Commit Graph
275 Commits
Author SHA1 Message Date
Andrew Livy 6d1e164604 Added Metric For GrooveRadar to disable bits of it, This should fix voodoo3 problems (does for me :D) 2003-05-08 13:23:06 +00:00
Chris Danford f574c4782a changed format of score frame graphics 2003-05-05 06:48:20 +00:00
Chris Danford 32fba812b4 Add metrics for credits text 2003-05-05 05:00:40 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Chris Danford 802873092d CodeDetector-RandomVanish was missing 2003-05-05 01:38:41 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Kevin Slaughter b7d51d5b55 Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO 2003-05-02 08:26:43 +00:00
Kevin Slaughter b483828a0b update theme to include new elements/metrics of ScreenSelectDifficultyEX 2003-04-30 08:41:58 +00:00
Chris Danford ee47352dd0 working on perspective stuff for tilted menu items 2003-04-23 05:54:56 +00:00
Andrew Livy c86fb65a2f Pump Theme Fixes 2003-04-22 14:32:48 +00:00
Glenn Maynard 4fa32b05cb add separate fade in for coming from "press start for more options"
add separate fade out for going directly from player options to stage screen
2003-04-21 22:30:52 +00:00
Chris Danford 7e586c3c8b fix long/marathon balloons 2003-04-21 22:26:07 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Glenn Maynard 076ab14015 fix style picture glow being left behind 2003-04-20 02:37:58 +00:00
Glenn Maynard e4ec11ef62 improve credits alignment 2003-04-20 02:15:24 +00:00
Glenn Maynard 4a848d9a3d update course help message 2003-04-20 01:26:04 +00:00
Glenn Maynard d3778416c3 Add banner cache control. 2003-04-20 01:10:15 +00:00
Glenn Maynard 031c636304 add &planet; 2003-04-19 23:16:08 +00:00
Chris Danford b5f84045ac no message 2003-04-19 19:08:47 +00:00
Glenn Maynard 343b2cc875 Remade these fonts. 2003-04-19 08:38:35 +00:00
Glenn Maynard 9062b0ab38 more missing kanji 2003-04-18 03:39:17 +00:00
Glenn Maynard e7499e3add add missing kanji 2003-04-18 03:11:46 +00:00
Chris Danford 3c6ed5a9ed add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:48:00 +00:00
Chris Danford 228c9ba96b fix various graphical glitches 2003-04-15 18:32:34 +00:00
Chris Danford 67a3a59a00 fix SMEX glitches
fix inconsistent fallback banner file name
fix inaccurate grade being displayed for p2
2003-04-15 05:51:41 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 68f0baf130 fix ScreenGameplay metric glitches 2003-04-14 05:37:38 +00:00
Chris Danford 258984a9c2 Add scripting support to ScreenGamplay 2003-04-13 21:17:14 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Chris Danford e9e7d787fc On ScreenRanking, color text based on NotesType 2003-04-13 02:34:14 +00:00
Chris Danford 7f40e36919 eliminate TransitionOniFade 2003-04-13 00:44:50 +00:00
Chris Danford 5e0f9956f2 replace uses of TransitionFade with TransitionBGAnimation 2003-04-12 18:34:05 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 1bedf3b206 xoffset -> addx
yoffset -> addy
diffuse,1,1,1,0 -> diffusealpha,0
diffuse,1,1,1,1 -> diffusealpha,1
2003-04-11 21:51:28 +00:00
Chris Danford a3513ac7f3 Support separate X, Y, and On/OffCommand metrics. This way, positions can be overridden without having to duplicate all the commands related to animation. 2003-04-11 21:33:30 +00:00
Chris Danford 6a77bd10a3 fix missing elements in ScreenSelectCourse 2003-04-11 00:28:24 +00:00
Kevin Slaughter 17e9a7d777 Updated metrics.ini for recoded SSDEX 2003-04-09 04:44:27 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Chris Danford e8418d43bd make GroupList look nicer 2003-04-05 21:47:32 +00:00
Chris Danford 2cc91afd04 no message 2003-04-05 21:16:53 +00:00
Chris Danford f37c429cad working on ScreenHowToPlay 2003-04-05 03:50:01 +00:00
Chris Danford 69d307a4bd working on ScreenHowToPlay 2003-04-05 03:49:03 +00:00
Chris Danford 0bd83b6e3e no message 2003-04-04 05:08:18 +00:00
Chris Danford a798cc954c added ScreenEnding 2003-04-03 22:10:40 +00:00
Chris Danford b2ba383f47 Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up 2003-04-02 08:03:04 +00:00
Chris Danford b43c15154d Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up 2003-04-02 07:32:18 +00:00
Chris Danford c8755578fd Don't store multiple copies of idential files. Have all the BGAnimations reference the same copy one directory up 2003-04-02 07:17:30 +00:00
Glenn Maynard 909565b026 change rotations to degrees 2003-04-02 06:02:55 +00:00