some commenting and cleanup
This commit is contained in:
+2
-1
@@ -74,6 +74,7 @@ void BPMDisplay::Update( float fDeltaTime )
|
||||
{
|
||||
m_fBPMFrom = -1;
|
||||
|
||||
// todo: allow themer to customize "xxx" string -aj
|
||||
if( (bool)SHOW_QMARKS )
|
||||
SetText( (RandomFloat(0,1)>0.90f) ? RString("xxx") : ssprintf("%03.0f",RandomFloat(0,999)) );
|
||||
else
|
||||
@@ -120,7 +121,7 @@ void BPMDisplay::SetBPMRange( const DisplayBpms &bpms )
|
||||
if( MinBPM == MaxBPM )
|
||||
{
|
||||
if( MinBPM == -1 )
|
||||
SetText( "..." ); // random
|
||||
SetText( "..." ); // random (todo: let themer customize string -aj)
|
||||
else
|
||||
SetText( ssprintf("%i", MinBPM) );
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ void StepsDisplayList::LoadFromNode( const XNode* pNode )
|
||||
int StepsDisplayList::GetCurrentRowIndex( PlayerNumber pn ) const
|
||||
{
|
||||
Difficulty ClosestDifficulty = GAMESTATE->GetClosestShownDifficulty(pn);
|
||||
|
||||
|
||||
for( unsigned i=0; i<m_Rows.size(); i++ )
|
||||
{
|
||||
const Row &row = m_Rows[i];
|
||||
@@ -106,7 +106,7 @@ int StepsDisplayList::GetCurrentRowIndex( PlayerNumber pn ) const
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -196,10 +196,10 @@ void ScreenJukebox::Init()
|
||||
if( Benchmark )
|
||||
{
|
||||
/* Note that you also need to make sure you benchmark with the
|
||||
* same notes. I use a copy of MaxU with only heavy notes included. */
|
||||
* same notes. I use a copy of MaxU with only heavy notes included. */
|
||||
FOREACH_EnabledPlayer( p )
|
||||
{
|
||||
/* Lots and lots of arrows. This might even bias to arrows a little
|
||||
/* Lots and lots of arrows. This might even bias to arrows a little
|
||||
* too much. */
|
||||
PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, Init );
|
||||
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, .25f );
|
||||
|
||||
+4
-20
@@ -827,16 +827,6 @@ void StepMania::ChangeCurrentGame( const Game* g )
|
||||
ASSERT( ANNOUNCER );
|
||||
ASSERT( THEME );
|
||||
|
||||
// process game command line argument. oh dear. -aj
|
||||
RString argGame;
|
||||
if( GetCommandlineArgument( "game",&argGame) )
|
||||
{
|
||||
// we need to perform some conversion surgery
|
||||
const Game* newG = GAMEMAN->StringToGame(argGame);
|
||||
if(newG && newG != g)
|
||||
g = newG;
|
||||
}
|
||||
|
||||
GAMESTATE->SetCurGame( g );
|
||||
|
||||
RString sAnnouncer = PREFSMAN->m_sAnnouncer;
|
||||
@@ -1353,7 +1343,6 @@ bool HandleGlobalInputs( const InputEventPlus &input )
|
||||
switch( input.MenuI )
|
||||
{
|
||||
case GAME_BUTTON_OPERATOR:
|
||||
|
||||
/* Global operator key, to get quick access to the options menu. Don't
|
||||
* do this if we're on a "system menu", which includes the editor
|
||||
* (to prevent quitting without storing changes). */
|
||||
@@ -1407,12 +1396,6 @@ bool HandleGlobalInputs( const InputEventPlus &input )
|
||||
SCREENMAN->SystemMessage( RELOADED_METRICS_AND_TEXTURES );
|
||||
}
|
||||
|
||||
/* If we're in screen test mode, reload the screen.
|
||||
if( PREFSMAN->m_bScreenTestMode )
|
||||
ResetGame( true );
|
||||
else
|
||||
*/
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1450,9 +1433,9 @@ bool HandleGlobalInputs( const InputEventPlus &input )
|
||||
|
||||
#else
|
||||
/* The default Windows message handler will capture the desktop window upon
|
||||
* pressing PrntScrn, or will capture the foregroud with focus upon pressing
|
||||
* Alt+PrntScrn. Windows will do this whether or not we save a screenshot
|
||||
* ourself by dumping the frame buffer. */
|
||||
* pressing PrntScrn, or will capture the foreground with focus upon pressing
|
||||
* Alt+PrntScrn. Windows will do this whether or not we save a screenshot
|
||||
* ourself by dumping the frame buffer. */
|
||||
// "if pressing PrintScreen and not pressing Alt"
|
||||
input.DeviceI == DeviceInput(DEVICE_KEYBOARD, KEY_PRTSC) &&
|
||||
!INPUTFILTER->IsBeingPressed(DeviceInput(DEVICE_KEYBOARD, KEY_LALT), &input.InputList) &&
|
||||
@@ -1461,6 +1444,7 @@ bool HandleGlobalInputs( const InputEventPlus &input )
|
||||
if( bDoScreenshot )
|
||||
{
|
||||
// If holding LShift save uncompressed, else save compressed
|
||||
// todo: allow for RShift -aj
|
||||
bool bSaveCompressed = !INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_LSHIFT) );
|
||||
RageTimer timer;
|
||||
StepMania::SaveScreenshot( "Screenshots/", bSaveCompressed, false );
|
||||
|
||||
Reference in New Issue
Block a user