show regular score display in battle
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@@ -310,7 +310,9 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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// LifeFrame goes below LifeMeter
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//
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// Add LifeFrame
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//
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CString sLifeFrameName;
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if( bExtra )
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sLifeFrameName = "ScreenGameplay extra life frame";
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@@ -324,7 +326,23 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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this->AddChild( &m_sprLifeFrame );
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//
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// combined life meter
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// Add score frame
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//
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CString sScoreFrameName;
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if( bExtra )
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sScoreFrameName = "ScreenGameplay extra score frame";
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else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
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sScoreFrameName = "ScreenGameplay oni score frame";
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else
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sScoreFrameName = "ScreenGameplay score frame";
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m_sprScoreFrame.Load( THEME->GetPathToG(sScoreFrameName) );
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m_sprScoreFrame.SetName( ssprintf("ScoreFrame%s",bExtra?"Extra":"") );
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SET_XY( m_sprScoreFrame );
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this->AddChild( &m_sprScoreFrame );
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//
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// Add combined life meter
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//
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switch( GAMESTATE->m_PlayMode )
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{
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@@ -338,7 +356,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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}
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//
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// individual life meter
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// Add individual life meter
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//
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switch( GAMESTATE->m_PlayMode )
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{
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@@ -346,7 +364,6 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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case PLAY_MODE_ONI:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_ENDLESS:
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case PLAY_MODE_BATTLE:
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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if( !GAMESTATE->IsPlayerEnabled(p) && !SHOW_LIFE_METER_FOR_DISABLED_PLAYERS )
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@@ -370,10 +387,16 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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this->AddChild( m_pLifeMeter[p] );
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}
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break;
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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break;
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}
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//
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// Add stage / SongNumber
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//
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m_sprStage.SetName( ssprintf("Stage%s",bExtra?"Extra":"") );
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SET_XY( m_sprStage );
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@@ -410,20 +433,6 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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}
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//
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// Add all Actors in score frame
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//
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CString sScoreFrameName;
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if( bExtra )
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sScoreFrameName = "ScreenGameplay extra score frame";
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else if( GAMESTATE->m_SongOptions.m_LifeType == SongOptions::LIFE_BATTERY )
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sScoreFrameName = "ScreenGameplay oni score frame";
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else
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sScoreFrameName = "ScreenGameplay score frame";
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m_sprScoreFrame.Load( THEME->GetPathToG(sScoreFrameName) );
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m_sprScoreFrame.SetName( ssprintf("ScoreFrame%s",bExtra?"Extra":"") );
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SET_XY( m_sprScoreFrame );
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this->AddChild( &m_sprScoreFrame );
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m_textSongTitle.LoadFromFont( THEME->GetPathToF("ScreenGameplay song title") );
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m_textSongTitle.EnableShadow( false );
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@@ -446,6 +455,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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{
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case PLAY_MODE_ARCADE:
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case PLAY_MODE_NONSTOP:
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case PLAY_MODE_BATTLE:
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if( PREFSMAN->m_bPercentageScoring )
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m_pScoreDisplay[p] = new ScoreDisplayPercentage;
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else
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@@ -455,7 +465,6 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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case PLAY_MODE_ENDLESS:
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m_pScoreDisplay[p] = new ScoreDisplayOni;
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break;
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case PLAY_MODE_BATTLE:
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case PLAY_MODE_RAVE:
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m_pScoreDisplay[p] = new ScoreDisplayRave;
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break;
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