Steve Checkoway
6d2fa387d8
Cut xml writing time down by a third for catalog.xml by not concatenating strings before calling Write.
2007-02-04 10:44:45 +00:00
Steve Checkoway
169d7c8b44
Greatly decrease time to write catalog.xml by pulling THEME->GetMetricB out of the inner loop and passing it along to RadarValues. (Also don't copy the vector of Song*.) The time to generate the XNode for Songs was cut down by a fifth (from 2.5 seconds to .5 seconds for me, fully optimized).
2007-02-04 09:35:02 +00:00
Steve Checkoway
e17ccc6bdb
Allow quitting before creating the main window.
2007-02-04 08:17:22 +00:00
Glenn Maynard
6fb3238f6e
split out ActorUtil::LoadXNodeFromStackShowErrors
2007-02-04 08:16:46 +00:00
Steve Checkoway
6223d48554
Copyright years.
2007-02-04 08:15:47 +00:00
Glenn Maynard
00395c366e
simplify; this isn't recursive anymore and this was inconsistent
2007-02-04 08:08:08 +00:00
Steve Checkoway
5e15696c59
Yes.
2007-02-04 08:07:26 +00:00
Glenn Maynard
f45875adc7
add helpers
2007-02-04 08:03:47 +00:00
Glenn Maynard
5dd54edec1
fix build
2007-02-04 04:33:12 +00:00
Glenn Maynard
5fcf40beda
compile fix
2007-02-04 04:24:01 +00:00
Glenn Maynard
2d5cbe6535
move MergeIniUnder to XmlFileUtil
2007-02-04 04:09:53 +00:00
Glenn Maynard
2a912202ad
(This is a little clumsy--it should be derived from DefaultModifiers.
...
I'll figure it out later.)
2007-02-04 04:08:51 +00:00
Glenn Maynard
2d0bb7955a
GAME_BASE_NOTESKIN_NAME -> DEFAULT_NOTESKIN_NAME.
...
(This isn't the base noteskin that other noteskins derive from, just
the default preference.)
2007-02-04 04:07:14 +00:00
Glenn Maynard
a5f71e3cca
remove unused GameBaseNoteSkin metric
2007-02-04 03:56:17 +00:00
Steve Checkoway
ea316d22a0
The version_time variable is itself const. I.e., constant pointer to constant data.
2007-02-04 02:08:25 +00:00
Steve Checkoway
113a4f0eca
extern const as per c++98 7.1.5.2.
2007-02-04 02:04:30 +00:00
Glenn Maynard
c811dec8ed
move some singleton data out of the header
2007-02-04 02:01:16 +00:00
Steve Checkoway
af16c8df97
Use the perl script.
2007-02-04 01:35:54 +00:00
Steve Checkoway
ae8f79a2ed
Do not call perl from a bash script. Whatever required this before as since been fixed.
2007-02-04 01:35:37 +00:00
Steve Checkoway
4d27ec506f
Follow StepMania.cpp and use unsigned long.
2007-02-04 01:29:17 +00:00
Glenn Maynard
80f2507399
Remove WheelIndex. Bind the m_WheelBaseItems instead. To tween
...
each wheel item separately, do it in eg. WheelOnCommand, and
iterate over the items.
2007-02-03 23:00:16 +00:00
Glenn Maynard
09a1a6091a
Context -> LuaThreadVariable
2007-02-03 22:24:28 +00:00
Glenn Maynard
f8a85e32c7
Context -> LuaThreadVariable. This is used instead of Message
...
parameters because the code that actually uses this is buried deeper
into Lua.
