Glenn Maynard
a1458b2095
simplify and fix up combo/life stats
2003-12-22 01:55:03 +00:00
Glenn Maynard
19ff522f3d
CourseSongNumber
2003-12-18 23:19:02 +00:00
Glenn Maynard
588836df07
generic beat sync
2003-12-18 08:53:38 +00:00
Glenn Maynard
eb0620add8
pass TimingData to GameState::UpdateSongPosition
2003-12-18 06:14:47 +00:00
Glenn Maynard
c1462d88f5
TimingData
2003-12-18 04:48:26 +00:00
Glenn Maynard
a2b10b881a
add PlayerName
2003-12-17 10:21:31 +00:00
Glenn Maynard
2cd058620b
Always set GAMESTATE->m_CurStageStats.pSong.
...
Always fill in m_vPlayedStageStats.
2003-12-15 06:24:59 +00:00
Chris Danford
8d6b19ad7a
more stats.html categories
2003-12-09 10:20:18 +00:00
Chris Danford
ade8308aa1
add per-player danger and per-player dead animations
2003-12-07 20:29:42 +00:00
Glenn Maynard
0c0f4c2642
Fix overflow causing odd grades. (Bug courtesy of Microsoft Visual C++ 6.0.)
2003-12-03 04:28:46 +00:00
Glenn Maynard
3c673cf6ad
fix voltage result
2003-12-03 03:31:46 +00:00
Glenn Maynard
3e8cf666ba
Don't count demo play in NumTimesPlayed.
...
Fix BeginnerHelper model load crash; simplify.
2003-12-02 19:11:51 +00:00
Glenn Maynard
7ff9a6d381
no TwoPlayerRecovery in Oni
2003-12-01 21:12:07 +00:00
Glenn Maynard
7f12b31439
dynamic GAMESTATE->m_ActiveAttacks
...
fix crash
2003-12-01 21:04:40 +00:00
Chris Danford
4561b36046
move stage sprite to top
2003-11-29 11:16:36 +00:00
Glenn Maynard
c38d156a5b
should fix back
2003-11-28 23:26:14 +00:00
Chris Danford
143dc3ae5e
tweak ScoreDisplayRave
2003-11-26 06:40:03 +00:00
Glenn Maynard
5015f3e730
fix m_textSongTitle tween
2003-11-26 00:17:54 +00:00
Glenn Maynard
09843153d4
simplify "Continue holding START to give up"
2003-11-24 02:03:09 +00:00
Glenn Maynard
01e7a4d2a0
fix warning
2003-11-24 00:54:27 +00:00
Chris Danford
ffc40fe994
add LightsDriver_ScreenMessage
2003-11-20 11:55:45 +00:00
Chris Danford
4e80f3057a
working on battle
2003-11-20 06:50:05 +00:00
Chris Danford
897cd94be5
show regular score display in battle
2003-11-19 12:33:52 +00:00
Glenn Maynard
ad5b9dfab4
s/BPM/BPMDisplay/
2003-11-17 03:34:13 +00:00
Chris Danford
b697979cc0
support pad lights
2003-11-16 06:27:52 +00:00
Chris Danford
48d5a78429
basic lights support
2003-11-16 04:45:12 +00:00
Glenn Maynard
b796957fd5
Fix crashes: m_pLifeMeter[p] and GetDancingCharacters() might be NULL.
2003-11-14 18:33:12 +00:00
Glenn Maynard
62b5a16d28
call m_BPMDisplay.Load()
2003-11-14 18:31:28 +00:00
Chris Danford
47def7d3dc
xbox updates
2003-11-13 00:39:36 +00:00
Andrew Livy
ad7c67b0ce
Added: 2D DancingCharacter System, Ability to Show (or not show) Evaluation Screen on Fail. Evaluation Screen Fail / Passed BGA Overlays.
2003-11-10 23:25:44 +00:00
Chris Danford
0b87d72d71
fix HoldNote scoring
2003-11-10 01:24:46 +00:00
Glenn Maynard
adc4af1a48
Never set StageStats::bFailed in FAIL_OFF. Fixes life bar not refilling
...
after bottoming out the lifebar in PassMark mode.
2003-11-04 04:22:17 +00:00
Glenn Maynard
cdd1f885bf
mvoe logic to StageStats::AllFailed
2003-11-03 23:55:58 +00:00
Glenn Maynard
43ed677045
Fix PlayerOptions::GetString percentage rounding.
...
Merge ScreenGameplay::SM_NotesEnded code paths.
Replace FAIL_PASSMARK with PlayerOptions FailMark:
It's simpler: only one test (in SM_NotesEnded). It can be 1: changed easily:
say "80% FailMark" for BM; 2: set per-player, if some mode wants an easier
setting for easier difficulties; 3: changed during courses (if you really wanted to).
It coexists with fail types. In some BeatMania games, you have to be over 80%
at the end to pass, but you also fail immediately if the bar empties.
One thing to be careful of: since it coexists with fail types, setting FailOff doesn't
disable FailMark failing. If you want that, too, use "No FailMark".
The danger background works consistently. (If FailOff is set, the behavior is what
it was--no danger at all.)
2003-11-03 19:42:06 +00:00
Andrew Livy
93f2e21ce4
Added: 70% PassMark Fail Type
2003-11-03 03:30:39 +00:00
Glenn Maynard
2fe66ca812
fix m_textDebug tweening
2003-11-03 02:10:03 +00:00
Andrew Livy
767f10211c
Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
...
Fixed: In-game Max Combo counter
2003-11-03 00:16:18 +00:00
Glenn Maynard
84ed049b76
fix course iNumTimesPlayed
2003-11-01 07:28:55 +00:00
Chris Danford
04680abf76
Change FailEndOfSong to fail after the current song in courses.
2003-11-01 06:23:59 +00:00
Glenn Maynard
db4c8e9424
fix players' best
2003-10-31 23:15:45 +00:00
Glenn Maynard
d0884df07d
fix course mod tweening
2003-10-31 20:58:15 +00:00
Matt Denham
bbc957dee6
cleaned up test for whether to play "gameplay oni failed halfway" to match arcade
2003-10-28 06:38:36 +00:00
Glenn Maynard
18c9d38f50
course timed attack support
...
fix HowToPlay crash
2003-10-26 03:02:30 +00:00
Glenn Maynard
e550d16195
move Attack out of GameState
2003-10-25 22:00:58 +00:00
Glenn Maynard
cefc7f6685
simpler/more consistent attack/mod handling
2003-10-25 07:58:10 +00:00
Glenn Maynard
b04d4f5f21
fix course song options
2003-10-24 22:43:17 +00:00
Glenn Maynard
9066982878
Handle course modifiers like attacks.
2003-10-24 09:39:00 +00:00
Glenn Maynard
03c687861d
ScoreKeeper5th is merged with ScoreKeeperMAX2
2003-10-24 04:46:22 +00:00
Chris Danford
f57aa6c785
arcade machine changes
2003-10-17 08:03:46 +00:00
Chris Danford
668d1974f3
add top5 high score saving of Courses and Steps for memory cards/ranking screen
2003-10-14 17:06:30 +00:00