Commit Graph

648 Commits

Author SHA1 Message Date
Glenn Maynard 64e3593d49 no need to pass Passed here 2005-01-30 03:01:16 +00:00
Glenn Maynard f169f38c61 gameplay next-screen logic to lua 2005-01-30 02:43:32 +00:00
Glenn Maynard 2f747b53c2 don't waste time loading lights data when lights are disabled 2005-01-28 04:55:13 +00:00
Charles Lohr c8ad4ea322 Fix: The system should allow for the user to not have to start immediately. 2005-01-26 06:48:01 +00:00
Charles Lohr d45ab3d89a Change: Different code for starting song in sync. It seems to work better, but it's still in progess. 2005-01-25 05:11:18 +00:00
Glenn Maynard bb7482e722 evil big commit (sorry):
Remove m_HoldNote array entirely.  Remove 2sAnd3s.  Store hold note
durations in the hold head.  hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away).  Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes.  Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard 52731adc29 NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard 3634c07656 Represent TimingData values (except for "seconds") in fixed-point.
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point.  Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard 4ad39097ef whoops 2005-01-23 06:32:38 +00:00
Glenn Maynard 403eccc879 m_CabinetLightsNoteData without 4s 2005-01-23 06:31:41 +00:00
Glenn Maynard 4970e024f3 NoteDataWithScoring has no members; turn it into a namespace 2005-01-22 18:22:38 +00:00
Glenn Maynard 808f7ab7d5 fix m_meterSongPosition finishing too soon 2005-01-20 02:21:55 +00:00
Glenn Maynard 4478914862 don't reload note skin when entering play mode in the editor 2005-01-15 03:26:38 +00:00
Glenn Maynard 0dfdaee605 remove some more old experimental stuff 2005-01-15 02:01:26 +00:00
Glenn Maynard 3a9b2f7f4b working on fixing up extra loads when entering play mode in the editor 2005-01-15 01:28:29 +00:00
Glenn Maynard 8431430721 merge PlayerMinus and Player back together 2005-01-15 01:03:48 +00:00
Chris Danford 9132b5a518 remove unnecessary dependencies on ScreenGameplay 2005-01-06 01:52:45 +00:00
Glenn Maynard c82a6fa313 split ScreenGameplay::InitSongQueues 2005-01-03 23:29:40 +00:00
Glenn Maynard 5de58766e9 simplify demo/jukebox setup 2005-01-03 23:20:11 +00:00
Glenn Maynard 8cba265a01 Init() 2005-01-03 22:44:19 +00:00
Glenn Maynard abcd14469a comments 2005-01-03 21:05:40 +00:00
Glenn Maynard a16205bf63 float 2005-01-03 21:02:19 +00:00
Glenn Maynard c5a683b03c optimize battle mode: don't call NoteField::CacheAllUsedNoteSkins every frame 2005-01-01 22:39:08 +00:00
Chris Danford a1340dd1c0 have gameplay objects access PlayerStageStats though a member pointer and not directly access g_CurStageStats. 2004-12-22 07:31:27 +00:00
Chris Danford 6213e4771f split StageStats into player-specific and non-player-specific structs 2004-12-20 21:27:24 +00:00
Charles Lohr 52545966e6 Fix: Make BPM Display work. 2004-12-18 08:15:19 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford 2b9d990e71 prefs name cleanup 2004-12-04 06:09:30 +00:00
Glenn Maynard 3961acc447 eliminating brute-force search for ticks 2004-12-03 23:50:20 +00:00
Glenn Maynard 573f8035b3 eliminating brute-force search 2004-12-03 23:43:35 +00:00
Glenn Maynard dbf1097d4d eliminating brute-force search 2004-12-03 23:39:50 +00:00
Glenn Maynard 2243ffa37c split this loop apart (working on eliminating brute-force search) 2004-12-03 23:33:06 +00:00
Glenn Maynard 08cb05e345 short-circuit ScreenGameplay::UpdateLights() 2004-12-03 23:31:35 +00:00
Glenn Maynard 2b3e145a30 split UpdateLights() from monster ScreenGameplay::Update() 2004-12-03 23:30:50 +00:00
Josh Allen 218584bebe Yesterday's fix did not work, reverting 2004-12-03 01:29:23 +00:00
Charles Lohr c419f17bd8 Maybe it will work better if we say we're done when we tween off. 2004-12-01 21:36:26 +00:00
Glenn Maynard 873bf63992 cleanup 2004-12-01 20:42:15 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford b8259d7af9 move player positions from Style into metrics 2004-11-07 05:49:06 +00:00
Chris Danford 5127ceef4d remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Chris Danford b46bd4f9da fix crash if no songs loaded 2004-11-05 06:36:49 +00:00
Chris Danford 72bd480883 CENTER_* -> SCREEN_CENTER 2004-11-05 06:35:10 +00:00
Glenn Maynard e88da4a8a1 bgm chain mixing 2004-10-25 03:47:22 +00:00
Chris Danford eff1dc9695 play auto keysounds 2004-10-24 10:45:30 +00:00
Chris Danford 1b3c786213 cleanup: variable name and const 2004-10-24 10:20:24 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Ben Anderson 3d867ad714 Made more readable as per Glenn's suggestion 2004-10-23 17:29:45 +00:00
Ben Anderson 56a0316a8a Optimization, and slightly more professional-looking behavior for the song progress meter. 2004-10-23 14:38:08 +00:00
Ben Anderson c8ed60a646 Fudging by 5 seconds is more of a wild guess than anything useful. Going by the "last beat" makes more sense. 2004-10-22 02:28:24 +00:00