Commit Graph

51 Commits

Author SHA1 Message Date
Chris Danford 4e1bd74ee6 added a transition between course songs 2002-08-01 03:15:27 +00:00
Chris Danford 4ec08edf2d Mini-rewrite of input mapping, theme support, and added KSF reader. 2002-07-31 19:40:40 +00:00
Chris Danford 936fabbe85 more fixes to Oni and courses 2002-07-27 19:29:51 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford 82e52c1306 3.0 beta 4 2002-07-11 19:02:26 +00:00
Chris Danford 9b546bb721 3.0 beta1 release candidate 2002-07-03 21:27:26 +00:00
Chris Danford c6f4421f32 no message 2002-07-03 03:13:13 +00:00
Chris Danford 374eb8c6d7 3.0 is close! 2002-07-02 00:27:58 +00:00
Chris Danford f8118fea49 no message 2002-06-30 23:19:33 +00:00
Chris Danford a44b557d1b no message 2002-06-29 11:59:09 +00:00
Chris Danford 582ce28058 no message 2002-06-27 19:14:23 +00:00
Chris Danford cf9b808ea3 no message 2002-06-27 17:49:10 +00:00
Chris Danford c2d9b195cc no message 2002-06-24 22:04:31 +00:00
Andrew Livy f1e3334757 Ez2 Checkin. (No song select yet) 2002-06-23 11:43:53 +00:00
Chris Danford 1500459bb1 no message 2002-06-23 02:50:33 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford f3c360a7d6 chugging away at 3.0 2002-05-28 20:01:22 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 6f1c1e4619 no message 2002-05-01 19:14:55 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 4acf0389d2 moved some things around in preparation for new game types 2002-03-19 07:09:49 +00:00
Chris Danford 044ac127da no message 2002-03-06 08:25:09 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Chris Danford 61e76f51ad no message 2002-02-25 08:54:10 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford f2a7f50634 added synchronize features to dancing 2002-02-12 06:55:04 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford c880afb8db many bug fixes. 2002-02-09 18:53:47 +00:00
Chris Danford 0ec7b1159d super speed up of song sort switching and expand/collapse 2002-02-06 05:13:39 +00:00
Chris Danford 29f886e679 results fixed, rolling score changed 2002-02-02 05:11:12 +00:00
Chris Danford 2f8cd4feb4 Messed a lot with BMS reading. See changelog.txt. 2002-01-24 08:01:24 +00:00
Chris Danford 38c125ff4d added couple game mode and added couple and solo to Select Style 2002-01-21 21:09:06 +00:00
Chris Danford f2975d0688 no message 2002-01-20 23:29:03 +00:00
Chris Danford 40df826636 CHANGE: cleaned up debug messages 2002-01-20 07:51:09 +00:00
Sauleil Lamarre a490508c9d no message 2002-01-16 19:46:22 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford 7884f8391a no message 2001-12-20 12:37:38 +00:00
Chris Danford e3876a05bd no message 2001-12-19 14:56:22 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford 77a5655668 now loads couple and battle steps correctly 2001-11-30 19:08:44 +00:00
Chris Danford 9b4f0e6918 no message 2001-11-30 09:38:35 +00:00
Chris Danford 640efc6d98 rewrite of BitmapText (still needs work) and support for BPM changes. 2001-11-27 22:47:30 +00:00
Chris Danford c679ec7956 Rewrote texture loading actor and sprite 2001-11-25 04:31:44 +00:00
Ben Nordstrom c52c818881 no message 2001-11-21 03:21:00 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00