even better.
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@@ -80,8 +80,8 @@ t[#t+1] = Def.ActorFrame {
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--Get scoring ready.
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if not GAMESTATE:IsCourseMode() then
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InitScoringModes(
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(GAMESTATE:IsSideJoined(PLAYER_1) and GetUserPref("UserPrefScoringMode"),
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(GAMESTATE:IsSideJoined(PLAYER_2) and GetUserPref("UserPrefScoringMode")
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(GAMESTATE:IsSideJoined(PLAYER_1)) and GetUserPref("UserPrefScoringMode"),
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(GAMESTATE:IsSideJoined(PLAYER_2)) and GetUserPref("UserPrefScoringMode")
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)
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end
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