hgeol I bet.
This commit is contained in:
@@ -1,355 +1,355 @@
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--[[DO NOT MODIFY THIS FILE.
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You can add new scoring modes just by creating a different file and adding them to the
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Scoring table. Replacing this file will cause additions to be lost during updates.
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It's unnecessary and problematic.]]
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--internals table
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local Shared = {};
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--Special Scoring types.
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local r = {};
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local DisabledScoringModes = { '[SSC] Radar Master' };
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--the following metatable makes any missing value in a table 0 instead of nil.
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local ZeroIfNotFound = { __index = function() return 0 end; };
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-- Retrieve the amount of taps/holds/rolls involved. Used for some formulas.
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function GetTotalItems(radars)
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local total = radars:GetValue('RadarCategory_TapsAndHolds')
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total = total + radars:GetValue('RadarCategory_Holds')
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total = total + radars:GetValue('RadarCategory_Rolls')
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-- [ja] Liftを加えると一部二重加算になるため除外する。
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-- total = total + radars:GetValue('RadarCategory_Lifts')
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-- [en] prevent divide by 0
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-- [ja] 0除算対策(しなくても動作するけど満点になっちゃうんで)
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return math.max(1,total);
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end;
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-- Determine whether marvelous timing is to be considered.
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function IsW1Allowed(tapScore)
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return tapScore == 'TapNoteScore_W2'
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and (PREFSMAN:GetPreference("AllowW1") ~= 'AllowW1_Never'
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or not (GAMESTATE:IsCourseMode() and
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PREFSMAN:GetPreference("AllowW1") == 'AllowW1_CoursesOnly'));
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end;
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-- Get the radar values directly. The individual steps aren't used much.
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function GetDirectRadar(player)
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return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player);
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end;
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-----------------------------------------------------------
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--Oldschool scoring, best described as a modified 4th mix scheme
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--with a little 1st mix influence
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-----------------------------------------------------------
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r['Oldschool'] = function(params, pss)
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local bestPoints = 999
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local scoreLookupTable =
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{
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['TapNoteScore_W1']=999,
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['TapNoteScore_W2']=IsW1Allowed('TapNoteScore_W2') and 888 or 999,
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['TapNoteScore_W3']=777,
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['TapNoteScore_W4']=555,
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['TapNoteScore_W5']=111,
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};
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setmetatable(scoreLookupTable, ZeroIfNotFound);
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local comboBonusForThisStep = (pss:GetCurrentCombo()*111)^1.1;
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local capScore = 1000000000;
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pss:SetCurMaxScore(capScore); --i don't really care about weird scoring modes -fsx
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local pointsGot = comboBonusForThisStep + scoreLookupTable[params.TapNoteScore] + (params.HoldNoteScore == 'HoldNoteScore_Held' and 777 or 0);
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pss:SetScore(clamp(pss:GetScore()+pointsGot,0,capScore));
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end;
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-----------------------------------------------------------
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--DDR MAX2/Extreme(-esque) Scoring by @sakuraponila
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-----------------------------------------------------------
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local ext_Steps = {0,0};
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r['DDR Extreme'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = 9,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local steps = GAMESTATE:GetCurrentSteps(params.Player);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1 + 2 + 3 + ... + totalItems value/の値
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local sTotal = (totalItems + 1) * totalItems / 2;
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local meter = steps:GetMeter();
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if (steps:IsAnEdit()) then
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meter = 5;
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else
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meter = math.min(10,meter);
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end;
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-- [en] score for one step
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-- [ja] 1ステップあたりのスコア
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local baseScore = meter * 1000000
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if (GAMESTATE:GetCurrentSong():IsMarathon()) then
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baseScore = baseScore * 3;
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elseif (GAMESTATE:GetCurrentSong():IsLong()) then
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baseScore = baseScore * 2;
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end;
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local sOne = math.floor(baseScore / sTotal);
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-- [en] measures for 5 points of units
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-- [ja] 5点単位のための処置
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sOne = sOne - sOne % 5;
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-- [en] because fractions are added by the last step, get value
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-- [ja] 端数は最後の1ステップで加算するのでその値を取得
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local sLast = baseScore - (sOne * sTotal);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [en] initialized when score is 0
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-- [ja] スコアが0の時に初期化
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if pss:GetScore() == 0 then
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ext_Steps[p] = 0;
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end;
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-- [en] now step count
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-- [ja] 現在のステップ数
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ext_Steps[p] = ext_Steps[p] + 1;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne * ext_Steps[p];
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pss:SetCurMaxScore(pss:GetCurMaxScore() + vScore);
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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-- [ja] O.K.判定時は問答無用で満点
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vScore = vScore;
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else
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-- [ja] N.G.判定時は問答無用で0点
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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-- [en] non-long note scoring
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-- [ja] それ以外ということは、ロングノート以外の判定である
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else
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vScore = vScore * multLookup[params.TapNoteScore] / 10
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end;
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end;
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-- [en] measures for 5 points of units
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-- [ja] ここでも5点単位のための処置
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vScore = vScore - vScore % 5
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pss:SetScore(pss:GetScore() + vScore);
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-- if one of the last step, add the fractions
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-- [ja] 最後の1ステップの場合、端数を加算する
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if ((vScore > 0) and (ext_Steps[p] == totalItems)) then
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pss:SetScore(pss:GetScore() + sLast);
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end;
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end;
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-----------------------------------------------------------
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--HYBRID Scoring, contributed by @waiei
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-----------------------------------------------------------
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local hyb_Steps={0,0};
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r['Hybrid'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = 9,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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-- 1+2+3+...+totalItems value/の値
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local sTotal = (totalItems+1)*totalItems/2;
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-- [en] Score for one song
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-- [ja] 1ステップあたりのスコア
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local sOne = math.floor(100000000/sTotal);
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-- [ja] 端数は最後の1ステップで加算するのでその値を取得
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local sLast = 100000000-(sOne*sTotal);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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hyb_Steps[p]=0;
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end;
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-- [ja] 現在のステップ数
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hyb_Steps[p]=hyb_Steps[p]+1;
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-- [en] current score
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-- [ja] 今回加算するスコア(W1の時)
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local vScore = sOne*hyb_Steps[p];
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pss:SetCurMaxScore(pss:GetCurMaxScore()+vScore);
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-- [ja] 判定によって加算量を変更
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if (params.HoldNoteScore == 'HoldNoteScore_Held') then
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vScore = vScore;
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else
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if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
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vScore = 0;
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else
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vScore = vScore*multLookup[params.TapNoteScore]/10;
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end;
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end;
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pss:SetScore(pss:GetScore()+vScore);
