game. */
#ifndef MENUINPUT_H
#define MENUINPUT_H
#ifndef MENU_INPUT_H
#define MENU_INPUT_H
#include "PlayerNumber.h"
@@ -30,7 +30,7 @@ struct MenuInput
MenuInput( PlayerNumber pn, MenuButton b ) { player = pn; button = b; };
PlayerNumber player;
MenuButton button;
MenuButton button;
bool operator==( const MenuInput &other ) const { return player == other.player && button == other.button; };
bool operator!=( const MenuInput &other ) const { return !operator==(other); };
+2 -2
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@@ -1,5 +1,5 @@
#ifndef STEPMANIA_H
#define STEPMANIA_H
#ifndef STEP_MANIA_H
#define STEP_MANIA_H
class Game;
class RageTimer;
+2 -2
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@@ -1,7 +1,7 @@
/* StyleInput - An input event specific to a style that is defined by a player number and the player's note column. */
#ifndef STYLEINPUT_H
#define STYLEINPUT_H
#ifndef STYLE_INPUT_H
#define STYLE_INPUT_H
#include "PlayerNumber.h"