Chris Danford
5b2582cab3
use multimap in XmlFile
2005-01-07 09:09:23 +00:00
Chris Danford
b1070d2077
remove parent pointers
2005-01-07 06:51:53 +00:00
Glenn Maynard
8d4dcfb209
add assert
2005-01-07 04:50:08 +00:00
Charles Lohr
cef3862dee
Add: Final screen for SMOnline
2005-01-07 04:10:31 +00:00
Chris Danford
afc06a1d92
re-add typedefs
2005-01-07 03:18:11 +00:00
Charles Lohr
a864f8372c
Edit: we have multiple users
2005-01-07 02:51:11 +00:00
Chris Danford
7b8138ebab
don't read the metric before the Actor is given a name
2005-01-07 02:36:05 +00:00
Chris Danford
de22848a45
remove IniFilePreserveOrder
2005-01-07 02:24:16 +00:00
Chris Danford
31ea9c7bc4
cleanup
2005-01-07 02:07:10 +00:00
Charles Lohr
9b4bb706e6
We're hashing stuff.
2005-01-07 02:03:43 +00:00
Chris Danford
cc0f4e7c6f
allow float value for NumItemsToDraw
2005-01-06 21:24:32 +00:00
Chris Danford
95b83d1ee5
make NumItemsToDraw a float
2005-01-06 21:09:13 +00:00
Glenn Maynard
a07ebba4ff
narrow the m_bGeneric case a bit; add explanation
2005-01-06 18:57:52 +00:00
Glenn Maynard
972ccb65df
Once BGAnimation is handled mostly by AutoActor, all BGAnimations will
...
be "non-generic" (and probably deprecated); let's aim to move all "generic"
logic into BGAnimation, out of BGALayer.
2005-01-06 18:46:03 +00:00
Glenn Maynard
5181d7e037
add ActorScroller::LoadFromIni
2005-01-06 18:34:34 +00:00
Glenn Maynard
d4a727d272
fix "conversion from 'float' to 'int', possible loss of data"
2005-01-06 18:10:45 +00:00
Glenn Maynard
ea2fe5e4b4
cleanup
2005-01-06 18:09:58 +00:00
Glenn Maynard
ee337d3b74
add GameplayMessages.h
2005-01-06 18:05:51 +00:00
Glenn Maynard
7478087fab
seems to work; cleanup
2005-01-06 17:56:05 +00:00
Glenn Maynard
328c43aba5
disable LightsDriver_Win32Parallel due to GPL-incompatibility
2005-01-06 17:53:51 +00:00
Glenn Maynard
5fc241d597
caps
2005-01-06 02:59:46 +00:00
Chris Danford
4405130fb0
use Scroller to space TitleMenu items
2005-01-06 02:00:49 +00:00
Chris Danford
c257c8ed3c
remove hard-coded NumItemsToDraw
2005-01-06 01:59:44 +00:00
Chris Danford
9132b5a518
remove unnecessary dependencies on ScreenGameplay
2005-01-06 01:52:45 +00:00
Chris Danford
fddfd2783e
allow a scroll time of 0 for non-scrolling lists
2005-01-06 01:51:55 +00:00
Chris Danford
a04d415ac7
fix CoinMode toggling on ScreenTitleMenu
...
NumCodes->CodeNames
2005-01-05 04:40:39 +00:00
Chris Danford
cfd7f6300f
fix CoinMode toggling on ScreenTitleMenu
2005-01-05 04:35:15 +00:00
Chris Danford
910f9d75ba
NumCodes -> CodeNames
2005-01-05 04:34:35 +00:00
Chris Danford
1a5d766b01
add overlay
2005-01-05 04:32:12 +00:00
Chris Danford
12a4fa55ac
update metrics when the subscribe if a theme is already loaded
2005-01-05 04:31:36 +00:00
Glenn Maynard
2ee36923b7
move StopMusic() to the right place
2005-01-05 03:46:09 +00:00
Glenn Maynard
52548afeec
metrics
2005-01-05 02:55:17 +00:00
Glenn Maynard
0f0e963b85
fix local metric cache not being read
2005-01-05 02:41:42 +00:00
Glenn Maynard
1945f6e9af
initialize m_currentValue, so we get deterministically wrong behavior if
...
Read() is never called (instead of leaving m_currentValue uninitialized)
2005-01-05 02:40:46 +00:00
Glenn Maynard
628e1e8168
whoops; leap has no banner of its own
2005-01-05 02:28:23 +00:00
Glenn Maynard
8a382a30da
That doesn't even make sense; this is a Type switch, not Effect. Just
...
remove it; it's been commented out for a long time anyway.
2005-01-05 01:43:32 +00:00
Glenn Maynard
6a4fad41fe
comment
2005-01-05 01:20:50 +00:00
Glenn Maynard
c0ad10f990
cleanup
2005-01-05 01:12:56 +00:00
Glenn Maynard
8b609cdc08
remove stuff commented out
...
fix SPIRAL while I'm here
2005-01-05 01:06:18 +00:00
Glenn Maynard
67c1e5c6fb
make sure we don't access snd after stopping
2005-01-05 00:03:00 +00:00
Glenn Maynard
4fbd89dd7d
fix comment
2005-01-04 23:48:31 +00:00
Glenn Maynard
95408c9689
Can't find any reason why I didn't do it this way to begin with; seems to work
...
fine ...
2005-01-04 22:50:27 +00:00
Glenn Maynard
1e12a17506
fix title menu back
2005-01-04 22:43:08 +00:00
Glenn Maynard
633312bf9c
BGA commands are being played twice, because both BGALayer
...
and ActorUtil are parsing them and BGALayer was sending its commands
to its children. Don't do that; just use the ActorUtil parsing. (This seems to
work for all BGAs I've tried so far, but I'm not yet quite sure it's correct.)
This seems to fix transitions not showing up, but I'm not sure why.
2005-01-04 22:39:43 +00:00
Chris Danford
7285003f1e
input of disabled players should be blocked
2005-01-04 11:51:53 +00:00
Chris Danford
ef8f1da3ab
change ScreenTitleMenu to derive from ScreenSelectMaster
2005-01-04 11:14:14 +00:00
Chris Danford
bfefa63830
fix compile error
2005-01-04 11:06:13 +00:00
Chris Danford
b7729bfa4c
change ScreenTitleMenu to derive from ScreenSelectMaster
2005-01-04 11:06:12 +00:00
Chris Danford
5cbe07e450
allow screens to handle input from disabled players
2005-01-04 10:57:27 +00:00
Chris Danford
57e02f2b75
change BGALayer to use Actor's map of commands
...
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00