Chris Danford
c67d78d948
let Actor subclasses have first crack at parsing commands
...
allow Models and BitmapTexts in BGAnimationLayer (detected through file extension)
add RageModelVertex, which doesn't have a color property
add "stretch" file name hint for textures
2003-07-07 01:29:18 +00:00
William Reading
d310d0e252
Fix darwin math problems
2003-07-04 18:03:20 +00:00
Glenn Maynard
5a28d482cc
reduce dependencies
2003-06-29 01:04:22 +00:00
Chris Danford
4fcd08a7d5
revert Sprite custom texture coordinate code (to fix rotated banner)
2003-06-23 04:49:28 +00:00
Chris Danford
aac9739fac
Add crop property to Actor - currently only used in Sprite
2003-06-20 23:04:11 +00:00
Chris Danford
6f2ace362f
fix goofy lifemeter and disappearing HoldNote bodies (z-buffer problems)
2003-05-15 06:33:08 +00:00
Chris Danford
54bedc3eba
clean up RageDisplay methods, add ability to mask song banner
...
The masking uses the Z-buffer under the assumption that some cards don't have a stencil. Should we be using the stencil instead? It doesn't really matter because we never need both the Z buffer and stencil buffer simultaneously.
2003-05-15 06:09:19 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Chris Danford
448bdc7b6e
make calls to THEME->GetPathTo() more concise
2003-04-12 17:39:27 +00:00
Chris Danford
31aa613295
Cleanup of theme element names
...
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Glenn Maynard
3f9504b7b9
newlines
2003-02-16 04:56:36 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Glenn Maynard
9af2798503
fix data types
2003-02-14 06:52:48 +00:00
Glenn Maynard
c13222a628
fix data types
2003-02-14 06:52:05 +00:00
Glenn Maynard
4eb419a979
make OK and NG affect life meter
2003-01-20 05:17:49 +00:00
Chris Danford
3ff91dffb0
NEW FEATURE: AutoSync status now shown during gameplay with icon
...
NEW FEATURE: added autogen icon to select music
NEW FEATURE: toggle for easter eggs in Machine Options
NEW FEATURE: marvelous step timing togglable in Machine Options
NEW FEATURE: Grade AAAA (all marvelous)
CHANGE: Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Glenn Maynard
d8c4057660
get rid of TIMER
2002-12-19 23:07:20 +00:00
Glenn Maynard
d2ef9a8441
The default OpenGL ortho matrix looks down the negative Z axis, not
...
the positive one.
I could have fixed this by reversing them at the glOrtho call, but I figured
it'd be cleaner to just switch these. It also makes it match the 3d projection.
2002-11-15 21:27:13 +00:00
Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
677e6b0a2e
s/FRECT/RectF/
2002-10-31 06:00:30 +00:00
Glenn Maynard
c20d5b67dc
s/CRECT/RectI/
2002-10-31 05:52:12 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00
Glenn Maynard
064d3f2230
Pass the initial tap note score to ChangeLife for hold notes; it's needed to
...
handle Oni penalties correctly. (not actually doing that yet)
2002-10-12 22:04:44 +00:00
Chris Danford
23971b9c42
Fixed LifeMeterBar artifacts in MAX2 and EZ2. Fixed handling of "ez2-single-hard" NotesType.
2002-09-29 18:56:54 +00:00
Chris Danford
35688cfea5
Changed naming convention in theme elements from "game 0" -> "dance", and "style 0" -> "single" so things won't break if we change the game/style ordering. Cleaned up ez2: replaced missing graphics, fixed alignment of lifemeter.
2002-09-15 03:50:57 +00:00
Chris Danford
e88d225436
improved snaking alignment, fixed crash in BackgroundAnimation if image is small enough to have > MAX_SPRITES
2002-09-12 15:23:20 +00:00
Glenn Maynard
86664614e9
fix harmless warnings
2002-09-12 07:47:55 +00:00
Chris Danford
572e73fedc
Fixed life meter ugliness
2002-09-12 02:31:52 +00:00
Chris Danford
686b704ed7
Added snaking life meter and fixed Tick timing.
2002-09-12 00:40:48 +00:00
Chris Danford
808cf1b502
Added oni-specific gamplay top frame and gameplay bottom frame
2002-09-10 16:57:13 +00:00
Glenn Maynard
4f8d20d90d
... and associated cast changes.
2002-09-09 02:59:48 +00:00
Glenn Maynard
77de4c66e8
remove unused variables
2002-09-07 10:22:21 +00:00
Chris Danford
7d4cf73000
half-finished codes, options icons, and two new modifiers.
2002-09-02 21:59:58 +00:00
Chris Danford
142002091a
Added ScreenHowToPlay, removed texture hints, and cleaned up ThemeMetric stuff
2002-08-27 03:59:22 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Chris Danford
0e5f97143e
optimizations
2002-08-19 20:02:30 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
0e0a328191
Fixed Song/Stage counter in Oni/Endless
2002-08-01 05:11:11 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
9ade2f771e
re-wrote score/statistics tracking
2002-07-29 03:06:55 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
f202bbe680
Minor bug fixes
2002-07-23 19:02:47 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Andrew Livy
47bd0d1532
Lifebar colors for ez2dancer inplace
2002-07-12 17:46:15 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
f8118fea49
no message
2002-06-30 23:19:33 +00:00
Chris Danford
cf9b808ea3
no message
2002-06-27 17:49:10 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00