Glenn Maynard
61620bb6f5
fix course mode.
...
We've been using the environment and Lua globals as "parameters" to treat
broadcasts as "functions called on every object". That doesn't work with
queued message handling. It's also a bit confusing; it means there are
"parameters" available only for some messages. It's cleaner to just make the
information available as a function.
2005-07-12 21:12:12 +00:00
Glenn Maynard
f2227977b4
moved RebuildPlayerOptionsFromActiveAttacks
2005-07-07 21:30:25 +00:00
Glenn Maynard
9cb562bdfa
merge dupe
2005-07-06 06:41:57 +00:00
Glenn Maynard
a3cd21e698
cleanup
2005-07-04 23:43:19 +00:00
Glenn Maynard
6c6402b2ee
unneeded
2005-07-04 23:42:17 +00:00
Glenn Maynard
50e5ca7030
matching SM_GainFocus and SM_LoseFocus
2005-07-04 23:41:33 +00:00
Glenn Maynard
6cca66a1ab
allow running a command before initting gameplay
2005-07-04 23:38:07 +00:00
Glenn Maynard
2b365a1ea9
missing include
2005-07-03 02:49:42 +00:00
Steve Checkoway
2a179a0380
Backing out of the final stage prevents getting extra stage. Backing out of extra stage (or second extra stage) fails the stage.
2005-06-29 07:57:15 +00:00
Chris Danford
93e88a3577
fix gameplay music doesn't obey mute
2005-06-16 18:47:58 +00:00
Glenn Maynard
22566a52cf
update
2005-06-16 03:18:13 +00:00
Glenn Maynard
11bc71c826
fix warning
2005-06-16 03:07:30 +00:00
Chris Danford
9c59962805
fix attract sounds play when they shouldn't if two ScreenDemonstrations in a row
2005-06-15 02:01:09 +00:00
Chris Danford
de113c2d81
add comments
2005-06-02 21:47:27 +00:00
Chris Danford
9d30bde4c6
fix AV if enable debug lights after starting gameplay with them disabled
2005-06-02 20:06:26 +00:00
Chris Danford
a6e691588e
consistent P%d naming
2005-05-21 06:17:56 +00:00
Chris Danford
ef77da4cac
play On and Off commands for Player
2005-05-21 01:56:08 +00:00
Chris Danford
1227d18d6c
Modifier -> Modifiers
2005-05-20 08:57:59 +00:00
Chris Danford
38dbfc1355
fix Giving up can unfail 1 player if 2 players present and only 1 failed so far
2005-05-20 03:21:13 +00:00
Chris Danford
d67d60e178
sync controls cleanup:
...
move sync display/saving out of complicated ScreenGameplay
show sync UI in editor playback as well as gameplay
revert sync from in-memory backup, not from disk
move more functions into debug overlay
2005-05-19 23:29:39 +00:00
Glenn Maynard
65e8bd1ac0
update
2005-05-19 01:26:41 +00:00
Chris Danford
dd98a6bc7e
move more of autoplay into debugOverlay
2005-05-18 07:15:56 +00:00
Glenn Maynard
62c4bb2702
remove debug cruft
2005-05-17 21:32:16 +00:00
Chris Danford
e389ba6191
convert the rest to use Preference
2005-05-16 09:36:32 +00:00
Chris Danford
ec07a8efaf
don't oni fail in survival
2005-05-09 17:27:53 +00:00
Chris Danford
0b1031732e
give up if all human players have 30 misses so that battle will end early
2005-05-09 15:14:19 +00:00
Chris Danford
e734e00bcc
give up if all human players have 30 misses so that battle will end early
2005-05-09 14:22:21 +00:00
Chris Danford
bd5055455b
fix col-specific crossed message only sent for the first tap in each row
2005-05-09 12:26:44 +00:00
Chris Danford
f217e5f0f4
track whether player gave up, hide Barely if gave up
2005-05-09 10:12:03 +00:00
Chris Danford
11f8b1f578
cabinet lights solid on before first note
2005-05-09 04:48:18 +00:00
Chris Danford
79ddf1eac5
broadcast message on jumps
2005-05-09 04:29:18 +00:00
Chris Danford
4b5aa60a21
themeable oni die
2005-05-09 04:07:07 +00:00
Chris Danford
68c6b6a126
fix FadeToFail
...
do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford
1cc8d4a859
save survival life seconds remaining in HighScore
...
show SurvivalLifeTime in Ranking
2005-05-08 22:03:41 +00:00
Chris Danford
b3fe21f9d1
send column-specific crossed messages
2005-05-08 04:10:16 +00:00
Chris Danford
6ba78144ff
revert using AutoActors for CourseNumber. This was messing up the animations
2005-05-07 09:58:23 +00:00
Chris Danford
820fb0b361
broadcast on Preference changes
2005-05-06 20:41:05 +00:00
Chris Danford
2870644190
move sprStage into ScreenWithMenu elemnts
2005-05-06 12:29:38 +00:00
Chris Danford
a122528974
Allow AutoActors for Stage and CouseNumber
2005-05-06 10:48:32 +00:00
Glenn Maynard
0cbcd2ffab
use GAMESTATE->m_fLightSongBeat
2005-05-04 20:37:41 +00:00
Glenn Maynard
7ce4db6eff
prefs for lights
2005-05-04 20:28:50 +00:00
Glenn Maynard
2a1114f8d9
use NoteDataUtil::LoadTransformedLightsFromTwo
2005-05-04 08:20:12 +00:00
Glenn Maynard
6f6180e5d3
simplify
2005-05-04 06:53:25 +00:00
Glenn Maynard
87af9cf1f1
split out ScreenGameplay::LoadLights
2005-05-04 06:48:34 +00:00
Chris Danford
f858e3a5b6
send message on beat crossed
2005-05-01 22:59:00 +00:00
Chris Danford
2dbd97b044
fix step broadcasts miss some notes
2005-04-29 04:55:55 +00:00
Glenn Maynard
1fa516935c
simplify
2005-04-29 01:35:44 +00:00
Glenn Maynard
213787ed2c
there's no longer any performance penalty for passing out-of-range parameters; simplify
2005-04-29 01:34:52 +00:00
Glenn Maynard
6aef79898c
consistency: iRowNow -> iSongRow (also, the row isn't now; it's slightly ahead)
2005-04-29 01:31:41 +00:00
Chris Danford
0938d9d9a7
conver more to use Preference
2005-04-28 08:27:40 +00:00