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-- [ja] 最後の1ステップの場合、端数を加算する
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if ((vScore > 0) and (hyb_Steps[p] == totalItems)) then
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pss:SetScore(pss:GetScore()+sLast);
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end;
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end;
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-----------------------------------------------------------
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--DDR SuperNOVA scoring (Use MARVELOUS) by @sakuraponila
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-----------------------------------------------------------
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local sntmp_Score = {0,0};
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local sntmp_Steps = {0,0};
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r['DDR SuperNOVA'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 3,
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['TapNoteScore_W2'] = 2,
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['TapNoteScore_W3'] = 1
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues)
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- initialized when score is 0
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-- [ja] スコアが0の時に初期化
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if pss:GetScore() == 0 then
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sntmp_Score[p] = 0;
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sntmp_Steps[p] = 0;
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end;
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-- [ja] 判定によって加算量を変更
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local maxAdd = 0;
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-- [ja] O.K.判定時は問答無用で満点
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if params.HoldNoteScore == 'HoldNoteScore_Held' then
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maxAdd = 3;
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else
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-- [ja] N.G.判定時は問答無用で0点
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if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
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maxAdd = 0;
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-- [ja] それ以外ということは、ロングノート以外の判定である
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else
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maxAdd = multLookup[params.TapNoteScore];
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end
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end;
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sntmp_Score[p] = sntmp_Score[p] + maxAdd;
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-- [ja] 踏み踏みしたステップ数
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sntmp_Steps[p] = sntmp_Steps[p] + 1;
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-- [ja] 現時点での、All W1判定の時のスコア
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pss:SetCurMaxScore(math.floor(10000000 * sntmp_Steps[p] / totalItems / 3));
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-- [ja] 計算して代入
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pss:SetScore(math.floor(10000000 * sntmp_Score[p] / totalItems / 3));
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end;
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-----------------------------------------------------------
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--DDR SuperNOVA 2 scoring by @waiei
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-----------------------------------------------------------
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local sn2tmp_Sub={0,0};
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local sn2tmp_Score={0,0};
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local sn2tmp_Steps={0,0};
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r['DDR SuperNOVA 2'] = function(params, pss)
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local multLookup =
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{
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['TapNoteScore_W1'] = 10,
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['TapNoteScore_W2'] = 10,
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['TapNoteScore_W3'] = 5
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};
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setmetatable(multLookup, ZeroIfNotFound);
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local radarValues = GetDirectRadar(params.Player);
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local totalItems = GetTotalItems(radarValues);
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local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
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-- [ja] スコアが0の時に初期化
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if pss:GetScore()==0 then
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sn2tmp_Sub[p]=0;
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sn2tmp_Score[p]=0;
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sn2tmp_Steps[p]=0;
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end;
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-- [ja] maxAdd は 加算する最高点を 10 とした時の値(つまり、10=100% / 5=50%)
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local maxAdd = 0;
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-- [ja] O.K.判定時は問答無用で満点
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if params.HoldNoteScore == 'HoldNoteScore_Held' then
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maxAdd = 10;
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else
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-- [ja] N.G.判定時は問答無用で0点
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if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
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maxAdd = 0;
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-- [ja] それ以外ということは、ロングノート以外の判定である
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else
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maxAdd = multLookup[params.TapNoteScore];
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if (params.TapNoteScore == 'TapNoteScore_W2') or (params.TapNoteScore=='TapNoteScore_W3') then
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-- [ja] W2とW3の数を記録
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sn2tmp_Sub[p]=sn2tmp_Sub[p]+1;
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end;
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end
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end;
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sn2tmp_Score[p]=sn2tmp_Score[p]+maxAdd;
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-- [ja] 踏み踏みしたステップ数
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sn2tmp_Steps[p]=sn2tmp_Steps[p]+1;
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-- [ja] 現時点での、All W1判定の時のスコア
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pss:SetCurMaxScore(math.floor(10000*sn2tmp_Steps[p]/totalItems) * 10);
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-- [ja] 計算して代入
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pss:SetScore((math.floor(10000*sn2tmp_Score[p]/totalItems) * 10) - (sn2tmp_Sub[p]*10) );
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end;
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-----------------------------------------------------------
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--Radar Master (disabled; todo: get this working with StepMania 5)
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-----------------------------------------------------------
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r['[SSC] Radar Master'] = function(params, pss)
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local masterTable = {
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['RadarCategory_Stream'] = 0,
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['RadarCategory_Voltage'] = 0,
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['RadarCategory_Air'] = 0,
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['RadarCategory_Freeze'] = 0,
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['RadarCategory_Chaos'] = 0
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};
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local totalRadar = 0;
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local finalScore = 0;
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for k,v in pairs(masterTable) do
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local firstRadar = GetDirectRadar(params.Player):GetValue(k);
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if firstRadar == 0 then
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masterTable[k] = nil;
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else
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masterTable[k] = firstRadar;
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totalRadar = totalRadar + firstRadar;
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end;
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end;
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--two loops are needed because we need to calculate totalRadar
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--to actually calculate any part of the score
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for k,v in pairs(masterTable) do
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local curPortion = pss:GetRadarActual():GetValue(k) / v;
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finalScore = finalScore + curPortion*(500000000*(v/totalRadar));
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end;
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pss:SetScore(finalScore);
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end;
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------------------------------------------------------------
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--Marvelous Incorporated Grading System (or MIGS for short)
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--basically like DP scoring with locked DP values
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------------------------------------------------------------
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r['MIGS'] = function(params,pss)
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local curScore = 0;
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local tapScoreTable =
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{
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['TapNoteScore_W1'] = 3,
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['TapNoteScore_W2'] = 2,
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['TapNoteScore_W3'] = 1,
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['TapNoteScore_W5'] = -4,
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['TapNoteScore_Miss'] = -8
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};
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for k,v in pairs(tapScoreTable) do
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curScore = curScore + ( pss:GetTapNoteScores(k) * v );
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end;
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curScore = math.max(0,curScore + ( pss:GetHoldNoteScores('HoldNoteScore_Held') * 6 ));
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pss:SetScore(curScore);
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end;
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--------------------------------------------------------------
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--1bilDP scoring because I can.
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--------------------------------------------------------------
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r['Billions DP']= function(params,pss)
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local poss = pss:GetPossibleDancePoints()
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pss:SetScore(math.floor((pss:GetActualDancePoints()/poss)*1000000000))
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pss:SetCurMaxScore(math.floor((pss:GetCurrentPossibleDancePoints()/poss)*1000000000))
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end
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-------------------------------------------------------------------------------
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-- Formulas end here.
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for v in ivalues(DisabledScoringModes) do r[v] = nil end
