Thad Ward
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68908aa30a
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fixes for ScreenHowToPlay
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2003-08-27 08:02:51 +00:00 |
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Thad Ward
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0edd67b70b
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fix blowup. make sure pointers aren't null before using their members.
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2003-08-27 03:14:04 +00:00 |
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Thad Ward
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1a6d60a6f1
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make the character select screen optional for modes that don't require a character.
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2003-08-27 02:48:32 +00:00 |
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Thad Ward
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b5553c9ab5
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fix up ScreenSelectCharacter a bit and enable it for normal game mode.
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2003-08-26 14:58:41 +00:00 |
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Thad Ward
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34e9989c56
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clean up Update a bit
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2003-08-26 14:57:37 +00:00 |
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Thad Ward
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4d86e92586
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Stop the character from twitching while "frozen". we still need to call Update so the correct frame is set up, but we don't want to accidentally advance the frame.
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2003-08-26 08:07:45 +00:00 |
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Thad Ward
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09e81919dd
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tweaked the character movement a bit. now reacts better and doesn't bounce so fast. still needs more work, though.
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2003-08-25 20:24:44 +00:00 |
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Thad Ward
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d720fd80ae
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ok. got rid of the first draw. (don't add an actor as a child if you are going to draw it manually, but make sure to update it manually too)
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2003-08-25 18:53:19 +00:00 |
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Thad Ward
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449b98ffd4
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re-add the second draw again, since it is needed for the lighting.
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2003-08-25 18:46:20 +00:00 |
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Thad Ward
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4421a4a5d9
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Make the Life meter actually WORK.
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2003-08-25 17:31:00 +00:00 |
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Thad Ward
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56dc2e40fd
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reset the gamestate when the screen is done. (this is the proper way to clear the modifiers and flags we set in this screen)
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2003-08-25 15:57:52 +00:00 |
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Thad Ward
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18ad6a4605
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If Autogen Missing Types is off, don't pick a song that doesn't have non-autogen steps for the current gametype.
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2003-08-25 15:08:03 +00:00 |
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Thad Ward
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4926712fb9
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Add a little error detection.
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2003-08-25 14:44:46 +00:00 |
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Thad Ward
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989a56e8bb
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Don't draw the models twice. (Screen::DrawPrimitives() draws all actors that are added with AddChild())
(This was also accidentally in the previous commit.)
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2003-08-25 13:39:02 +00:00 |
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Thad Ward
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214f0e2609
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Turn player 1's blind modifier back off when we are done so it isn't on during the gameplay demo.
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2003-08-25 13:36:28 +00:00 |
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Thad Ward
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5c5c4ed329
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Move the BeginnerHelper code from ScreenGameplay::Update() into BeginnerHelper::Update()
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2003-08-25 06:20:44 +00:00 |
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Thad Ward
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cf23c9c14c
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Move all random character selection to a separate function and make everything call that.
Make BeginnerHelper attempt to randomly select a character if one isn't selected.
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2003-08-25 00:45:12 +00:00 |
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Thad Ward
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d834608f0d
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Better, cleaner solution for conditionally initializing the BeginnerHelper.
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2003-08-24 23:43:42 +00:00 |
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Thad Ward
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0d74c0d864
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only initialize BeginnerHelper if we have a player who is on beginner and the option to show it is on.
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2003-08-24 23:18:20 +00:00 |
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Thad Ward
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36caaf5812
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check the current player's character for null, not just the first player.
also, DON'T add source code as binary. it IS NOT binary.
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2003-08-23 04:15:42 +00:00 |
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Thad Ward
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90c5d98349
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add BeginnerHelper to the vc6 project
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2003-08-20 11:51:59 +00:00 |
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Thad Ward
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7c7a78c7d3
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Save the ShowBeginnerHelper option's value to disk
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2003-08-20 11:51:21 +00:00 |
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Thad Ward
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3b755ba2a2
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add MovieTexture_Null
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2003-07-17 23:06:46 +00:00 |
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Thad Ward
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856b8e48b1
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null. making sure CIA notifications are working properly.
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2003-07-08 08:56:50 +00:00 |
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Thad Ward
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5309e264e8
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nul. bump the ciabot script
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2003-07-07 18:22:36 +00:00 |
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Thad Ward
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26fdd1f8a2
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nul. bumping cvs to verify things..
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2003-07-06 08:58:44 +00:00 |
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Thad Ward
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ae028273a5
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Fixed an output dir in the VC6 project file, left over from having 4 targets
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2003-06-17 19:55:57 +00:00 |
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Thad Ward
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96239cb2d0
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make SongCacheIndex ignore the .cvsignore file when cleaning out the cache directory.
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2003-05-29 17:21:58 +00:00 |
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Thad Ward
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f0e3bac8de
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fix a couple of settings that used the dirs from the old 2-config setup project
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2003-05-24 14:13:05 +00:00 |
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Thad Ward
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208fc20ddf
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default/metrics: remove some garbage characters on the first line
pump: add a missing semicolon in an actor command
SMEX: correct some banner size and placement errors
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2003-05-12 23:47:18 +00:00 |
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