Commit Graph
32745 Commits
Author SHA1 Message Date
AJ Kelly 650723a7e5 add Double5 to techno list, need to add Versus modes at some point 2012-05-14 21:48:42 -05:00
AJ Kelly 058c90aceb [Course] Added AllSongsAreFixed() Lua binding. 2012-05-14 00:25:58 -05:00
AJ Kelly dcce92d22f I'm going to do something ELSE for this alpha in terms of toggling things. if enough people legit complain, I'll revert it. 2012-05-14 00:25:49 -05:00
Flameshadowxeroshin 5fd5091899 i appear to have forgotten my own function names 2012-05-10 07:29:48 -05:00
Jason Felds b71caa445c hgeol I bet. 2012-05-10 02:02:37 -04:00
Jason Felds a8eca9c49c The bigger issue, of course...
...is that InitScoringModes doesn't exist.

Comment out the block of code for now.
2012-05-10 02:02:16 -04:00
Jonathan Payne 3f74124282 even better. 2012-05-10 05:59:20 +00:00
Jonathan Payne 5a4ca869ed Fix extra ) 2012-05-10 05:55:06 +00:00
Jonathan Payne 8f155996a5 Update /new. 2012-05-06 22:03:19 -07:00
Flameshadowxeroshin 9628d03810 turn on the native scoring modes that exist 2012-05-06 15:09:37 +00:00
Flameshadowxeroshin dae0d0cdd8 aaaaaaaaaaaaaaaaaaaaaaaaaaaargh 2012-05-06 00:46:27 -05:00
Flameshadowxeroshin e59955fa80 ScoringEngine2 2012-05-06 00:45:47 -05:00
AJ Kelly dc6869c761 nothing special, just forgot to give sm5 alpha 2 a proper date in the changelog. 2012-05-05 19:36:01 -05:00
Jason Felds ae95752408 I'm guessing more HGEOL crap. 2012-05-04 21:58:21 -04:00
Jason Felds 1cbbf08c58 Reduce warnings on external projects. 2012-05-04 17:13:55 -04:00
Jason Felds f31372c7d6 Almost half a year late on copyright update?
Man, we've fallen behind here.
2012-05-04 16:30:52 -04:00
Jason Felds 54aff5282a No universal support for Xcode 4.3. 2012-05-04 16:28:34 -04:00
Jason Felds 9f2b9e4853 Minimum build we (try to) support is 10.5.0.
Best to not lie about it unintensionally.
2012-05-04 16:26:59 -04:00
Flameshadowxeroshin 58669e616e Tweaked Failure function, made case-correction code work 2012-05-04 07:16:04 -05:00
Flameshadowxeroshin 84eef100a6 lazytown 2012-05-03 20:28:55 -05:00
Flameshadowxeroshin 37246257af I just realized there was a pretty serious problem here 2012-05-04 01:14:17 +00:00
AJ Kelly 0e867243be [CustomSpeedMods] If a player decides to remove 1x from the machine profile's custom speed mods, re-add it back in to avoid crashes. 2012-05-03 20:04:49 -05:00
AJ Kelly 967237d881 Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly 201d6e8029 another patch from djpohly, this time to silence some pointless log output 2012-05-03 14:06:41 -05:00
AJ Kelly 8b630f1064 apply djpohly's patch to fix issue 767
http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly e639a7c7fc ugh, forgot something so simple. 2012-05-02 19:24:26 -05:00
AJ Kelly eb061fa03d Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
AJ Kelly 41d42f9561 "pump/default: move player variable to outside of function to work for split timing"
sourced from hanubeki: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=ca5903590a0decbaca4c17194cf2efe025d3ce4a
2012-05-02 19:13:22 -05:00
Colby Klein 4e24ead887 This is far too nasty of a hack and not good behavior in the first place.
I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke bcdb7d702d Reload wheel on late join. 2012-05-01 15:18:30 +00:00
TaroNuke b79888bfa4 Reload the wheel on late join. 2012-05-01 15:15:21 +00:00
AJ Kelly 48ce8eca53 update libpng.lib for windows to latest; should hopefully fix any issues 2012-04-28 18:23:03 -05:00
Thai Pangsakulyanont 9c9147d30b merge 2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont 0b3287f190 (Mac OS X) make Debug configuration compile to "StepMania (debug).app" so we can have both debug and non-debug version together without having to rebuild. 2012-04-26 13:37:11 +07:00
Thai Pangsakulyanont 23f9bad9e0 [RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont 4be6179607 [RageSound] never do threaded buffering on keysounds.
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)

Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00
AJ Kelly c07d41cecb [Profile] Added GetLastPlayedSong and GetLastPlayedCourse Lua bindings. 2012-04-25 19:56:33 -05:00
AJ Kelly 4241a19029 add other license text to the source distribution 2012-04-24 12:40:10 -05:00
Thai Pangsakulyanont db80cf5e22 make MovieTexture_FFMpeg use AVIO, so it's possible for us to later update to newer versions of ffmpeg.
- untested on Windows. need someone to test it.
- the ffmpeg revision that is used on Mac is f139838 (one tagged with 0.10.2)
2012-04-25 00:20:13 +07:00
Thai Pangsakulyanont 15315ced5e merge 2012-04-24 00:15:02 +07:00
Thai Pangsakulyanont f9b0998ced remove some files 2012-04-24 00:14:52 +07:00
Thai Pangsakulyanont 503814c435 update libpng to 1.5.10, add precompiled library for ffmpeg 0.10.2 for mac, and Xcode 4.3 project in a separate project.
This should make it possible to build StepMania 5 on Mac OS X.
The catch is that it will only work with Snow Leopard and up, but I think this is better than nothing.

We can support PowerPC / 10.4-10.5 again when someone can make the old Xcode 3 project work.
2012-04-24 00:11:28 +07:00
AJ Kelly 11637bd603 [LifeMeterBar] Reverted a change from 2010 that messed with how the life meter subtracts life. The life difficulty should match StepMania 3.9 again. 2012-04-22 14:01:12 -05:00
AJ Kelly 8740bd75a4 I'm pretty sure most people don't care about the genres not being mapped in BackgroundMapping.ini. 2012-04-22 13:16:38 -05:00
AJ Kelly caf33266f2 Updated Japanese language files, thanks @niler_jp 2012-04-22 10:23:02 -05:00
AJ Kelly 5fb324dd8c file. 2012-04-13 01:13:01 -05:00
AJ Kelly c94d18e0bb hg eol crap again. 2012-04-12 14:51:52 -05:00
Jousway 2655299351 HOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLLLLLLLDDDDDDSSSSSSSS
I messed something up OOOPS, who to blame, lets blame someone random.
I know lets blame wolfman for no reason, cuz I'm bored and I like to see him
react with "What did I do?"
2012-04-12 21:47:40 +02:00
AJ Kelly 2e9584e9a9 changes to credits; some of it sourced from hanubeki's clone, http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=b523c1bd56e6e4ee0bba799e1d2faeb08480bcae 2012-04-12 14:29:20 -05:00
Jousway 5378b837ed Two easy to read complete opensource Noteskins called exact and easy.
Play around with them and ajust anything you want
There are made to test and increase the easy ness of reading simfiles with
certain notesins, In this case one for accuracy which is "exact"
and one for cluster simfiles which is "easy"

Easy is made to be easy to see with simfiles that are clustered
for example an simfile with an high bpm and a load of notes coming at the same
time, with an load of noteskins which have nice effects and its hard to read
these paterns.
so basicly you can read the file with clustered patterns which some people
including me have trouble with.

Exact is to test the accuracy, increasing your scores with Flawless, so people
get higher scores on easier files.
2012-04-12 20:19:44 +02:00