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||||
Scoring = r;
|
||||
--[[DO NOT MODIFY THIS FILE.
|
||||
You can add new scoring modes just by creating a different file and adding them to the
|
||||
Scoring table. Replacing this file will cause additions to be lost during updates.
|
||||
It's unnecessary and problematic.]]
|
||||
|
||||
--internals table
|
||||
local Shared = {};
|
||||
--Special Scoring types.
|
||||
local r = {};
|
||||
local DisabledScoringModes = { '[SSC] Radar Master' };
|
||||
--the following metatable makes any missing value in a table 0 instead of nil.
|
||||
local ZeroIfNotFound = { __index = function() return 0 end; };
|
||||
|
||||
-- Retrieve the amount of taps/holds/rolls involved. Used for some formulas.
|
||||
function GetTotalItems(radars)
|
||||
local total = radars:GetValue('RadarCategory_TapsAndHolds')
|
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total = total + radars:GetValue('RadarCategory_Holds')
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total = total + radars:GetValue('RadarCategory_Rolls')
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||||
-- [ja] Liftを加えると一部二重加算になるため除外する。
|
||||
-- total = total + radars:GetValue('RadarCategory_Lifts')
|
||||
|
||||
-- [en] prevent divide by 0
|
||||
-- [ja] 0除算対策(しなくても動作するけど満点になっちゃうんで)
|
||||
return math.max(1,total);
|
||||
end;
|
||||
|
||||
-- Determine whether marvelous timing is to be considered.
|
||||
function IsW1Allowed(tapScore)
|
||||
return tapScore == 'TapNoteScore_W2'
|
||||
and (PREFSMAN:GetPreference("AllowW1") ~= 'AllowW1_Never'
|
||||
or not (GAMESTATE:IsCourseMode() and
|
||||
PREFSMAN:GetPreference("AllowW1") == 'AllowW1_CoursesOnly'));
|
||||
end;
|
||||
|
||||
-- Get the radar values directly. The individual steps aren't used much.
|
||||
function GetDirectRadar(player)
|
||||
return GAMESTATE:GetCurrentSteps(player):GetRadarValues(player);
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--Oldschool scoring, best described as a modified 4th mix scheme
|
||||
--with a little 1st mix influence
|
||||
-----------------------------------------------------------
|
||||
r['Oldschool'] = function(params, pss)
|
||||
local bestPoints = 999
|
||||
local scoreLookupTable =
|
||||
{
|
||||
['TapNoteScore_W1']=999,
|
||||
['TapNoteScore_W2']=IsW1Allowed('TapNoteScore_W2') and 888 or 999,
|
||||
['TapNoteScore_W3']=777,
|
||||
['TapNoteScore_W4']=555,
|
||||
['TapNoteScore_W5']=111,
|
||||
};
|
||||
setmetatable(scoreLookupTable, ZeroIfNotFound);
|
||||
local comboBonusForThisStep = (pss:GetCurrentCombo()*111)^1.1;
|
||||
local capScore = 1000000000;
|
||||
pss:SetCurMaxScore(capScore); --i don't really care about weird scoring modes -fsx
|
||||
local pointsGot = comboBonusForThisStep + scoreLookupTable[params.TapNoteScore] + (params.HoldNoteScore == 'HoldNoteScore_Held' and 777 or 0);
|
||||
pss:SetScore(clamp(pss:GetScore()+pointsGot,0,capScore));
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--DDR MAX2/Extreme(-esque) Scoring by @sakuraponila
|
||||
-----------------------------------------------------------
|
||||
local ext_Steps = {0,0};
|
||||
r['DDR Extreme'] = function(params, pss)
|
||||
local multLookup =
|
||||
{
|
||||
['TapNoteScore_W1'] = 10,
|
||||
['TapNoteScore_W2'] = 9,
|
||||
['TapNoteScore_W3'] = 5
|
||||
};
|
||||
setmetatable(multLookup, ZeroIfNotFound);
|
||||
local steps = GAMESTATE:GetCurrentSteps(params.Player);
|
||||
local radarValues = GetDirectRadar(params.Player);
|
||||
local totalItems = GetTotalItems(radarValues);
|
||||
-- 1 + 2 + 3 + ... + totalItems value/の値
|
||||
local sTotal = (totalItems + 1) * totalItems / 2;
|
||||
local meter = steps:GetMeter();
|
||||
if (steps:IsAnEdit()) then
|
||||
meter = 5;
|
||||
else
|
||||
meter = math.min(10,meter);
|
||||
end;
|
||||
-- [en] score for one step
|
||||
-- [ja] 1ステップあたりのスコア
|
||||
local baseScore = meter * 1000000
|
||||
if (GAMESTATE:GetCurrentSong():IsMarathon()) then
|
||||
baseScore = baseScore * 3;
|
||||
elseif (GAMESTATE:GetCurrentSong():IsLong()) then
|
||||
baseScore = baseScore * 2;
|
||||
end;
|
||||
local sOne = math.floor(baseScore / sTotal);
|
||||
-- [en] measures for 5 points of units
|
||||
-- [ja] 5点単位のための処置
|
||||
sOne = sOne - sOne % 5;
|
||||
-- [en] because fractions are added by the last step, get value
|
||||
-- [ja] 端数は最後の1ステップで加算するのでその値を取得
|
||||
local sLast = baseScore - (sOne * sTotal);
|
||||
|
||||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||||
-- [en] initialized when score is 0
|
||||
-- [ja] スコアが0の時に初期化
|
||||
if pss:GetScore() == 0 then
|
||||
ext_Steps[p] = 0;
|
||||
end;
|
||||
-- [en] now step count
|
||||
-- [ja] 現在のステップ数
|
||||
ext_Steps[p] = ext_Steps[p] + 1;
|
||||
-- [en] current score
|
||||
-- [ja] 今回加算するスコア(W1の時)
|
||||
local vScore = sOne * ext_Steps[p];
|
||||
pss:SetCurMaxScore(pss:GetCurMaxScore() + vScore);
|
||||
-- [ja] 判定によって加算量を変更
|
||||
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
|
||||
-- [ja] O.K.判定時は問答無用で満点
|
||||
vScore = vScore;
|
||||
else
|
||||
-- [ja] N.G.判定時は問答無用で0点
|
||||
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
|
||||
vScore = 0;
|
||||
-- [en] non-long note scoring
|
||||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||||
else
|
||||
vScore = vScore * multLookup[params.TapNoteScore] / 10
|
||||
end;
|
||||
end;
|
||||
-- [en] measures for 5 points of units
|
||||
-- [ja] ここでも5点単位のための処置
|
||||
vScore = vScore - vScore % 5
|
||||
pss:SetScore(pss:GetScore() + vScore);
|
||||
-- if one of the last step, add the fractions
|
||||
-- [ja] 最後の1ステップの場合、端数を加算する
|
||||
if ((vScore > 0) and (ext_Steps[p] == totalItems)) then
|
||||
pss:SetScore(pss:GetScore() + sLast);
|
||||
end;
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--HYBRID Scoring, contributed by @waiei
|
||||
-----------------------------------------------------------
|
||||
local hyb_Steps={0,0};
|
||||
r['Hybrid'] = function(params, pss)
|
||||
local multLookup =
|
||||
{
|
||||
['TapNoteScore_W1'] = 10,
|
||||
['TapNoteScore_W2'] = 9,
|
||||
['TapNoteScore_W3'] = 5
|
||||
};
|
||||
setmetatable(multLookup, ZeroIfNotFound);
|
||||
local radarValues = GetDirectRadar(params.Player);
|
||||
local totalItems = GetTotalItems(radarValues);
|
||||
-- 1+2+3+...+totalItems value/の値
|
||||
local sTotal = (totalItems+1)*totalItems/2;
|
||||
-- [en] Score for one song
|
||||
-- [ja] 1ステップあたりのスコア
|
||||
local sOne = math.floor(100000000/sTotal);
|
||||
-- [ja] 端数は最後の1ステップで加算するのでその値を取得
|
||||
local sLast = 100000000-(sOne*sTotal);
|
||||
|
||||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||||
|
||||
-- [ja] スコアが0の時に初期化
|
||||
if pss:GetScore()==0 then
|
||||
hyb_Steps[p]=0;
|
||||
end;
|
||||
|
||||
-- [ja] 現在のステップ数
|
||||
hyb_Steps[p]=hyb_Steps[p]+1;
|
||||
-- [en] current score
|
||||
-- [ja] 今回加算するスコア(W1の時)
|
||||
local vScore = sOne*hyb_Steps[p];
|
||||
pss:SetCurMaxScore(pss:GetCurMaxScore()+vScore);
|
||||
-- [ja] 判定によって加算量を変更
|
||||
if (params.HoldNoteScore == 'HoldNoteScore_Held') then
|
||||
vScore = vScore;
|
||||
else
|
||||
if (params.HoldNoteScore == 'HoldNoteScore_LetGo') then
|
||||
vScore = 0;
|
||||
else
|
||||
vScore = vScore*multLookup[params.TapNoteScore]/10;
|
||||
end;
|
||||
end;
|
||||
pss:SetScore(pss:GetScore()+vScore);
|
||||
|
||||
-- [ja] 最後の1ステップの場合、端数を加算する
|
||||
if ((vScore > 0) and (hyb_Steps[p] == totalItems)) then
|
||||
pss:SetScore(pss:GetScore()+sLast);
|
||||
end;
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--DDR SuperNOVA scoring (Use MARVELOUS) by @sakuraponila
|
||||
-----------------------------------------------------------
|
||||
local sntmp_Score = {0,0};
|
||||
local sntmp_Steps = {0,0};
|
||||
r['DDR SuperNOVA'] = function(params, pss)
|
||||
local multLookup =
|
||||
{
|
||||
['TapNoteScore_W1'] = 3,
|
||||
['TapNoteScore_W2'] = 2,
|
||||
['TapNoteScore_W3'] = 1
|
||||
};
|
||||
setmetatable(multLookup, ZeroIfNotFound);
|
||||
local radarValues = GetDirectRadar(params.Player);
|
||||
local totalItems = GetTotalItems(radarValues)
|
||||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||||
|
||||
-- initialized when score is 0
|
||||
-- [ja] スコアが0の時に初期化
|
||||
if pss:GetScore() == 0 then
|
||||
sntmp_Score[p] = 0;
|
||||
sntmp_Steps[p] = 0;
|
||||
end;
|
||||
|
||||
-- [ja] 判定によって加算量を変更
|
||||
local maxAdd = 0;
|
||||
-- [ja] O.K.判定時は問答無用で満点
|
||||
if params.HoldNoteScore == 'HoldNoteScore_Held' then
|
||||
maxAdd = 3;
|
||||
else
|
||||
-- [ja] N.G.判定時は問答無用で0点
|
||||
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
|
||||
maxAdd = 0;
|
||||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||||
else
|
||||
maxAdd = multLookup[params.TapNoteScore];
|
||||
end
|
||||
end;
|
||||
sntmp_Score[p] = sntmp_Score[p] + maxAdd;
|
||||
|
||||
-- [ja] 踏み踏みしたステップ数
|
||||
sntmp_Steps[p] = sntmp_Steps[p] + 1;
|
||||
-- [ja] 現時点での、All W1判定の時のスコア
|
||||
pss:SetCurMaxScore(math.floor(10000000 * sntmp_Steps[p] / totalItems / 3));
|
||||
-- [ja] 計算して代入
|
||||
pss:SetScore(math.floor(10000000 * sntmp_Score[p] / totalItems / 3));
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--DDR SuperNOVA 2 scoring by @waiei
|
||||
-----------------------------------------------------------
|
||||
local sn2tmp_Sub={0,0};
|
||||
local sn2tmp_Score={0,0};
|
||||
local sn2tmp_Steps={0,0};
|
||||
r['DDR SuperNOVA 2'] = function(params, pss)
|
||||
local multLookup =
|
||||
{
|
||||
['TapNoteScore_W1'] = 10,
|
||||
['TapNoteScore_W2'] = 10,
|
||||
['TapNoteScore_W3'] = 5
|
||||
};
|
||||
setmetatable(multLookup, ZeroIfNotFound);
|
||||
local radarValues = GetDirectRadar(params.Player);
|
||||
local totalItems = GetTotalItems(radarValues);
|
||||
local p = (params.Player == 'PlayerNumber_P1') and 1 or 2;
|
||||
|
||||
-- [ja] スコアが0の時に初期化
|
||||
if pss:GetScore()==0 then
|
||||
sn2tmp_Sub[p]=0;
|
||||
sn2tmp_Score[p]=0;
|
||||
sn2tmp_Steps[p]=0;
|
||||
end;
|
||||
|
||||
-- [ja] maxAdd は 加算する最高点を 10 とした時の値(つまり、10=100% / 5=50%)
|
||||
local maxAdd = 0;
|
||||
-- [ja] O.K.判定時は問答無用で満点
|
||||
if params.HoldNoteScore == 'HoldNoteScore_Held' then
|
||||
maxAdd = 10;
|
||||
else
|
||||
-- [ja] N.G.判定時は問答無用で0点
|
||||
if params.HoldNoteScore == 'HoldNoteScore_LetGo' then
|
||||
maxAdd = 0;
|
||||
-- [ja] それ以外ということは、ロングノート以外の判定である
|
||||
else
|
||||
maxAdd = multLookup[params.TapNoteScore];
|
||||
if (params.TapNoteScore == 'TapNoteScore_W2') or (params.TapNoteScore=='TapNoteScore_W3') then
|
||||
-- [ja] W2とW3の数を記録
|
||||
sn2tmp_Sub[p]=sn2tmp_Sub[p]+1;
|
||||
end;
|
||||
end
|
||||
end;
|
||||
sn2tmp_Score[p]=sn2tmp_Score[p]+maxAdd;
|
||||
-- [ja] 踏み踏みしたステップ数
|
||||
sn2tmp_Steps[p]=sn2tmp_Steps[p]+1;
|
||||
-- [ja] 現時点での、All W1判定の時のスコア
|
||||
pss:SetCurMaxScore(math.floor(10000*sn2tmp_Steps[p]/totalItems) * 10);
|
||||
|
||||
-- [ja] 計算して代入
|
||||
pss:SetScore((math.floor(10000*sn2tmp_Score[p]/totalItems) * 10) - (sn2tmp_Sub[p]*10) );
|
||||
end;
|
||||
|
||||
-----------------------------------------------------------
|
||||
--Radar Master (disabled; todo: get this working with StepMania 5)
|
||||
-----------------------------------------------------------
|
||||
r['[SSC] Radar Master'] = function(params, pss)
|
||||
local masterTable = {
|
||||
['RadarCategory_Stream'] = 0,
|
||||
['RadarCategory_Voltage'] = 0,
|
||||
['RadarCategory_Air'] = 0,
|
||||
['RadarCategory_Freeze'] = 0,
|
||||
['RadarCategory_Chaos'] = 0
|
||||
};
|
||||
local totalRadar = 0;
|
||||
local finalScore = 0;
|
||||
for k,v in pairs(masterTable) do
|
||||
local firstRadar = GetDirectRadar(params.Player):GetValue(k);
|
||||
if firstRadar == 0 then
|
||||
masterTable[k] = nil;
|
||||
else
|
||||
masterTable[k] = firstRadar;
|
||||
totalRadar = totalRadar + firstRadar;
|
||||
end;
|
||||
end;
|
||||
--two loops are needed because we need to calculate totalRadar
|
||||
--to actually calculate any part of the score
|
||||
for k,v in pairs(masterTable) do
|
||||
local curPortion = pss:GetRadarActual():GetValue(k) / v;
|
||||
finalScore = finalScore + curPortion*(500000000*(v/totalRadar));
|
||||
end;
|
||||
pss:SetScore(finalScore);
|
||||
end;
|
||||
------------------------------------------------------------
|
||||
--Marvelous Incorporated Grading System (or MIGS for short)
|
||||
--basically like DP scoring with locked DP values
|
||||
------------------------------------------------------------
|
||||
r['MIGS'] = function(params,pss)
|
||||
local curScore = 0;
|
||||
local tapScoreTable =
|
||||
{
|
||||
['TapNoteScore_W1'] = 3,
|
||||
['TapNoteScore_W2'] = 2,
|
||||
['TapNoteScore_W3'] = 1,
|
||||
['TapNoteScore_W5'] = -4,
|
||||
['TapNoteScore_Miss'] = -8
|
||||
};
|
||||
for k,v in pairs(tapScoreTable) do
|
||||
curScore = curScore + ( pss:GetTapNoteScores(k) * v );
|
||||
end;
|
||||
curScore = math.max(0,curScore + ( pss:GetHoldNoteScores('HoldNoteScore_Held') * 6 ));
|
||||
pss:SetScore(curScore);
|
||||
end;
|
||||
|
||||
--------------------------------------------------------------
|
||||
--1bilDP scoring because I can.
