Chris Danford
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77e1c2fee8
|
fix VC7 warnings
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2005-01-08 02:06:22 +00:00 |
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Chris Danford
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cc0f4e7c6f
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allow float value for NumItemsToDraw
|
2005-01-06 21:24:32 +00:00 |
|
Glenn Maynard
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d4a727d272
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fix "conversion from 'float' to 'int', possible loss of data"
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2005-01-06 18:10:45 +00:00 |
|
Chris Danford
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c257c8ed3c
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remove hard-coded NumItemsToDraw
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2005-01-06 01:59:44 +00:00 |
|
Chris Danford
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57e02f2b75
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change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
|
2005-01-04 10:51:25 +00:00 |
|
Chris Danford
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5e31b8af60
|
cleanup
|
2005-01-04 10:47:28 +00:00 |
|
Chris Danford
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1b5cebd714
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re-add preload for change sound
|
2004-12-04 21:23:37 +00:00 |
|
Chris Danford
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457f92f06a
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make start sound overridable
|
2004-12-04 21:16:00 +00:00 |
|
Chris Danford
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ab37218c47
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rename: ModeChoice -> GameCommand
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2004-12-02 06:29:20 +00:00 |
|
Chris Danford
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7f336c2ce6
|
self-registering screen classes
|
2004-11-26 17:28:47 +00:00 |
|
Steve Checkoway
|
27d4678adf
|
Cleanup. Do not use == true or == false.
|
2004-09-06 21:28:56 +00:00 |
|
Chris Danford
|
ffc40c312c
|
cleanup
|
2004-07-28 16:05:39 +00:00 |
|
Charles Lohr
|
cd181d5d1d
|
Fixed page 2 explanation and more on page 1.
|
2004-07-18 07:23:43 +00:00 |
|
Glenn Maynard
|
94d0cba859
|
RageSounds -> GameSoundManager
|
2004-07-08 00:10:34 +00:00 |
|
Glenn Maynard
|
e4d124dd91
|
license update
|
2004-06-08 05:22:33 +00:00 |
|
Chris Danford
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fc17a8cd12
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refer to all elements by choice name, not number
|
2004-05-29 04:06:57 +00:00 |
|
Chris Danford
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3590ff94ff
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refer to all elements by choice name, not number
|
2004-05-29 04:01:19 +00:00 |
|
Chris Danford
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d733d26bfb
|
fix VC6 compile
|
2004-05-24 08:17:19 +00:00 |
|
Chris Danford
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a9db266eb2
|
"for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
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2004-05-24 08:16:17 +00:00 |
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Chris Danford
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ba93ee8469
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"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
|
2004-05-24 06:10:11 +00:00 |
|
Chris Danford
|
79e5c41476
|
add override for lock input time
|
2004-05-15 23:11:20 +00:00 |
|
Chris Danford
|
58d63cb476
|
make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
|
2004-05-02 03:01:27 +00:00 |
|
Chris Danford
|
6590bd2d48
|
don't load multiple copies of "common start" or "common invalid" sound
|
2004-05-01 23:28:53 +00:00 |
|
Chris Danford
|
df5cd5e813
|
move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
|
2004-05-01 23:19:33 +00:00 |
|
Glenn Maynard
|
cb9efe946d
|
fix ChangeSelection in !SharedPreviewAndCursor mode
|
2004-04-25 22:37:54 +00:00 |
|
Glenn Maynard
|
388fc02c6d
|
fix possible infinite loop
|
2004-04-13 23:11:32 +00:00 |
|
Glenn Maynard
|
e335f5a90a
|
provide reasonable OptionOrder defaults
|
2004-04-13 22:23:37 +00:00 |
|
Sean Burke
|
419ef9ab0c
|
Fix warning.
|
2004-02-13 09:32:32 +00:00 |
|
Chris Danford
|
a0b00eae77
|
add choice name indirection to make it easier to add/remove options, and to give theme elements more logical names
|
2004-02-13 05:10:18 +00:00 |
|
Glenn Maynard
|
b84ed4c39b
|
DefaultChoice
|
2004-02-01 10:00:02 +00:00 |
|
Chris Danford
|
fe3304d577
|
revert some bad changes
|
2004-02-01 05:03:45 +00:00 |
|
Chris Danford
|
69fd514b68
|
add 3D scrolling to ActorScroller
generalize BGAnimation, BGAnimationLayer to eliminate shared code with ActorFrame
|
2004-02-01 03:14:37 +00:00 |
|
Glenn Maynard
|
1d87a82751
|
fix obscure selection glitch
|
2004-01-21 02:11:23 +00:00 |
|
Chris Danford
|
a8510db992
|
Add "scroller" to ScreenSelectOptionsMaster
|
2004-01-17 23:14:56 +00:00 |
|
Glenn Maynard
|
96aa6fa168
|
preload m_soundChange
|
2004-01-06 06:48:24 +00:00 |
|
Glenn Maynard
|
9453b0b3b3
|
s/SleepAfterTweenOffSeconds/ExtraSleepAfterTweenOffSeconds/
|
2003-12-22 08:52:35 +00:00 |
|
Glenn Maynard
|
8c6f28ff50
|
add SleepAfterTweenOffSeconds
|
2003-12-22 08:52:05 +00:00 |
|
Chris Danford
|
2dc6cb9099
|
Let CodeDetector detect Left+Right and Left-Right-Start codes on ScreenSelectMusic
|
2003-12-02 09:04:00 +00:00 |
|
Chris Danford
|
618cb4d08a
|
fix ScreenSelectMaster shared selection when 2 players
|
2003-12-02 06:30:12 +00:00 |
|
Glenn Maynard
|
7114de503d
|
fix warning
|
2003-12-01 00:28:48 +00:00 |
|
Glenn Maynard
|
8560ce95f6
|
tweening fix
|
2003-11-24 03:59:09 +00:00 |
|
Glenn Maynard
|
12d77caa8d
|
metricable controls
|
2003-11-12 02:53:28 +00:00 |
|
Glenn Maynard
|
0fd7734c93
|
Add EnabledCommand, DisabledCommand. Const fix, simplify.
|
2003-11-10 21:18:26 +00:00 |
|
Glenn Maynard
|
bbbfd4a223
|
simplify, fix crash
|
2003-11-10 19:05:04 +00:00 |
|
Glenn Maynard
|
7589a61591
|
simplify and fix ScreenSelectMaster::MenuStart
|
2003-11-10 18:57:29 +00:00 |
|
Glenn Maynard
|
9484896b79
|
Make UpdateSelectableChoices() work, fixes, simplify.
|
2003-11-10 16:58:04 +00:00 |
|
Glenn Maynard
|
884488732d
|
reduce MenuTimer dependencies
|
2003-11-07 20:10:38 +00:00 |
|
Glenn Maynard
|
8382619231
|
OffFocused/OffUnfocused for sprPreview
|
2003-11-05 21:34:14 +00:00 |
|
Glenn Maynard
|
5e8ebeda43
|
AutoActor m_sprExplanation
|
2003-11-05 19:35:57 +00:00 |
|
Glenn Maynard
|
177acf795a
|
Allow game selection screens before setting the style
Handle "screen" ModeChoice command.
Focus tweening cleanups.
|
2003-11-05 18:49:57 +00:00 |
|