Commit Graph

287 Commits

Author SHA1 Message Date
Glenn Maynard 31c2b8ff7b Don't display the offset change if there wasn't any. 2003-08-12 00:40:38 +00:00
Glenn Maynard 85423c86dc Hide m_fOldOffset in ScreenGameplay.
Show the original and changed offsets.

Fix crash in course modes.
2003-08-12 00:05:01 +00:00
Glenn Maynard 4443730c98 cosmetic 2003-08-11 23:12:01 +00:00
Andrew Wong d017385257 basic support for 5th scoring mode (only adjusts max score value right now) 2003-08-11 09:58:18 +00:00
Andrew Wong b3d8ee0b44 show offset change when a song's bpm or offset changes (useful for obtaining global gap) 2003-08-10 13:34:55 +00:00
Andrew Wong f14bad2125 fix lifebar difficulty being a final stage on demonstration/jukebox modes 2003-08-08 11:26:35 +00:00
Andrew Wong 5cc3dbe4bb various bugfixes/updates
unlock system now supports clear and failed extra stages
songs unlocked by roulette are no longer unlocked by selecting them as extra stage
'fixed' survived time for extra stage when failing
2003-08-07 10:15:16 +00:00
Chris Danford aa6ca21d61 fix announcer playing before first note or between songs in a course 2003-08-07 07:34:42 +00:00
Chris Danford 1a0d83cbc0 m_NotesType => m_StepsType
split NoteDataUtil to sep file
2003-08-07 06:36:34 +00:00
Steve Checkoway 2dcb5f7a9e What does this line do other than clobber iPossibleDancePoints[0] and give everybody AA? 2003-08-01 11:41:13 +00:00
Andrew Wong c3f1d5bc12 Added "progressive stages lifebar" support
Fixed bug where final stage wasn't really at full difficulty
2003-07-31 15:07:48 +00:00
Andrew Wong 3adec8251c progressive lifebar for nonstop courses (4th stage harder than 1st stage, etc) 2003-07-30 17:01:04 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard f0b61ec688 add missing header 2003-07-26 22:00:51 +00:00
Glenn Maynard 2d7b9c9301 Simplify. Don't recalculate values; it'll break if the rules change elsewhere,
eg. to a change ScoreKeeper.
2003-07-24 19:44:59 +00:00
Andrew Wong 850f591351 scoring fix - still need to check for fail for scoring purposes on fail_end_of_song and fail_off 2003-07-24 09:25:25 +00:00
Glenn Maynard e08a001137 Fix courses. 2003-07-24 02:41:56 +00:00
Sean Burke ccfe10c660 Compile fix for the rename. 2003-07-21 23:52:01 +00:00
Glenn Maynard 4106afb299 Refactor.
Finding out which songs were random was broken: if a non-static
song (eg. player's best) was missing ("BEST99999"), m_entries
doesn't necessarily match one-to-one with the results of GetStageInfo.
2003-07-21 21:54:07 +00:00
Glenn Maynard b447ccb01d Fix scoring when using transforms. 2003-07-21 19:07:10 +00:00
Glenn Maynard d926a032ff Add missing header. 2003-07-17 20:10:07 +00:00
Glenn Maynard 997b5887d4 zero out m_pInventory 2003-07-15 20:05:00 +00:00
Glenn Maynard 350ce47a00 Handle timestamps in Step. 2003-07-13 00:34:30 +00:00
Chris Danford 835887cfd3 battle enemy face stuff 2003-07-10 11:47:45 +00:00
Chris Danford 47e08af623 key for testing incoming (temporary) 2003-07-10 03:39:30 +00:00
Glenn Maynard a9e859f6fa Fix crash pressing battle keys when not in battle mode 2003-07-09 20:34:14 +00:00
Chris Danford 3ee5463de7 battle stuff 2003-07-09 02:27:05 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 9342550563 fix reloading: simply calling LoadFromSMFile won't reset everything,
leading to duplicate notes and some other stuff not always being reverted
2003-06-24 20:06:16 +00:00
Glenn Maynard 6d384b4ee6 alt- for finer bpm adjustment 2003-06-17 06:24:13 +00:00
Glenn Maynard b94872cf4e fix assist tick turning off between songs in a course 2003-06-14 22:58:21 +00:00
Glenn Maynard fa51aa857c fix "continue holding" text not tweening off (for real this time?) 2003-06-13 02:54:58 +00:00
Glenn Maynard 53642507cd Don't save song changes after gameplay by default 2003-06-11 20:47:39 +00:00
Glenn Maynard 2ea63c81fc sync up gameplay offset control with editor 2003-06-10 22:14:09 +00:00
Glenn Maynard eb931f8a4d Handle CrossedRow inside Player, so autoplay works correctly in the
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard 2cb374103f remove unused parameter 2003-06-06 19:42:53 +00:00
Glenn Maynard fe4b7e59c5 Add LyricsOneReverse. Separate position metrics when one or both
players are in reverse.
2003-06-04 20:40:32 +00:00
Chris Danford 52af064cec fix announcer combo sayings 2003-06-01 05:31:40 +00:00
Glenn Maynard c4caf4b948 Oops. Fix debug text on end of song. 2003-05-29 00:19:50 +00:00
Glenn Maynard a2d0a7dceb comment 2003-05-23 01:25:01 +00:00
Chris Danford 6ee884aed2 Add support for #DISPLAYBPM in DWI and SM files 2003-05-23 01:14:43 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Glenn Maynard fe33dec385 Partial s/GetString/c_str/.
(watch out for PlayerOptions::GetString and SongOptions::GetString)
2003-04-25 00:01:35 +00:00
Andrew Livy c86fb65a2f Pump Theme Fixes 2003-04-22 14:32:48 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Glenn Maynard c7658c0e06 fix life bar tween in 2003-04-21 00:47:33 +00:00