|
||||
--------------------------------------------------------------
|
||||
r['Billions DP']= function(params,pss)
|
||||
local poss = pss:GetPossibleDancePoints()
|
||||
pss:SetScore(math.floor((pss:GetActualDancePoints()/poss)*1000000000))
|
||||
pss:SetCurMaxScore(math.floor((pss:GetCurrentPossibleDancePoints()/poss)*1000000000))
|
||||
end
|
||||
-------------------------------------------------------------------------------
|
||||
-- Formulas end here.
|
||||
for v in ivalues(DisabledScoringModes) do r[v] = nil end
|
||||
Scoring = r;
|
||||
|
||||
@@ -1,118 +1,118 @@
|
||||
--ScoringEngine2 by FSX v1.41
|
||||
--essentially a really chunky layer to make SetScore elegant(ish)
|
||||
--arguments for scorekeepers: JudgmentMessageCommand,PlayerStageStats,PlayerNumber,State
|
||||
--[[changelog
|
||||
v1.41 6 May 2012
|
||||
*Not really sure.
|
||||
*Included in SM5 for alpha 3.
|
||||
v1.4 18 Apr 2012
|
||||
*Support for judgment filtering.
|
||||
*Minor changes.
|
||||
*First public release (in SE2 Dev Kit) (didn't happen)
|
||||
v1.3 17 Apr 2012
|
||||
*First complete release.
|
||||
*Error reporting in FinalizeScoreKeepers()
|
||||
*Bug fixes.]]
|
||||
--scoring modes written for the old ad-hoc system don't work, but don't cause crashes either.
|
||||
--SM5 has some glue code for them, though
|
||||
local stageKey = nil
|
||||
local ReadiedScoreKeepers = {}
|
||||
local JudgmentFilters = {}
|
||||
|
||||
local function CoroutineIsGood(cr)
|
||||
return coroutine.status(cr)=="suspended"
|
||||
end
|
||||
|
||||
function InitScoreKeepers(p1Mode, p2Mode)
|
||||
local newStgK = {pcall(GameState.GetStageSeed,GAMESTATE)}
|
||||
assert(newStgK[1], "it's too early to initialize the ScoreKeepers, the GameState isn't ready yet")
|
||||
if newStgK[2] == stageKey then
|
||||
Log "[InitScoreKeepers] unnecessary call"
|
||||
return true
|
||||
end
|
||||
ReadiedScoreKeepers={}
|
||||
JudgmentFilters={}
|
||||
stageKey = newStgK
|
||||
local intab = {}
|
||||
if p1Mode ~= nil then
|
||||
intab.P1 = p1Mode
|
||||
end
|
||||
if p2Mode ~= nil then
|
||||
intab.P2 = p2Mode
|
||||
end
|
||||
assert(next(intab), "InitScoreKeepers didn't get any args")
|
||||
for k,v in pairs(intab) do
|
||||
if not ScoringModes[v] then
|
||||
--SPOILER: UndocumentedFeature crashes the game intentionally.
|
||||
UndocumentedFeature(k.."'s scoring mode \""..v.."\" doesn't exist.")
|
||||
end
|
||||
ReadiedScoreKeepers[k] = coroutine.create(ScoringModes[v])
|
||||
--call each scoring mode one time in init mode
|
||||
checks={coroutine.resume(ReadiedScoreKeepers[k],nil,STATSMAN:GetCurStageStats():GetPlayerStageStats("PlayerNumber_"..k), "PlayerNumber_"..k, "init")}
|
||||
if not CoroutineIsGood(ReadiedScoreKeepers[k]) then SCREENMAN:SystemMessage("scoring init error: "..checks[2]) return false end
|
||||
--very very very very safe filtering rule load code
|
||||
if type(checks[2])=="table" then
|
||||
if type(checks[2][1])..type(checks[2][2]) == "tabletable" then
|
||||
local isGood=false
|
||||
local tapscan = Enum.Reverse(TapNoteScore)
|
||||
local holdscan = Enum.Reverse(HoldNoteScore)
|
||||
local finaltable = {{},{}}
|
||||
for i=1,2 do
|
||||
for k,v in pairs(checks[2][i]) do
|
||||
finaltable[i][v]=true
|
||||
if (not (i==2 and holdscan[v] or tapscan[v])) or v==nil then isGood=false break end
|
||||
isGood=true
|
||||
end
|
||||
if not isGood then break end
|
||||
end
|
||||
if isGood then
|
||||
JudgmentFilters[k]=finaltable
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function UpdateScoreKeepers(JMC)
|
||||
assert(JMC,"pass args, please")
|
||||
runplayer = ToEnumShortString(JMC.Player)
|
||||
if ReadiedScoreKeepers[runplayer] then
|
||||
if JudgmentFilters[runplayer] and (JudgmentFilters[runplayer][1][JMC.TapNoteScore] or JudgmentFilters[runplayer][2][JMC.HoldNoteScore]) then
|
||||
return true
|
||||
end
|
||||
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(JMC.Player)
|
||||
local newscores = {coroutine.resume(ReadiedScoreKeepers[runplayer],JMC,pss,JMC.Player,"update")}
|
||||
if CoroutineIsGood(ReadiedScoreKeepers[runplayer]) then
|
||||
pss:SetScore(newscores[2])
|
||||
pss:SetCurMaxScore(newscores[3])
|
||||
return true
|
||||
else
|
||||
SCREENMAN:SystemMessage("scoring update error: "..newscores[2])
|
||||
ReadiedScoreKeepers[runplayer]=nil
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function FinalizeScoreKeepers()
|
||||
for k,v in pairs(ReadiedScoreKeepers) do
|
||||
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats("PlayerNumber_"..k)
|
||||
local newscores = {coroutine.resume(v,nil,pss,"PlayerNumber_"..k,"finalize")}
|
||||
local status = coroutine.status(v)
|
||||
--kill the scorekeeper now, we don't need it again
|
||||
ReadiedScoreKeepers[k] = nil
|
||||
if status=="dead" then
|
||||
if newscores[1]==true then
|
||||
pss:SetScore(newscores[2])
|
||||
pss:SetCurMaxScore(newscores[3])
|
||||
else
|
||||
SCREENMAN:SystemMessage("scoring finalize error: "..newscores[2])
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
--ScoringEngine2 by FSX v1.41
|
||||
--essentially a really chunky layer to make SetScore elegant(ish)
|
||||
--arguments for scorekeepers: JudgmentMessageCommand,PlayerStageStats,PlayerNumber,State
|
||||
--[[changelog
|
||||
v1.41 6 May 2012
|
||||
*Not really sure.
|
||||
*Included in SM5 for alpha 3.
|
||||
v1.4 18 Apr 2012
|
||||
*Support for judgment filtering.
|
||||
*Minor changes.
|
||||
*First public release (in SE2 Dev Kit) (didn't happen)
|
||||
v1.3 17 Apr 2012
|
||||
*First complete release.
|
||||
*Error reporting in FinalizeScoreKeepers()
|
||||
*Bug fixes.]]
|
||||
--scoring modes written for the old ad-hoc system don't work, but don't cause crashes either.
|
||||
--SM5 has some glue code for them, though
|
||||
local stageKey = nil
|
||||
local ReadiedScoreKeepers = {}
|
||||
local JudgmentFilters = {}
|
||||
|
||||
local function CoroutineIsGood(cr)
|
||||
return coroutine.status(cr)=="suspended"
|
||||
end
|
||||
|
||||
function InitScoreKeepers(p1Mode, p2Mode)
|
||||
local newStgK = {pcall(GameState.GetStageSeed,GAMESTATE)}
|
||||
assert(newStgK[1], "it's too early to initialize the ScoreKeepers, the GameState isn't ready yet")
|
||||
if newStgK[2] == stageKey then
|
||||
Log "[InitScoreKeepers] unnecessary call"
|
||||
return true
|
||||
end
|
||||
ReadiedScoreKeepers={}
|
||||
JudgmentFilters={}
|
||||
stageKey = newStgK
|
||||
local intab = {}
|
||||
if p1Mode ~= nil then
|
||||
intab.P1 = p1Mode
|
||||
end
|
||||
if p2Mode ~= nil then
|
||||
intab.P2 = p2Mode
|
||||
end
|
||||
assert(next(intab), "InitScoreKeepers didn't get any args")
|
||||
for k,v in pairs(intab) do
|
||||
if not ScoringModes[v] then
|
||||
--SPOILER: UndocumentedFeature crashes the game intentionally.
|
||||
UndocumentedFeature(k.."'s scoring mode \""..v.."\" doesn't exist.")
