Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
82e52c1306
3.0 beta 4
2002-07-11 19:02:26 +00:00
Chris Danford
9b546bb721
3.0 beta1 release candidate
2002-07-03 21:27:26 +00:00
Chris Danford
c6f4421f32
no message
2002-07-03 03:13:13 +00:00
Chris Danford
374eb8c6d7
3.0 is close!
2002-07-02 00:27:58 +00:00
Chris Danford
f8118fea49
no message
2002-06-30 23:19:33 +00:00
Chris Danford
a44b557d1b
no message
2002-06-29 11:59:09 +00:00
Chris Danford
582ce28058
no message
2002-06-27 19:14:23 +00:00
Chris Danford
cf9b808ea3
no message
2002-06-27 17:49:10 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00
Chris Danford
1500459bb1
no message
2002-06-23 02:50:33 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
f3c360a7d6
chugging away at 3.0
2002-05-28 20:01:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
044ac127da
no message
2002-03-06 08:25:09 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Chris Danford
61e76f51ad
no message
2002-02-25 08:54:10 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
f2a7f50634
added synchronize features to dancing
2002-02-12 06:55:04 +00:00
Chris Danford
6ed1d938e7
Added synchronize
2002-02-11 04:46:31 +00:00
Chris Danford
c880afb8db
many bug fixes.
2002-02-09 18:53:47 +00:00
Chris Danford
0ec7b1159d
super speed up of song sort switching and expand/collapse
2002-02-06 05:13:39 +00:00
Chris Danford
29f886e679
results fixed, rolling score changed
2002-02-02 05:11:12 +00:00
Chris Danford
2f8cd4feb4
Messed a lot with BMS reading. See changelog.txt.
2002-01-24 08:01:24 +00:00
Chris Danford
38c125ff4d
added couple game mode and added couple and solo to Select Style
2002-01-21 21:09:06 +00:00
Chris Danford
f2975d0688
no message
2002-01-20 23:29:03 +00:00
Chris Danford
40df826636
CHANGE: cleaned up debug messages
2002-01-20 07:51:09 +00:00
Sauleil Lamarre
a490508c9d
no message
2002-01-16 19:46:22 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
7884f8391a
no message
2001-12-20 12:37:38 +00:00
Chris Danford
e3876a05bd
no message
2001-12-19 14:56:22 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
77a5655668
now loads couple and battle steps correctly
2001-11-30 19:08:44 +00:00
Chris Danford
9b4f0e6918
no message
2001-11-30 09:38:35 +00:00
Chris Danford
640efc6d98
rewrite of BitmapText (still needs work) and support for BPM changes.
2001-11-27 22:47:30 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Ben Nordstrom
c52c818881
no message
2001-11-21 03:21:00 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00