AJ Kelly
6d11f95a85
change locked color back to sm4's; it's not being applied right now anyways.
2010-05-30 22:56:52 -05:00
AJ Kelly
e54a728dad
[Trail] Add GetTrailEntry() Lua binding.
...
[TrailEntry] Allow TrailEntry to push itself, making Lua bindings possible. TrailEntry's Lua bindings include GetSong(), GetSteps(), IsSecret() and GetNormalModifiers().
2010-05-30 22:54:21 -05:00
AJ Kelly
59b481eaba
some commenting and cleanup
2010-05-30 22:49:44 -05:00
AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
92bf92f225
add Direction param to ChangeSteps message.
2010-05-27 18:05:53 -05:00
AJ Kelly
52db6f068c
revert that last change since random vanish crashes anyways
2010-05-26 19:02:49 -05:00
AJ Kelly
5fc8c0c2e9
attempt to fix issue 144 by moving default fails to the end of the switch statements ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=144 )
2010-05-26 18:51:08 -05:00
AJ Kelly
32ad5f4e43
some cleanup
2010-05-26 15:59:07 -05:00
AJ Kelly
877ee6d407
allow upleft and upright to be used on Positive Gaming USB pad. [corec] see issue 137: http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=137
2010-05-26 00:27:58 -05:00
AJ Kelly
c16de85e3a
add GetCurLanguage() Lua binding.
2010-05-26 00:09:05 -05:00
AJ Kelly
0a85bfd23d
allow ScoreKeeperRave to be used as a ScoreKeeper.
2010-05-26 00:08:35 -05:00
AJ Kelly
b740232ca6
rework how the IsGameEnabled() Lua binding works; it now takes a string as a parameter.
2010-05-26 00:07:59 -05:00
AJ Kelly
81921e2488
add [Gameplay] MaxScoreToIncrementMissCombo metric.
2010-05-26 00:07:34 -05:00
AJ Kelly
e7917f0721
[Course] add GetCourseDir(), HasBackground(), IsAnEdit() Lua bindings.
2010-05-26 00:07:00 -05:00
AJ Kelly
d2e15bc67e
[ScreenNetEvaluation] Don't assume every theme has a Grade display and/or Points display; this fixes crashes in themes which don't have them.
2010-05-25 01:14:44 -05:00
AJ Kelly
ac64504077
force ScreenSelectProfile to load preferences; it doesn't increment playcount but i don't care right now
2010-05-24 23:52:36 -05:00
AJ Kelly
814ed5e5b4
add --game command line argument
2010-05-23 02:51:00 -05:00
AJ Kelly
d5197b63f1
we removed ScreenSelectGroup, let's remove the ShowSelectGroup preference that's just taking up space.
2010-05-22 19:11:19 -05:00
AJ Kelly
51d9de42fc
Make the ScoreDisplay zero out if there's no selection.
2010-05-22 10:28:39 -05:00
AJ Kelly
571928c89a
add [HelpDisplay] TipSwitchTime metric
2010-05-22 10:26:41 -05:00
AJ Kelly
21d6ae9a11
add PREFSMAN:PreferenceExists() Lua binding
2010-05-22 10:24:41 -05:00
AJ Kelly
f8c2b0828f
uncomment TimingData::SetDelayAtRow.
2010-05-22 10:24:04 -05:00
AJ Kelly
4ec98bc30c
up the maximum size of an edit course from 30KB to 32KB.
...
allow the #BACKGROUND tag to be read from .crs files.
2010-05-22 10:21:24 -05:00
AJ Kelly
6eb23862fa
various other cleanup
2010-05-22 10:12:20 -05:00
AJ Kelly
77b0f48bf0
Small wheel-related cleanups
2010-05-22 10:05:25 -05:00
AJ Kelly
40bd873561
corec's fixes (to my recent commits) from issue 138 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=138 )
2010-05-22 09:52:20 -05:00
AJ Kelly
b0798c05ac
corec's changes from http://github.com/corec/cc-overlay/blob/master/games-arcade/sm-ssc/files/sm-ssc-ffmpeg-fixes-01.patch
2010-05-21 20:50:01 -05:00
AJ Kelly
d2d6e66b3c
Add howl's correspondence to my initial comment (asking about nulls)
2010-05-21 20:17:46 -05:00
AJ Kelly
28f6c97366
Apply gholms's patch in an attempt to fix issue 136 ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=136 ). I don't have any Linux boxen for testing, though.