|
||||
end
|
||||
ReadiedScoreKeepers[k] = coroutine.create(ScoringModes[v])
|
||||
--call each scoring mode one time in init mode
|
||||
checks={coroutine.resume(ReadiedScoreKeepers[k],nil,STATSMAN:GetCurStageStats():GetPlayerStageStats("PlayerNumber_"..k), "PlayerNumber_"..k, "init")}
|
||||
if not CoroutineIsGood(ReadiedScoreKeepers[k]) then SCREENMAN:SystemMessage("scoring init error: "..checks[2]) return false end
|
||||
--very very very very safe filtering rule load code
|
||||
if type(checks[2])=="table" then
|
||||
if type(checks[2][1])..type(checks[2][2]) == "tabletable" then
|
||||
local isGood=false
|
||||
local tapscan = Enum.Reverse(TapNoteScore)
|
||||
local holdscan = Enum.Reverse(HoldNoteScore)
|
||||
local finaltable = {{},{}}
|
||||
for i=1,2 do
|
||||
for k,v in pairs(checks[2][i]) do
|
||||
finaltable[i][v]=true
|
||||
if (not (i==2 and holdscan[v] or tapscan[v])) or v==nil then isGood=false break end
|
||||
isGood=true
|
||||
end
|
||||
if not isGood then break end
|
||||
end
|
||||
if isGood then
|
||||
JudgmentFilters[k]=finaltable
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
function UpdateScoreKeepers(JMC)
|
||||
assert(JMC,"pass args, please")
|
||||
runplayer = ToEnumShortString(JMC.Player)
|
||||
if ReadiedScoreKeepers[runplayer] then
|
||||
if JudgmentFilters[runplayer] and (JudgmentFilters[runplayer][1][JMC.TapNoteScore] or JudgmentFilters[runplayer][2][JMC.HoldNoteScore]) then
|
||||
return true
|
||||
end
|
||||
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(JMC.Player)
|
||||
local newscores = {coroutine.resume(ReadiedScoreKeepers[runplayer],JMC,pss,JMC.Player,"update")}
|
||||
if CoroutineIsGood(ReadiedScoreKeepers[runplayer]) then
|
||||
pss:SetScore(newscores[2])
|
||||
pss:SetCurMaxScore(newscores[3])
|
||||
return true
|
||||
else
|
||||
SCREENMAN:SystemMessage("scoring update error: "..newscores[2])
|
||||
ReadiedScoreKeepers[runplayer]=nil
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function FinalizeScoreKeepers()
|
||||
for k,v in pairs(ReadiedScoreKeepers) do
|
||||
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats("PlayerNumber_"..k)
|
||||
local newscores = {coroutine.resume(v,nil,pss,"PlayerNumber_"..k,"finalize")}
|
||||
local status = coroutine.status(v)
|
||||
--kill the scorekeeper now, we don't need it again
|
||||
ReadiedScoreKeepers[k] = nil
|
||||
if status=="dead" then
|
||||
if newscores[1]==true then
|
||||
pss:SetScore(newscores[2])
|
||||
pss:SetCurMaxScore(newscores[3])
|
||||
else
|
||||
SCREENMAN:SystemMessage("scoring finalize error: "..newscores[2])
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
@@ -1,31 +1,31 @@
|
||||
local t = Def.ActorFrame {};
|
||||
-- Header
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(x,SCREEN_LEFT;y,SCREEN_TOP;draworder,100);
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
zoomto,SCREEN_WIDTH,64;
|
||||
diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
zoomto,SCREEN_WIDTH,48;
|
||||
diffuse,ThemeColor.Background);
|
||||
};
|
||||
};
|
||||
-- Footer
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(x,SCREEN_LEFT;y,SCREEN_BOTTOM;draworder,100);
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
zoomto,SCREEN_WIDTH,64;
|
||||
diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
zoomto,SCREEN_WIDTH,32;
|
||||
diffuse,ThemeColor.Background);
|
||||
};
|
||||
};
|
||||
|
||||
local t = Def.ActorFrame {};
|
||||
-- Header
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(x,SCREEN_LEFT;y,SCREEN_TOP;draworder,100);
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
zoomto,SCREEN_WIDTH,64;
|
||||
diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
zoomto,SCREEN_WIDTH,48;
|
||||
diffuse,ThemeColor.Background);
|
||||
};
|
||||
};
|
||||
-- Footer
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
InitCommand=cmd(x,SCREEN_LEFT;y,SCREEN_BOTTOM;draworder,100);
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
zoomto,SCREEN_WIDTH,64;
|
||||
diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
zoomto,SCREEN_WIDTH,32;
|
||||
diffuse,ThemeColor.Background);
|
||||
};
|
||||
};
|
||||
|
||||
return t;
|
||||
@@ -1,43 +1,43 @@
|
||||
local t = LoadFallbackB();
|
||||
--
|
||||
t[#t+1] = StandardDecorationFromFileOptional("BannerFrame","BannerFrame");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("TimeDisplay","TimeDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("SortDisplay","SortDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("DifficultyList","DifficultyList");
|
||||
|
||||
-- StepsDisplay creator
|
||||
local function CreateStepsDisplay( _pn )
|
||||
local function set(self, _pn)
|
||||
self:SetFromGameState( _pn);
|
||||
end
|
||||
|
||||
local t = Def.StepsDisplay {
|
||||
InitCommand=cmd(Load,"StepsDisplay",GAMESTATE:GetPlayerState(_pn););
|
||||
};
|
||||
|
||||
if _pn == PLAYER_1 then
|
||||
t.CurrentStepsP1ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
t.CurrentTrailP1ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
else
|
||||
t.CurrentStepsP2ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
t.CurrentTrailP2ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
end
|
||||
|
||||
return t;
|
||||
end
|
||||
-- Create StepsDisplay for each player
|
||||
for pn in ivalues(PlayerNumber) do
|
||||
local MetricsName = "StepsDisplay" .. PlayerNumberToString(pn);
|
||||
t[#t+1] = CreateStepsDisplay(pn) .. {
|
||||
InitCommand=function(self) self:player(pn); self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
|
||||
};
|
||||
end
|
||||
-- Create PaneDisplay for each player
|
||||
t[#t+1] = StandardDecorationFromFileOptional("PaneDisplay","PaneDisplay");
|
||||
--[[ for pn in ivalues(PlayerNumber) do
|
||||
local MetricsName = "PaneDisplay" .. PlayerNumberToString(pn);
|
||||
t[#t+1] = StandardDecorationFromFileOptional(MetricsName,"PaneDisplay",PlayerNumber);
|
||||
end ]]
|
||||
local t = LoadFallbackB();
|
||||
--
|
||||
t[#t+1] = StandardDecorationFromFileOptional("BannerFrame","BannerFrame");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("BPMDisplay","BPMDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("TimeDisplay","TimeDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("SortDisplay","SortDisplay");
|
||||
t[#t+1] = StandardDecorationFromFileOptional("DifficultyList","DifficultyList");
|
||||
|
||||
-- StepsDisplay creator
|
||||
local function CreateStepsDisplay( _pn )
|
||||
local function set(self, _pn)
|
||||
self:SetFromGameState( _pn);
|
||||
end
|
||||
|
||||
local t = Def.StepsDisplay {
|
||||
InitCommand=cmd(Load,"StepsDisplay",GAMESTATE:GetPlayerState(_pn););
|
||||
};
|
||||
|
||||
if _pn == PLAYER_1 then
|
||||
t.CurrentStepsP1ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
t.CurrentTrailP1ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
else
|
||||
t.CurrentStepsP2ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
t.CurrentTrailP2ChangedMessageCommand=function(self) set(self, _pn); end;
|
||||
end
|
||||
|
||||
return t;
|
||||
end
|
||||
-- Create StepsDisplay for each player
|
||||
for pn in ivalues(PlayerNumber) do
|
||||
local MetricsName = "StepsDisplay" .. PlayerNumberToString(pn);
|
||||
t[#t+1] = CreateStepsDisplay(pn) .. {
|
||||
InitCommand=function(self) self:player(pn); self:name(MetricsName); ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen"); end;
|
||||
};
|
||||
end
|
||||
-- Create PaneDisplay for each player
|
||||
t[#t+1] = StandardDecorationFromFileOptional("PaneDisplay","PaneDisplay");
|
||||
--[[ for pn in ivalues(PlayerNumber) do
|
||||
local MetricsName = "PaneDisplay" .. PlayerNumberToString(pn);
|
||||
t[#t+1] = StandardDecorationFromFileOptional(MetricsName,"PaneDisplay",PlayerNumber);
|
||||
end ]]
|
||||
return t;
|
||||
@@ -1,74 +1,74 @@
|
||||
local switchTime = 2;
|
||||
local bThen, bNow, bMultipleBPMs;
|
||||
local iCurrent = 0;
|
||||
local Song, BPMs;
|
||||
local updateTimer = function(self, fDeltaTime)
|
||||
local c = self:GetChildren();
|
||||
-- use aux as a timer internally.
