s/BPM/BPMDisplay/
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@@ -1926,7 +1926,7 @@ GoodCommand=shadowlength,4;diffuse,0,1,1,1;zoom,2.2;linear,0.05;zoom,2;sleep,0.8
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BooCommand=shadowlength,4;diffuse,1,.1,1,1;zoom,2.0;vibrate;effectmagnitude,4,8,8;sleep,0.8;linear,0;diffusealpha,0
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MissCommand=shadowlength,4;diffuse,1,.3,0,1;zoom,2.0;y,-20;linear,0.8;y,20;sleep,0.8;linear,0;diffusealpha,0
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[BPM]
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[BPMDisplay]
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NormalColor=1.0,1.0,0.0,1 // yellow
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ChangeColor=1.0,0.5,0.0,1 // orange
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ExtraColor=0.7,0.0,0.0,1 // dark red
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@@ -513,7 +513,7 @@ ScreenGameplay::ScreenGameplay( CString sName, bool bDemonstration ) : Screen("S
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UpdateAutoPlayText();
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m_BPMDisplay.SetName( "BPM" );
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m_BPMDisplay.SetName( "BPMDisplay" );
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m_BPMDisplay.Load();
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SET_XY( m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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@@ -123,7 +123,7 @@ ScreenSelectMusic::ScreenSelectMusic( CString sClassName ) : Screen( sClassName
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SET_XY( m_sprBannerFrame );
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this->AddChild( m_sprBannerFrame );
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m_BPMDisplay.SetName( "BPM" );
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m_BPMDisplay.SetName( "BPMDisplay" );
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m_BPMDisplay.Load();
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SET_XY( m_BPMDisplay );
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this->AddChild( &m_BPMDisplay );
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