2010-05-19 09:47:14 -05:00
AJ Kelly
2c15ad7921
add PlayerStageStats:GetRadarPossible() and PlayerStageStats:GetRadarActual() Lua bindings.
2010-05-18 18:12:03 -05:00
AJ Kelly
eea8126aa7
add MenuTimer:GetSeconds() binding.
2010-05-18 18:07:39 -05:00
AJ Kelly
97a6696b65
Add LifeMeterBattery:GetLivesLeft() Lua binding.
2010-05-18 18:06:49 -05:00
AJ Kelly
5903c2448a
Add GetHAlign and GetVAlign Lua bindings to Actor.
2010-05-18 18:01:51 -05:00
AJ Kelly
a01a7c4240
AnnouncerManager gets Lua bindings, and now exists at ANNOUNCER.
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New bindings:
ANNOUNCER:DoesAnnouncerExist(sAnnouncer) - returns a bool
ANNOUNCER:GetAnnouncerNames() - returns a table of strings
ANNOUNCER:GetCurrentAnnouncer() - returns a string
ANNOUNCER:SetCurrentAnnouncer(sAnnouncer) - sets the new announcer
2010-05-15 14:19:42 -05:00
AJ Kelly
199ed3d130
[ScreenSelectMaster] Fix a crash ("the" crash, really) concerning cursors. Turns out cursors AREN'T always made for players. Only set to invisible if the cursor exists.
2010-05-13 23:02:39 -05:00
AJ Kelly
ec06d16403
Let Negative Stops "work" in QuirksMode.
2010-05-13 12:58:20 -05:00
AJ Kelly
f429711dd5
Add GetOSName() binding. Returns a string representing the current OS (untested on everything but Windows, should work for everything but BSD, for which I forget the switch off the top of my head)
2010-05-13 12:01:44 -05:00
AJ Kelly
4cf7e1ec3c
[ScreenEvaluation] "time label" -> "TimeLabel" for naming consistency
2010-05-13 03:06:56 -05:00
AJ Kelly
782dc574df
"VC 2010 Build" [Chris Danford] Nobody on the team owns VS2k10 so we can't test this, but in case someone else makes a project file, this is one less thing you have to do to get things working.
2010-05-09 23:25:09 -05:00
AJ Kelly
4432344761
Make PaneDisplay show fallback values when Song/Course is null.
2010-05-07 01:19:09 -05:00
AJ Kelly
08e2147e0a
[ScreenSelectMusic] Make it so changing difficulty also cancels TwoPartSelection if TwoPartConfirmsOnly.
2010-05-06 10:42:52 -05:00
AJ Kelly
ce58334d58
Un-hardcode a diffuse command being played on course song number.
2010-05-05 08:17:13 -05:00
AJ Kelly
3ca79d0fee
fix
2010-05-02 13:28:51 -05:00
AJ Kelly
1da7841f28
[Song] add GetDisplayBpms, IsDisplayBpmSecret, IsDisplayBpmConstant Lua bindings
2010-05-02 13:00:12 -05:00
AJ Kelly
79d97e7fec
re-add dance-threepanel now that the StepsDisplayList issue has been resolved. (Turns out that was the reason it wasn't working.) thanks to kurisu for the base code.
...
also update docs
2010-05-02 11:25:00 -05:00
AJ Kelly
bff6eb0469
Add Pump it Up's X Mode (thanks to StepNXA); this version should work with all gametypes and stepstypes.
2010-05-02 10:15:02 -05:00
AJ Kelly
9c4856e612
Bump up MAX_METERS so that StepsDisplayList can play nice with Technomotion + AutoSetStyle
2010-05-01 19:10:08 -05:00
AJ Kelly
fb39b4fdfb
(no really this time, try and fix the build.)
2010-05-01 11:38:13 -05:00
AJ Kelly
322f0182a1
comment out warp stuff not used in public repo version (yet), should hopefully fix the compile
2010-05-01 11:36:25 -05:00
AJ Kelly
91c6fc4a62
sm-ssc v1.0 public beta 3!
2010-04-30 20:57:26 -05:00