|
||||
self:aux( self:getaux() + fDeltaTime );
|
||||
-- debug
|
||||
-- c.BPMText:settextf("d:%0.16f (a:%0.2f)",fDeltaTime,self:getaux());
|
||||
bNow = (math.floor( self:getaux() % switchTime ) == 0) and true or false;
|
||||
local bChanged = (bThen == bNow);
|
||||
-- Toggle current index
|
||||
if bChanged then
|
||||
iCurrent = 1 - iCurrent;
|
||||
if ( BPMs[1] == BPMs[2] ) then
|
||||
bMultipleBPMs = false;
|
||||
c.BPMText:targetnumber(clamp(BPMs[1],0,9999));
|
||||
else
|
||||
bMultipleBPMs = true;
|
||||
c.BPMText:targetnumber(clamp(BPMs[1+iCurrent],0,9999));
|
||||
end;
|
||||
end;
|
||||
--
|
||||
--
|
||||
bThen = (math.floor( self:getaux() % 2 ) ~= 0) and true or false;
|
||||
end;
|
||||
return Def.ActorFrame {
|
||||
BeginCommand=function(self)
|
||||
self:SetUpdateFunction( updateTimer );
|
||||
end;
|
||||
CurrentSongChangedMessageCommand=function(self)
|
||||
self:aux(0);
|
||||
self:playcommand( GAMESTATE:GetCurrentSong():GetTimingData():HasBPMChanges() and "MultipleBPM" or "SingleBPM" );
|
||||
end;
|
||||
-- BPM Background
|
||||
Def.Quad {
|
||||
Name="BPMBackground";
|
||||
InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
|
||||
};
|
||||
-- BPM Multiple Warning
|
||||
Def.Quad {
|
||||
Name="BPMFlag";
|
||||
InitCommand=cmd(x,32;y,-8;basezoomx,24;basezoomy,4;fadeleft,0.2;faderight,0.2;diffuse,ThemeColor.Primary;thump,1;effectclock,'beatnooffset');
|
||||
SingleBPMCommand=cmd(finishtweening;decelerate,0.1;zoom,0;zoomx,8;diffusealpha,0);
|
||||
MultipleBPMCommand=cmd(finishtweening;smooth,0.05;zoom,1;diffusealpha,1;);
|
||||
};
|
||||
-- BPM Label
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="BPMLabel";
|
||||
Text="BPM";
|
||||
InitCommand=cmd(x,-32;y,-8;zoom,0.5);
|
||||
};
|
||||
-- BPM Display
|
||||
Def.RollingNumbers {
|
||||
Name="BPMText";
|
||||
File=THEME:GetPathF("Common","Normal");
|
||||
InitCommand=cmd(Load,"RollingNumbersBPMDisplay");
|
||||
OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
|
||||
BeginCommand=cmd(playcommand,"Set");
|
||||
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
|
||||
SetCommand=function(self)
|
||||
Song = GAMESTATE:GetCurrentSong();
|
||||
BPMs = Song:GetDisplayBpms() or {0,0};
|
||||
-- reset numbers
|
||||
self:targetnumber( clamp(BPMs[1],0,9999) );
|
||||
-- (force once)
|
||||
if (self:getaux() == 0) then
|
||||
self:settext(clamp(BPMs[1],0,9999));
|
||||
self:aux( 1 );
|
||||
end;
|
||||
end;
|
||||
};
|
||||
local switchTime = 2;
|
||||
local bThen, bNow, bMultipleBPMs;
|
||||
local iCurrent = 0;
|
||||
local Song, BPMs;
|
||||
local updateTimer = function(self, fDeltaTime)
|
||||
local c = self:GetChildren();
|
||||
-- use aux as a timer internally.
|
||||
self:aux( self:getaux() + fDeltaTime );
|
||||
-- debug
|
||||
-- c.BPMText:settextf("d:%0.16f (a:%0.2f)",fDeltaTime,self:getaux());
|
||||
bNow = (math.floor( self:getaux() % switchTime ) == 0) and true or false;
|
||||
local bChanged = (bThen == bNow);
|
||||
-- Toggle current index
|
||||
if bChanged then
|
||||
iCurrent = 1 - iCurrent;
|
||||
if ( BPMs[1] == BPMs[2] ) then
|
||||
bMultipleBPMs = false;
|
||||
c.BPMText:targetnumber(clamp(BPMs[1],0,9999));
|
||||
else
|
||||
bMultipleBPMs = true;
|
||||
c.BPMText:targetnumber(clamp(BPMs[1+iCurrent],0,9999));
|
||||
end;
|
||||
end;
|
||||
--
|
||||
--
|
||||
bThen = (math.floor( self:getaux() % 2 ) ~= 0) and true or false;
|
||||
end;
|
||||
return Def.ActorFrame {
|
||||
BeginCommand=function(self)
|
||||
self:SetUpdateFunction( updateTimer );
|
||||
end;
|
||||
CurrentSongChangedMessageCommand=function(self)
|
||||
self:aux(0);
|
||||
self:playcommand( GAMESTATE:GetCurrentSong():GetTimingData():HasBPMChanges() and "MultipleBPM" or "SingleBPM" );
|
||||
end;
|
||||
-- BPM Background
|
||||
Def.Quad {
|
||||
Name="BPMBackground";
|
||||
InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
|
||||
};
|
||||
-- BPM Multiple Warning
|
||||
Def.Quad {
|
||||
Name="BPMFlag";
|
||||
InitCommand=cmd(x,32;y,-8;basezoomx,24;basezoomy,4;fadeleft,0.2;faderight,0.2;diffuse,ThemeColor.Primary;thump,1;effectclock,'beatnooffset');
|
||||
SingleBPMCommand=cmd(finishtweening;decelerate,0.1;zoom,0;zoomx,8;diffusealpha,0);
|
||||
MultipleBPMCommand=cmd(finishtweening;smooth,0.05;zoom,1;diffusealpha,1;);
|
||||
};
|
||||
-- BPM Label
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="BPMLabel";
|
||||
Text="BPM";
|
||||
InitCommand=cmd(x,-32;y,-8;zoom,0.5);
|
||||
};
|
||||
-- BPM Display
|
||||
Def.RollingNumbers {
|
||||
Name="BPMText";
|
||||
File=THEME:GetPathF("Common","Normal");
|
||||
InitCommand=cmd(Load,"RollingNumbersBPMDisplay");
|
||||
OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
|
||||
BeginCommand=cmd(playcommand,"Set");
|
||||
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
|
||||
SetCommand=function(self)
|
||||
Song = GAMESTATE:GetCurrentSong();
|
||||
BPMs = Song:GetDisplayBpms() or {0,0};
|
||||
-- reset numbers
|
||||
self:targetnumber( clamp(BPMs[1],0,9999) );
|
||||
-- (force once)
|
||||
if (self:getaux() == 0) then
|
||||
self:settext(clamp(BPMs[1],0,9999));
|
||||
self:aux( 1 );
|
||||
end;
|
||||
end;
|
||||
};
|
||||
};
|
||||
@@ -1,125 +1,125 @@
|
||||
local t = Def.ActorFrame {};
|
||||
-- Background
|
||||
t[#t+1] = Def.ActorFrame { Name="Background";
|
||||
Def.Quad {
|
||||
InitCommand=cmd(zoomto,320+8,96;diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
};
|
||||
-- Radar Text
|
||||
local function RadarLabel( rc )
|
||||
local t = Def.ActorFrame {};
|
||||
--
|
||||
t[#t+1] = LoadFont("Common Normal") .. {
|
||||
Text=string.upper(THEME:GetString("RadarCategoryShort",ToEnumShortString(rc)));
|
||||
InitCommand=cmd(shadowlength,1;zoom,0.675;horizalign,right);
|
||||
};
|
||||
--
|
||||
return t;
|
||||
end;
|
||||
--
|
||||
local function RadarItem( pn, rc )
|
||||
local t = Def.ActorFrame {};
|
||||
--
|
||||
local function GetRadarValue( _rc, _pn )
|
||||
if GAMESTATE:GetCurrentSteps( _pn ) then
|
||||
local Steps = GAMESTATE:GetCurrentSteps( _pn );
|
||||
local RadarValues = Steps:GetRadarValues( _pn );
|
||||
local ThisValue = RadarValues:GetValue( _rc );
|
||||
--
|
||||
return tonumber(ThisValue);
|
||||
else
|
||||
return 0;
|
||||
end;
|
||||
end;
|
||||
--
|
||||
t[#t+1] = LoadFont("Common Normal") .. {
|
||||
Text=string.format("%04i",GetRadarValue(rc,pn));
|
||||
InitCommand=cmd(shadowlength,1;x,128;zoom,0.675;diffuse,PlayerColor(pn);playcommand,"Set");
|
||||
SetCommand=function(self,params)
|
||||
if params.Player == pn then
|
||||
self:settextf("%04i",GetRadarValue(rc,pn));
|
||||
end;
|
||||
end;
|
||||
};
|
||||
--
|
||||
t.CurrentSongChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
t.CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
--
|
||||
return t;
|
||||
end;
|
||||
--
|
||||
local function RadarPercent( pn, rc )
|
||||
local t = Def.ActorFrame {};
|
||||
--
|
||||
local function GetRadarValue( _rc, _pn )
|
||||
if GAMESTATE:GetCurrentSteps( _pn ) then
|
||||
local Steps = GAMESTATE:GetCurrentSteps( _pn );
|
||||
local RadarValues = Steps:GetRadarValues( _pn );
|
||||
local ThisValue = RadarValues:GetValue( _rc );
|
||||
--
|
||||
return tonumber(ThisValue);
|
||||
else
|
||||
return 0;
|
||||
end;
|
||||
end;
|
||||
--
|
||||
t[#t+1] = LoadFont("Common Normal") .. {
|
||||
Text=string.format("%03i%%",math.floor(GetRadarValue(rc,pn)*100));
|
||||
InitCommand=cmd(shadowlength,1;x,128;zoom,0.675;diffuse,PlayerColor(pn);playcommand,"Set");
|
||||
SetCommand=function(self,params)
|
||||
if params.Player == pn then
|
||||
self:settextf("%03i%%",math.floor(GetRadarValue(rc,pn)*100));
|
||||
end;
|
||||
end;
|
||||
