Chris Danford
|
f7fc9ceaa5
|
remove Set/GetHidden, leave *Visible
remove hidden from ActorCommands eventually
|
2007-02-13 06:32:26 +00:00 |
|
Glenn Maynard
|
7b995b8487
|
remove unused
|
2006-08-20 20:01:53 +00:00 |
|
Glenn Maynard
|
20909ff1dc
|
cleanup
|
2006-03-01 10:21:12 +00:00 |
|
Chris Danford
|
7f821e8cfc
|
CString -> RString
|
2006-01-22 01:00:06 +00:00 |
|
Chris Danford
|
9f2ef19aa6
|
Change ShowMissCombo bool to MissComboCommand
|
2005-10-22 09:00:27 +00:00 |
|
Chris Danford
|
feb1bfb0fc
|
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
|
2005-10-09 04:30:59 +00:00 |
|
Chris Danford
|
b6cf3477b4
|
Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
|
2005-10-08 00:57:40 +00:00 |
|
Chris Danford
|
7191258c0a
|
clean up enum Message names so that they match the corresponding strings
|
2005-08-14 07:29:48 +00:00 |
|
Chris Danford
|
f91cbdb746
|
smaller combo milestone so that large flash plays more often
|
2005-06-16 21:51:04 +00:00 |
|
Chris Danford
|
f04b18b602
|
fix 1000 milestone should play on "1000"
|
2005-05-02 04:04:24 +00:00 |
|
Chris Danford
|
beac79e4f3
|
separate milestones for 500 and 1000
|
2005-05-02 03:31:53 +00:00 |
|
Chris Danford
|
f858e3a5b6
|
send message on beat crossed
|
2005-05-01 22:59:00 +00:00 |
|
Chris Danford
|
c9401b9c92
|
add combo milestone graphic
|
2005-04-29 03:04:16 +00:00 |
|
Chris Danford
|
9539e03bdc
|
combo metrics cleanup
|
2005-04-28 22:32:06 +00:00 |
|
Glenn Maynard
|
a1dcbca654
|
Combo cleanup
|
2005-02-26 05:45:51 +00:00 |
|
Chris Danford
|
bb712884bb
|
move global StageStats into a singleton
|
2005-02-16 03:25:45 +00:00 |
|
Chris Danford
|
544dd78497
|
change elements to have format "<name> <piece>"
|
2005-02-06 03:06:42 +00:00 |
|
Chris Danford
|
8555a6da45
|
use Lua to execute commands
(needs cleanup)
|
2005-01-26 11:21:43 +00:00 |
|
Chris Danford
|
09d018444e
|
split StageStats into player-specific and non-player-specific structs
|
2004-12-20 10:47:41 +00:00 |
|
Chris Danford
|
ed19821e09
|
rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
|
2004-12-03 05:19:46 +00:00 |
|
Chris Danford
|
bcbe615c0d
|
Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
|
2004-11-06 23:13:47 +00:00 |
|
Chris Danford
|
5127ceef4d
|
remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
|
2004-11-06 20:36:04 +00:00 |
|
Chris Danford
|
6c053e6fff
|
show miss combo
|
2004-07-31 21:26:11 +00:00 |
|
Chris Danford
|
504ba6c163
|
GetPath*N->GetPath*F
|
2004-07-25 06:29:50 +00:00 |
|
Glenn Maynard
|
30a9bf3292
|
license update
|
2004-06-08 00:08:04 +00:00 |
|
Chris Danford
|
3cadf4c5d5
|
have Numbers fall back to Fonts (in perparation for removing the Numbers dir altogether)
|
2004-05-30 23:23:39 +00:00 |
|
Chris Danford
|
2929bacb08
|
show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
|
2004-03-20 02:59:08 +00:00 |
|
Glenn Maynard
|
b866e921c5
|
song.h
|
2004-03-13 01:47:52 +00:00 |
|
Chris Danford
|
441f341a53
|
color the combo when full combo in progress
|
2004-03-10 07:59:52 +00:00 |
|
Chris Danford
|
1536146bf3
|
color the combo when full combo in progress
|
2004-03-10 07:54:12 +00:00 |
|
Glenn Maynard
|
7a4a324bc9
|
fix tween overflow
triggers in MAX3000 in autoplay
|
2003-06-13 03:08:39 +00:00 |
|
Chris Danford
|
448bdc7b6e
|
make calls to THEME->GetPathTo() more concise
|
2003-04-12 17:39:27 +00:00 |
|
Chris Danford
|
e148806d1b
|
add name to Actor
|
2003-04-12 06:16:12 +00:00 |
|
Chris Danford
|
214c2b67af
|
clean up Fonts and Numbers names
|
2003-03-30 18:12:57 +00:00 |
|
Glenn Maynard
|
afb98a2e29
|
make sure it's mostly harmless to call Combo redundantly
|
2003-03-26 21:32:28 +00:00 |
|
Chris Danford
|
7e1f393413
|
Split CachedThemeMetric into separate types (CString, int, float) to prevent ambiguous types when casting
|
2003-03-26 19:15:38 +00:00 |
|
Chris Danford
|
9dbbb7949e
|
ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
|
2003-03-16 20:55:45 +00:00 |
|
Chris Danford
|
71d2fadb46
|
Change Toasty:
- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
|
2003-03-16 19:11:51 +00:00 |
|
Jared Roberts
|
929c012b23
|
compile fix
|
2003-03-10 02:56:16 +00:00 |
|
Chris Danford
|
31aa613295
|
Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
|
2003-03-09 00:55:49 +00:00 |
|
Chris Danford
|
a696414cac
|
Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
|
2003-03-02 01:43:33 +00:00 |
|
Chris Danford
|
22ef6c358b
|
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
|
2003-02-26 00:20:00 +00:00 |
|
Chris Danford
|
d77d1cc43c
|
Little() now removes HoldNotes that don't start on a beat
|
2003-02-25 08:07:56 +00:00 |
|
Chris Danford
|
1fca3d67c5
|
more work on Battle
|
2003-02-25 02:51:04 +00:00 |
|
Chris Danford
|
5f15c92404
|
working on Battle
|
2003-02-25 00:33:42 +00:00 |
|
Chris Danford
|
032bf447f3
|
per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
|
2003-02-17 12:19:42 +00:00 |
|
Glenn Maynard
|
42cfd6f98c
|
stdafx -> global
|
2003-02-16 04:01:45 +00:00 |
|
Glenn Maynard
|
ae2c4f779c
|
make toasty rare (having it come up once every few days is amusing;
having it come up twice in one song is annoying)
(easter eggs should be rare anyway, or they become distracting ...)
|
2003-02-13 21:58:33 +00:00 |
|
Chris Gomez
|
c0c225806b
|
let debug builds cheat and gain score/combo with autoplay (useful for er, debugging score and extra stage stuff)
o.o how'd I manage to forget this one?
|
2003-02-08 10:56:55 +00:00 |
|
Chris Danford
|
fa75b5200b
|
fixed generous Toasty
CHANGE: Simplified NoteSkin format. Old NoteSkins will need to be updated.
fixed BGAnimationLayer effect_bounce objects getting stuck
|
2003-01-13 08:31:34 +00:00 |
|