2007-02-03 22:23:42 +00:00
Glenn Maynard
a4bf741f08
LuaHelpers::Push<RageColor>
2007-02-03 22:20:51 +00:00
Glenn Maynard
3db92e9c81
removing P's
2007-02-03 12:57:34 +00:00
Glenn Maynard
107fe9294f
add LoadActorWithParams
2007-02-03 12:38:33 +00:00
Glenn Maynard
8ec54555e3
remove obsolete Context
2007-02-03 12:22:03 +00:00
Glenn Maynard
e5c939166a
xml -> lua
2007-02-03 12:18:40 +00:00
Glenn Maynard
f894aa943f
xml -> lua
2007-02-03 11:19:11 +00:00
Glenn Maynard
fc9d79d7b2
remove old actor parameters; obsoleted by LuaThreadVariable
2007-02-03 11:02:45 +00:00
Glenn Maynard
8a1d6a71b9
xml -> lua
2007-02-03 10:55:08 +00:00
Glenn Maynard
510f900d28
lua.RunWithThreadVariables: Lua interface to LuaThreadVariables
2007-02-03 10:20:15 +00:00
Steve Checkoway
a9b94093bd
CRASH_HANDLER
2007-02-03 06:37:36 +00:00
Glenn Maynard
9bc27fb390
Messages and commands are nearly identical: they both have a name,
...
they can both have parameters stashed in a table, and they both play
stuff out of the actor command list. Merge them; now the only
difference between playing and broadcasting a command is that playing
plays recursively on a tree and broadcasting sends to all subscribers.
The distinction between "messages" and "commands" is cosmetic now;
everything is a message. The only thing special about commands intended
to be received as a broadcast is the "Message" suffix, which subscribes it.
2007-02-03 06:17:02 +00:00
Glenn Maynard
8dbb54a1c6
do check msg.GetName()
2007-02-03 06:02:46 +00:00
Glenn Maynard
a49fd8ec8b
fix newline accumulation
2007-02-03 02:39:50 +00:00
Glenn Maynard
38aec56633
add paranoid BackUpAllSongSaves
2007-02-03 02:32:57 +00:00
Glenn Maynard
745237c812
fix:
...
"// FIXME: This logic fails if the user starts a new steps, changes to
// a different stepchart, and then exits without saving"
2007-02-03 02:14:25 +00:00
Glenn Maynard
1852d1a7c8
new icons
2007-02-03 02:11:34 +00:00
Glenn Maynard
a41f0c0dec
SetSavedToDisk in Save(), not in SM_SaveSuccessful. When we save the
...
whole file, all steps are saved to disk; we were only marking the
active steps. This sequence would cause steps to be wrongly deleted:
1: create easy and medium steps for one steps type; save
2: on another steps type, edit easy steps which were autogenned from the above
change the steps
3: f6 to change to medium steps steps which were autogenned from the above
4: menu -> save
This will save all data, but only medium will be marked saved to disk.
5: f5 to change back to easy steps
6: menu -> exit
This will delete the easy steps, because they were not marked saved to disk.
2007-02-03 00:55:52 +00:00
Glenn Maynard
f88111380a
If writing the SM file fails, don't write cache, either.
2007-02-03 00:54:28 +00:00
Glenn Maynard
65bc007ec6
fix error check
2007-02-03 00:48:07 +00:00
Glenn Maynard
de930d2900
error check
2007-02-03 00:30:39 +00:00
Glenn Maynard
9d541532af
error returns
2007-02-03 00:13:35 +00:00
Vecais Dumais Laacis
603f863e0c
fixed GetLocalProfileIndexFromID
2007-02-02 20:19:14 +00:00
AJ Kelly
cfcb8d1953
and fix the other spelling error
2007-02-02 17:27:52 +00:00
AJ Kelly
0b084a677d
fixed spelling error
2007-02-02 17:23:38 +00:00
Steve Checkoway
d14323bd4a
Implement BACKTRACE_METHOD_X86_DARWIN. It isn't enabled since I can't test it though. There's a fair amount of duplicated code with the x86 linux version. This could be refactored but since I don't own a single x86 machine...
2007-02-02 13:58:17 +00:00
Steve Checkoway
631a595bce
Too noisy. This was only for debugging anyway. (Finding stuff in log.txt is a pain.)
2007-02-02 11:33:11 +00:00
Glenn Maynard
9e6aab166c
fix base calls
2007-02-02 08:01:29 +00:00