};
|
||||
--
|
||||
t.CurrentSongChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
t.CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
--
|
||||
return t;
|
||||
end;
|
||||
--
|
||||
for index,rc in ipairs(RadarCategory) do
|
||||
if index > 5 then
|
||||
local VisualIndex = index-6
|
||||
local VertOffset = ( VisualIndex % 4 ) * 16;
|
||||
local HorizOffset = math.floor( (VisualIndex)/4 ) * 156;
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
Name="RadarCategoryRow" .. tonumber(index-5);
|
||||
InitCommand=cmd(x,-96+HorizOffset;y,-10+VertOffset);
|
||||
--
|
||||
RadarLabel(rc);
|
||||
RadarItem(PLAYER_1, rc) .. { InitCommand=cmd(x,-96-8); };
|
||||
RadarItem(PLAYER_2, rc) .. { InitCommand=cmd(x,-64+4); };
|
||||
};
|
||||
end
|
||||
end;
|
||||
--
|
||||
for index,rc in ipairs(RadarCategory) do
|
||||
if index < 6 then
|
||||
local HorizOffset = (index-1) * 64;
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
Name="RadarCategoryRow" .. tonumber(index-5);
|
||||
InitCommand=cmd(x,-148+HorizOffset;y,-33);
|
||||
--
|
||||
RadarLabel(rc);
|
||||
RadarPercent(PLAYER_1, rc) .. { InitCommand=cmd(x,-104;y,-7); };
|
||||
RadarPercent(PLAYER_2, rc) .. { InitCommand=cmd(x,-104;y,7); };
|
||||
};
|
||||
end
|
||||
end;
|
||||
--
|
||||
--[[ for index,rc in ipairs(RadarCategory) do
|
||||
if index > 5 then
|
||||
t[#t+1] = LoadFont("Common Normal") .. { Text=ToEnumShortString(rc); InitCommand=cmd(zoom,0.5;shadowlength,1;y,(index-5)*10); };
|
||||
end
|
||||
end; ]]
|
||||
local t = Def.ActorFrame {};
|
||||
-- Background
|
||||
t[#t+1] = Def.ActorFrame { Name="Background";
|
||||
Def.Quad {
|
||||
InitCommand=cmd(zoomto,320+8,96;diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
};
|
||||
-- Radar Text
|
||||
local function RadarLabel( rc )
|
||||
local t = Def.ActorFrame {};
|
||||
--
|
||||
t[#t+1] = LoadFont("Common Normal") .. {
|
||||
Text=string.upper(THEME:GetString("RadarCategoryShort",ToEnumShortString(rc)));
|
||||
InitCommand=cmd(shadowlength,1;zoom,0.675;horizalign,right);
|
||||
};
|
||||
--
|
||||
return t;
|
||||
end;
|
||||
--
|
||||
local function RadarItem( pn, rc )
|
||||
local t = Def.ActorFrame {};
|
||||
--
|
||||
local function GetRadarValue( _rc, _pn )
|
||||
if GAMESTATE:GetCurrentSteps( _pn ) then
|
||||
local Steps = GAMESTATE:GetCurrentSteps( _pn );
|
||||
local RadarValues = Steps:GetRadarValues( _pn );
|
||||
local ThisValue = RadarValues:GetValue( _rc );
|
||||
--
|
||||
return tonumber(ThisValue);
|
||||
else
|
||||
return 0;
|
||||
end;
|
||||
end;
|
||||
--
|
||||
t[#t+1] = LoadFont("Common Normal") .. {
|
||||
Text=string.format("%04i",GetRadarValue(rc,pn));
|
||||
InitCommand=cmd(shadowlength,1;x,128;zoom,0.675;diffuse,PlayerColor(pn);playcommand,"Set");
|
||||
SetCommand=function(self,params)
|
||||
if params.Player == pn then
|
||||
self:settextf("%04i",GetRadarValue(rc,pn));
|
||||
end;
|
||||
end;
|
||||
};
|
||||
--
|
||||
t.CurrentSongChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
t.CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
--
|
||||
return t;
|
||||
end;
|
||||
--
|
||||
local function RadarPercent( pn, rc )
|
||||
local t = Def.ActorFrame {};
|
||||
--
|
||||
local function GetRadarValue( _rc, _pn )
|
||||
if GAMESTATE:GetCurrentSteps( _pn ) then
|
||||
local Steps = GAMESTATE:GetCurrentSteps( _pn );
|
||||
local RadarValues = Steps:GetRadarValues( _pn );
|
||||
local ThisValue = RadarValues:GetValue( _rc );
|
||||
--
|
||||
return tonumber(ThisValue);
|
||||
else
|
||||
return 0;
|
||||
end;
|
||||
end;
|
||||
--
|
||||
t[#t+1] = LoadFont("Common Normal") .. {
|
||||
Text=string.format("%03i%%",math.floor(GetRadarValue(rc,pn)*100));
|
||||
InitCommand=cmd(shadowlength,1;x,128;zoom,0.675;diffuse,PlayerColor(pn);playcommand,"Set");
|
||||
SetCommand=function(self,params)
|
||||
if params.Player == pn then
|
||||
self:settextf("%03i%%",math.floor(GetRadarValue(rc,pn)*100));
|
||||
end;
|
||||
end;
|
||||
};
|
||||
--
|
||||
t.CurrentSongChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentCourseChangedMessageCommand=function(self) self:playcommand("Set"); end;
|
||||
t.CurrentTrailP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentTrailP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
t.CurrentStepsP1ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_1}); end;
|
||||
t.CurrentStepsP2ChangedMessageCommand=function(self) self:playcommand("Set",{ Player = PLAYER_2}); end;
|
||||
--
|
||||
return t;
|
||||
end;
|
||||
--
|
||||
for index,rc in ipairs(RadarCategory) do
|
||||
if index > 5 then
|
||||
local VisualIndex = index-6
|
||||
local VertOffset = ( VisualIndex % 4 ) * 16;
|
||||
local HorizOffset = math.floor( (VisualIndex)/4 ) * 156;
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
Name="RadarCategoryRow" .. tonumber(index-5);
|
||||
InitCommand=cmd(x,-96+HorizOffset;y,-10+VertOffset);
|
||||
--
|
||||
RadarLabel(rc);
|
||||
RadarItem(PLAYER_1, rc) .. { InitCommand=cmd(x,-96-8); };
|
||||
RadarItem(PLAYER_2, rc) .. { InitCommand=cmd(x,-64+4); };
|
||||
};
|
||||
end
|
||||
end;
|
||||
--
|
||||
for index,rc in ipairs(RadarCategory) do
|
||||
if index < 6 then
|
||||
local HorizOffset = (index-1) * 64;
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
Name="RadarCategoryRow" .. tonumber(index-5);
|
||||
InitCommand=cmd(x,-148+HorizOffset;y,-33);
|
||||
--
|
||||
RadarLabel(rc);
|
||||
RadarPercent(PLAYER_1, rc) .. { InitCommand=cmd(x,-104;y,-7); };
|
||||
RadarPercent(PLAYER_2, rc) .. { InitCommand=cmd(x,-104;y,7); };
|
||||
};
|
||||
end
|
||||
end;
|
||||
--
|
||||
--[[ for index,rc in ipairs(RadarCategory) do
|
||||
if index > 5 then
|
||||
t[#t+1] = LoadFont("Common Normal") .. { Text=ToEnumShortString(rc); InitCommand=cmd(zoom,0.5;shadowlength,1;y,(index-5)*10); };
|
||||
end
|
||||
end; ]]
|
||||
return t
|
||||
@@ -1,25 +1,25 @@
|
||||
return Def.ActorFrame {
|
||||
-- Time Background
|
||||
Def.Quad {
|
||||
Name="SortBackground";
|
||||
InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
|
||||
};
|
||||
-- Time Label
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="SortLabel";
|
||||
Text="SORT";
|
||||
InitCommand=cmd(x,-32;y,-8;zoom,0.5);
|
||||
};
|
||||
-- Time Text
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="SortText";
|
||||
OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
|
||||
BeginCommand=cmd(playcommand,"Set");
|
||||
SortOrderChangedMessageCommand=cmd(playcommand,"Set";);
|
||||
SetCommand=function(self)
|
||||
local s = SortOrderToLocalizedString( GAMESTATE:GetSortOrder() );
|
||||
-- reset numbers
|
||||
self:settext(s);
|
||||
end;
|
||||
};
|
||||
return Def.ActorFrame {
|
||||
-- Time Background
|
||||
Def.Quad {
|
||||
Name="SortBackground";
|
||||
InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
|
||||
};
|
||||
-- Time Label
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="SortLabel";
|
||||
Text="SORT";
|
||||
InitCommand=cmd(x,-32;y,-8;zoom,0.5);
|
||||
};
|
||||
-- Time Text
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="SortText";
|
||||
OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
|
||||
BeginCommand=cmd(playcommand,"Set");
|
||||
SortOrderChangedMessageCommand=cmd(playcommand,"Set";);
|
||||
SetCommand=function(self)
|
||||
local s = SortOrderToLocalizedString( GAMESTATE:GetSortOrder() );
|
||||
-- reset numbers
|
||||
self:settext(s);
|
||||
end;
|
||||
};
|
||||
};
|
||||
@@ -1,28 +1,28 @@
|
||||
return Def.ActorFrame {
|
||||
-- Time Background
|
||||
Def.Quad {
|
||||
Name="TimeBackground";
|
||||
InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
|
||||
};
|
||||
