check the current player's character for null, not just the first player.

also, DON'T add source code as binary. it IS NOT binary.
This commit is contained in:
Thad Ward
2003-08-23 04:15:42 +00:00
parent 432e6f2a9d
commit 36caaf5812
+1 -1
View File
@@ -99,7 +99,7 @@ void BeginnerHelper::Initialize( int iDancePadType )
for( int pl=0; pl<NUM_PLAYERS; pl++ ) // Load players
{
if( GAMESTATE->m_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[0] != NULL )
if( GAMESTATE->m_PreferredDifficulty[pl] == DIFFICULTY_BEGINNER && GAMESTATE->m_pCurCharacters[pl] != NULL )
{
// Load textures
m_mDancer[pl].SetHorizAlign( align_left );