Commit Graph
67 Commits
Author SHA1 Message Date
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford ad34d417f6 Get rid of some global strings to (shrinks release exe size by 3.5MB) 2003-03-15 19:25:37 +00:00
Glenn Maynard 2fa39fed8a Deal with determining whether to use Marv. timing within TNStoDP.
Use IsCourseMode.

Remove old comment.
2003-02-28 08:12:47 +00:00
Glenn Maynard d3d7f77dd8 move TapNoteScoreToDancePoints out of the header; reduces
deps, and I can't imagine it's being inlined anyway
2003-02-28 07:44:44 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Gomez ad40c01161 Oni mode scoring fixes
(don't subtract dance points in oni mode; marvelous worth 3 in oni only)
2003-02-25 21:50:34 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford 887704d948 revamped SelectDifficulty screen. Metrics can now control the choices available 2003-02-23 23:29:22 +00:00
Glenn Maynard 82cf574af6 cleanup and quiet gcc compile 2003-02-17 20:38:57 +00:00
Chris Danford e05738f7f7 working on course ranking scores and mem card saving 2003-02-14 21:42:44 +00:00
Chris Gomez 1be035a4e7 PREFSMAN->m_bMusicWheelUsesSections now PREFSMAN->m_MusicWheelUsesSections
Three states: never, always, abc-only. Done for aesthetics over accuracy, I guess
2003-02-04 03:03:43 +00:00
Chris Gomez f34705a495 Add a new sort type (SORT_GROUP_NOHEADER) which is the default and is like all music but doesn't display section headers.
Make it the default for more arcade-like behavior.
2003-02-03 04:50:37 +00:00
Chris Danford 3ddadbe82f New ScreenEditMenu 2003-01-30 07:18:33 +00:00
Chris Danford 025539e52c more progress on Ranking 2003-01-27 02:00:38 +00:00
Chris Danford 9a104a7b2f working on ranking 2003-01-26 07:33:03 +00:00
Chris Danford cf8c4f884f cleanup of statistics, saving of high scores 2003-01-24 02:43:07 +00:00
Chris Danford 93c1166402 more on high score work 2003-01-22 05:29:27 +00:00
Chris Danford ac391552fd Changed Notes difficulty/description in preparation for edit selection system 2003-01-21 22:23:01 +00:00
Chris Danford 1583a44506 added DDREX Nonstop mode, added beginnings of high score tracking 2003-01-21 05:14:59 +00:00
Chris Danford a88c866164 fixed: inaccurate boo timing, generous AAA grade, ugly scrolling grades on ScreenEvaluation 2003-01-12 02:10:55 +00:00
Chris Danford 3ff91dffb0 NEW FEATURE: AutoSync status now shown during gameplay with icon
NEW FEATURE:  added autogen icon to select music
NEW FEATURE:  toggle for easter eggs in Machine Options
NEW FEATURE:  marvelous step timing togglable in Machine Options
NEW FEATURE:  Grade AAAA (all marvelous)
CHANGE:  Only show ScreenHowToPlay if at least one player chose easy
2003-01-11 08:55:21 +00:00
Andrew Livy 9941c7c3bb BM Gametype (no keysounds yet, its just DDR with BM keys :D) + Metricable default scrolling direction support 2003-01-01 17:20:36 +00:00
Andrew Livy 387905a785 Added Dancing Stage 3DDX (SINGLE MODE ONLY)
NOTE: I commented out an ASSERT in NoteData.cpp
at Line 429
//	ASSERT( iOriginalTrack < pOriginal->m_iNumTracks );
I don't understand how the AutoGen code works, but all I do know is
that the game works without this assert, but possibly in a way people
didn't want defined. Please can somebody (preferably Chris as he
says he's the only one who understands notedata :D) look at this
and figure out what i'm doing wrong.
I feel a bit uneasy taking out an assert to make things work....
2002-12-28 16:07:19 +00:00
Glenn Maynard 054976824b cleanups 2002-11-16 07:36:02 +00:00
Chris Danford 628dea9da7 OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken. 2002-11-11 04:53:31 +00:00
Chris Danford 73f7db6b15 Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code. 2002-10-28 05:30:45 +00:00
Chris Danford 57896611b9 Documentation clean up and optimized AutoGen 2002-10-24 01:51:01 +00:00
Chris Danford 107a1521e6 Added separate icon for smaniac 2002-10-06 16:56:58 +00:00
Chris Danford ad6c239858 ugh. Cleanup of ez2's menubganimations. 2002-09-29 05:06:18 +00:00
Glenn Maynard bd78e3499a Remove separation of Dance couples. 2002-09-12 08:37:12 +00:00
Glenn Maynard 0b264d276d Remove separation of Pump couples. (Rest coming; this one first
since it wasn't working.)  The couples separation stuff just isn't worth
the code.
2002-09-12 07:50:20 +00:00
Glenn Maynard 7a459c7e50 pump couples; fix style counts
(fallback not used yet)
2002-09-09 23:15:43 +00:00
Glenn Maynard 33a0e450e4 Switch to separate note patterns for couples. Add loader support.
This will break saving couples to DWI and probably the editor, too.
Getting to that.
2002-09-07 05:04:04 +00:00
Andrew Livy a0cba0afa4 ParaParaParadise GameType Addition. 2002-09-07 02:50:23 +00:00
Chris Danford 1c90b8236f added MAX-style options navigation and moved more constants into theme metrics 2002-09-04 03:49:08 +00:00
Chris Danford 7922f5bbc7 Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup. 2002-08-27 23:31:41 +00:00
Glenn Maynard e23091e19b Move NotesTypeToNumTracks, StringToNotesType, NotesTypeToString
into GameManager.cpp and make them use the table.