-- Time Label
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="TimeLabel";
|
||||
Text="TIME";
|
||||
InitCommand=cmd(x,-32;y,-8;zoom,0.5);
|
||||
};
|
||||
-- Time Text
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="BPMText";
|
||||
OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
|
||||
BeginCommand=cmd(playcommand,"Set");
|
||||
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
|
||||
SetCommand=function(self)
|
||||
Song = GAMESTATE:GetCurrentSong();
|
||||
Time = Song:GetStepsSeconds() or 0;
|
||||
Minutes = math.floor( Time / 60 );
|
||||
Seconds = tonumber(Time) - tonumber(Minutes*60);
|
||||
-- reset numbers
|
||||
self:settextf("%02i:%02i",Minutes,Seconds);
|
||||
end;
|
||||
};
|
||||
return Def.ActorFrame {
|
||||
-- Time Background
|
||||
Def.Quad {
|
||||
Name="TimeBackground";
|
||||
InitCommand=cmd(zoomto,96,32;diffuse,ThemeColor.Secondary;shadowlength,2;shadowcolor,Color.Alpha(ColorDarkTone(ThemeColor.Primary),0.95));
|
||||
};
|
||||
-- Time Label
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="TimeLabel";
|
||||
Text="TIME";
|
||||
InitCommand=cmd(x,-32;y,-8;zoom,0.5);
|
||||
};
|
||||
-- Time Text
|
||||
LoadFont("Common Normal") .. {
|
||||
Name="BPMText";
|
||||
OnCommand=cmd(horizalign,left;x,-46;y,6;zoom,0.75;maxwidth,92/0.75;);
|
||||
BeginCommand=cmd(playcommand,"Set");
|
||||
CurrentSongChangedMessageCommand=cmd(playcommand,"Set");
|
||||
SetCommand=function(self)
|
||||
Song = GAMESTATE:GetCurrentSong();
|
||||
Time = Song:GetStepsSeconds() or 0;
|
||||
Minutes = math.floor( Time / 60 );
|
||||
Seconds = tonumber(Time) - tonumber(Minutes*60);
|
||||
-- reset numbers
|
||||
self:settextf("%02i:%02i",Minutes,Seconds);
|
||||
end;
|
||||
};
|
||||
};
|
||||
@@ -1,98 +1,98 @@
|
||||
local t = Def.ActorFrame {};
|
||||
local function UpdateTriangleFrame(self)
|
||||
local curBPS = GAMESTATE:GetSongBPS() and GAMESTATE:GetSongBPS() or 1;
|
||||
local c = self:GetChildren();
|
||||
local auxRate = 3;
|
||||
--
|
||||
c.TriangleFrame:aux( math.mod( c.TriangleFrame:getaux() + ( curBPS * auxRate ), 360) );
|
||||
c.TriangleFrame:rotationz( c.TriangleFrame:GetRotationZ() + ( curBPS * 0.75 ) );
|
||||
c.TriangleFrame:zoom( 1.125 - ((c.TriangleFrame:getaux() / 360) * 0.35) );
|
||||
-- c.TriangleFrame:x( math.cos( math.rad(c.TriangleFrame:getaux()) ) * 8 );
|
||||
-- c.TriangleFrame:y(math.sin( math.rad(c.TriangleFrame:getaux()) ) * 8);
|
||||
end;
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
-- Base
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
zoomto,SCREEN_WIDTH,48;
|
||||
diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
-- Inner Shadow
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,5;
|
||||
diffuse,Color('Black');diffusealpha,0.25;
|
||||
fadetop,1);
|
||||
};
|
||||
-- Inner Hard Line
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,1;
|
||||
diffuse,Color('Black');diffusealpha,0.125;);
|
||||
};
|
||||
-- Outer White Fade
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,8;
|
||||
diffuse,Color('White');diffusealpha,0.125;
|
||||
fadebottom,1);
|
||||
};
|
||||
-- Outer White Line
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,1;
|
||||
diffuse,Color('White');diffusealpha,0.125;);
|
||||
};
|
||||
}
|
||||
t[#t+1] = Def.ActorFrame { Name="TriangleFrame";
|
||||
InitCommand=cmd(x,24;y,32);
|
||||
BeginCommand=function(self)
|
||||
self:SetUpdateFunction( UpdateTriangleFrame );
|
||||
end;
|
||||
-- Triangle Beaterator
|
||||
Def.ActorFrame {
|
||||
Name="TriangleFrame";
|
||||
--~ OnCommand=cmd(thump,2;effectclock,'beatnooffset';effectmagnitude,1,1.135,1);
|
||||
--
|
||||
LoadActor(THEME:GetPathG("_primitive","Triangle")) .. {
|
||||
Name="Triangle";
|
||||
OnCommand=cmd(diffuse,ThemeColor.Primary;zoom,0.75);
|
||||
};
|
||||
};
|
||||
};
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
-- Text
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=string.upper(THEME:GetString( Var "LoadingScreen","HeaderText"));
|
||||
InitCommand=cmd(horizalign,left;
|
||||
x,16;y,16;
|
||||
diffuse,ThemeColor.Primary;
|
||||
zoom,0.875;
|
||||
);
|
||||
};
|
||||
-- //
|
||||
--[[ LoadFont("Common Normal") .. {
|
||||
Text="//";
|
||||
InitCommand=cmd(horizalign,left;
|
||||
x,16;y,32;
|
||||
diffuse,color("0.7,0.7,0.7,1");
|
||||
zoom,0.5;
|
||||
);
|
||||
}; ]]
|
||||
-- Textem
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=string.upper("SELECT AND CHOOSE THE BEST ONE");
|
||||
InitCommand=cmd(horizalign,left;
|
||||
x,34;y,32;
|
||||
diffuse,color("0.7,0.7,0.7,1");
|
||||
zoom,0.5;
|
||||
skewx,-0.125;
|
||||
);
|
||||
};
|
||||
};
|
||||
|
||||
local t = Def.ActorFrame {};
|
||||
local function UpdateTriangleFrame(self)
|
||||
local curBPS = GAMESTATE:GetSongBPS() and GAMESTATE:GetSongBPS() or 1;
|
||||
local c = self:GetChildren();
|
||||
local auxRate = 3;
|
||||
--
|
||||
c.TriangleFrame:aux( math.mod( c.TriangleFrame:getaux() + ( curBPS * auxRate ), 360) );
|
||||
c.TriangleFrame:rotationz( c.TriangleFrame:GetRotationZ() + ( curBPS * 0.75 ) );
|
||||
c.TriangleFrame:zoom( 1.125 - ((c.TriangleFrame:getaux() / 360) * 0.35) );
|
||||
-- c.TriangleFrame:x( math.cos( math.rad(c.TriangleFrame:getaux()) ) * 8 );
|
||||
-- c.TriangleFrame:y(math.sin( math.rad(c.TriangleFrame:getaux()) ) * 8);
|
||||
end;
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
-- Base
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
zoomto,SCREEN_WIDTH,48;
|
||||
diffuse,ThemeColor.Secondary);
|
||||
};
|
||||
-- Inner Shadow
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,5;
|
||||
diffuse,Color('Black');diffusealpha,0.25;
|
||||
fadetop,1);
|
||||
};
|
||||
-- Inner Hard Line
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,bottom;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,1;
|
||||
diffuse,Color('Black');diffusealpha,0.125;);
|
||||
};
|
||||
-- Outer White Fade
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,8;
|
||||
diffuse,Color('White');diffusealpha,0.125;
|
||||
fadebottom,1);
|
||||
};
|
||||
-- Outer White Line
|
||||
Def.Quad {
|
||||
InitCommand=cmd(horizalign,left;vertalign,top;
|
||||
y,48;
|
||||
zoomto,SCREEN_WIDTH,1;
|
||||
diffuse,Color('White');diffusealpha,0.125;);
|
||||
};
|
||||
}
|
||||
t[#t+1] = Def.ActorFrame { Name="TriangleFrame";
|
||||
InitCommand=cmd(x,24;y,32);
|
||||
BeginCommand=function(self)
|
||||
self:SetUpdateFunction( UpdateTriangleFrame );
|
||||
end;
|
||||
-- Triangle Beaterator
|
||||
Def.ActorFrame {
|
||||
Name="TriangleFrame";
|
||||
--~ OnCommand=cmd(thump,2;effectclock,'beatnooffset';effectmagnitude,1,1.135,1);
|
||||
--
|
||||
LoadActor(THEME:GetPathG("_primitive","Triangle")) .. {
|
||||
Name="Triangle";
|
||||
OnCommand=cmd(diffuse,ThemeColor.Primary;zoom,0.75);
|
||||
};
|
||||
};
|
||||
};
|
||||
t[#t+1] = Def.ActorFrame {
|
||||
-- Text
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=string.upper(THEME:GetString( Var "LoadingScreen","HeaderText"));
|
||||
InitCommand=cmd(horizalign,left;
|
||||
x,16;y,16;
|
||||
diffuse,ThemeColor.Primary;
|
||||
zoom,0.875;
|
||||
);
|
||||
};
|
||||
-- //
|
||||
--[[ LoadFont("Common Normal") .. {
|
||||
Text="//";
|
||||
InitCommand=cmd(horizalign,left;
|
||||
x,16;y,32;
|
||||
diffuse,color("0.7,0.7,0.7,1");
|
||||
zoom,0.5;
|
||||
);
|
||||
}; ]]
|
||||
-- Textem
|
||||
LoadFont("Common Normal") .. {
|
||||
Text=string.upper("SELECT AND CHOOSE THE BEST ONE");
|
||||
InitCommand=cmd(horizalign,left;
|
||||
x,34;y,32;
|
||||
diffuse,color("0.7,0.7,0.7,1");
|
||||
zoom,0.5;
|
||||
skewx,-0.125;
|
||||
);
|
||||
};
|
||||
};
|
||||
|
||||
return t
|
||||
Reference in New Issue
Block a user