Commit Graph
12860 Commits
Author SHA1 Message Date
Chris Danford 5b2582cab3 use multimap in XmlFile 2005-01-07 09:09:23 +00:00
Chris Danford b1070d2077 remove parent pointers 2005-01-07 06:51:53 +00:00
Glenn Maynard 8d4dcfb209 add assert 2005-01-07 04:50:08 +00:00
Charles Lohr cef3862dee Add: Final screen for SMOnline 2005-01-07 04:10:31 +00:00
Chris Danford afc06a1d92 re-add typedefs 2005-01-07 03:18:11 +00:00
Charles Lohr a864f8372c Edit: we have multiple users 2005-01-07 02:51:11 +00:00
Chris Danford 7b8138ebab don't read the metric before the Actor is given a name 2005-01-07 02:36:05 +00:00
Chris Danford de22848a45 remove IniFilePreserveOrder 2005-01-07 02:24:16 +00:00
Chris Danford 31ea9c7bc4 cleanup 2005-01-07 02:07:10 +00:00
Charles Lohr 9b4bb706e6 We're hashing stuff. 2005-01-07 02:03:43 +00:00
Chris Danford cc0f4e7c6f allow float value for NumItemsToDraw 2005-01-06 21:24:32 +00:00
Chris Danford 95b83d1ee5 make NumItemsToDraw a float 2005-01-06 21:09:13 +00:00
Glenn Maynard a07ebba4ff narrow the m_bGeneric case a bit; add explanation 2005-01-06 18:57:52 +00:00
Glenn Maynard 972ccb65df Once BGAnimation is handled mostly by AutoActor, all BGAnimations will
be "non-generic" (and probably deprecated); let's aim to move all "generic"
logic into BGAnimation, out of BGALayer.
2005-01-06 18:46:03 +00:00
Glenn Maynard 5181d7e037 add ActorScroller::LoadFromIni 2005-01-06 18:34:34 +00:00
Glenn Maynard d4a727d272 fix "conversion from 'float' to 'int', possible loss of data" 2005-01-06 18:10:45 +00:00
Glenn Maynard ea2fe5e4b4 cleanup 2005-01-06 18:09:58 +00:00
Glenn Maynard ee337d3b74 add GameplayMessages.h 2005-01-06 18:05:51 +00:00
Glenn Maynard 7478087fab seems to work; cleanup 2005-01-06 17:56:05 +00:00
Glenn Maynard 328c43aba5 disable LightsDriver_Win32Parallel due to GPL-incompatibility 2005-01-06 17:53:51 +00:00
Glenn Maynard 5fc241d597 caps 2005-01-06 02:59:46 +00:00
Chris Danford 4405130fb0 use Scroller to space TitleMenu items 2005-01-06 02:00:49 +00:00
Chris Danford c257c8ed3c remove hard-coded NumItemsToDraw 2005-01-06 01:59:44 +00:00
Chris Danford 9132b5a518 remove unnecessary dependencies on ScreenGameplay 2005-01-06 01:52:45 +00:00
Chris Danford fddfd2783e allow a scroll time of 0 for non-scrolling lists 2005-01-06 01:51:55 +00:00
Chris Danford a04d415ac7 fix CoinMode toggling on ScreenTitleMenu
NumCodes->CodeNames
2005-01-05 04:40:39 +00:00
Chris Danford cfd7f6300f fix CoinMode toggling on ScreenTitleMenu 2005-01-05 04:35:15 +00:00
Chris Danford 910f9d75ba NumCodes -> CodeNames 2005-01-05 04:34:35 +00:00
Chris Danford 1a5d766b01 add overlay 2005-01-05 04:32:12 +00:00
Chris Danford 12a4fa55ac update metrics when the subscribe if a theme is already loaded 2005-01-05 04:31:36 +00:00
Glenn Maynard 2ee36923b7 move StopMusic() to the right place 2005-01-05 03:46:09 +00:00
Glenn Maynard 52548afeec metrics 2005-01-05 02:55:17 +00:00
Glenn Maynard 0f0e963b85 fix local metric cache not being read 2005-01-05 02:41:42 +00:00
Glenn Maynard 1945f6e9af initialize m_currentValue, so we get deterministically wrong behavior if
Read() is never called (instead of leaving m_currentValue uninitialized)
2005-01-05 02:40:46 +00:00
Glenn Maynard 628e1e8168 whoops; leap has no banner of its own 2005-01-05 02:28:23 +00:00
Glenn Maynard 8a382a30da That doesn't even make sense; this is a Type switch, not Effect. Just
remove it; it's been commented out for a long time anyway.
2005-01-05 01:43:32 +00:00
Glenn Maynard 6a4fad41fe comment 2005-01-05 01:20:50 +00:00
Glenn Maynard c0ad10f990 cleanup 2005-01-05 01:12:56 +00:00
Glenn Maynard 8b609cdc08 remove stuff commented out
fix SPIRAL while I'm here
2005-01-05 01:06:18 +00:00
Glenn Maynard 67c1e5c6fb make sure we don't access snd after stopping 2005-01-05 00:03:00 +00:00
Glenn Maynard 4fbd89dd7d fix comment 2005-01-04 23:48:31 +00:00
Glenn Maynard 95408c9689 Can't find any reason why I didn't do it this way to begin with; seems to work
fine ...
2005-01-04 22:50:27 +00:00
Glenn Maynard 1e12a17506 fix title menu back 2005-01-04 22:43:08 +00:00
Glenn Maynard 633312bf9c BGA commands are being played twice, because both BGALayer
and ActorUtil are parsing them and BGALayer was sending its commands
to its children.  Don't do that; just use the ActorUtil parsing.  (This seems to
work for all BGAs I've tried so far, but I'm not yet quite sure it's correct.)
This seems to fix transitions not showing up, but I'm not sure why.
2005-01-04 22:39:43 +00:00
Chris Danford 7285003f1e input of disabled players should be blocked 2005-01-04 11:51:53 +00:00
Chris Danford ef8f1da3ab change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:14:14 +00:00
Chris Danford bfefa63830 fix compile error 2005-01-04 11:06:13 +00:00
Chris Danford b7729bfa4c change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:06:12 +00:00
Chris Danford 5cbe07e450 allow screens to handle input from disabled players 2005-01-04 10:57:27 +00:00
Chris Danford 57e02f2b75 change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00