add NOTES_TYPE_PUMP_COUPLE, currently unused so after
NUM_NOTES_TYPES
2002-08-23 00:23:31 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford f9046674fb re-wrote score/statistics tracking 2002-07-28 20:28:37 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Andrew Livy 83d773d239 Ez2dancer "Hard" now a totally different style. 2002-07-22 20:51:51 +00:00
Peter S. May c5570839d9 The changes I have made have mostly to do with the Edit mode, but do pay
attention, because one of my code additions might save you some work in the
future.

* NotesTypeToStyle(nt) and StyleToNotesType(s)

Look in GameConstantsAndTypes.h for these two new functions. Essentially, they
provide a centralized automation for the NotesType/Style switch() tables in
several functions. On top of that, I've even included a Perl script which will
actually rewrite the two functions for you - all you have to do is keep the
array at the beginning of the script updated, then run the script and paste
the results. See the notes in GameConstantsAndTypes.h for details.

* Changes in ScreenEditMenu and ScreenEdit

I changed ScreenEditMenu and ScreenEdit in order to correct a bug that made it
so that in Edit mode, when working with a (NEW) sequence (previously created
sequences were not affected), no matter which style was selected, it was only
possible to edit the leftmost four arrows of the style. This made creating
ez2-single, pump-single, and dance-solo (among others) impractical (one would
have to manually add a new section to the .sm file with the correct number of
columns; then it would be editable).

The change made to ScreenEditMenu is only to update the NotesType to Style
conversion; the former switch() table in HandleScreenMessage() was already
out of date and unable to support EZ2 styles/types.

The change made to ScreenEdit changes the m_NotesType of the freshly
initialized Notes object. In Notes::Notes(), m_NotesType is initialized to
NOTES_TYPE_DANCE_SINGLE (hence the locking to four arrows). My addition
changes m_NotesType to reflect the selection made in ScreenEditMenu.

Word up.
- Dro -
2002-07-16 18:38:12 +00:00
Andrew Livy 275c325108 Ez2dancer now supports player 2 2002-07-15 23:53:13 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Andrew Livy ebc4db8972 Ez2dancer update. 2002-07-08 17:25:02 +00:00
Chris Danford 9b546bb721 3.0 beta1 release candidate 2002-07-03 21:27:26 +00:00